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公开(公告)号:US20120157203A1
公开(公告)日:2012-06-21
申请号:US12975086
申请日:2010-12-21
申请人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic
发明人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic
IPC分类号: A63F13/00
CPC分类号: G06F3/017 , G06F3/005 , G06F3/011 , G06F3/0304 , G06F3/0346 , G06F3/0485 , G06F3/0486 , G06F2203/04806 , G06T13/40
摘要: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured control, and a three-dimensional virtual world is controlled responsive to the gestured control.
摘要翻译: 虚拟骨架包括多个关节,并提供用三维深度相机观察到的人类目标的机器可读表示。 虚拟骨架的手关节的相对位置被转换为手势控制,并且响应于手势控制来控制三维虚拟世界。
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公开(公告)号:US20110304632A1
公开(公告)日:2011-12-15
申请号:US12814237
申请日:2010-06-11
申请人: Jeffrey Evertt , Joel Deaguero , Darren Bennett , Dylan Vance , David Galloway , Relja Markovic , Stephen Latta , Oscar Omar Garza Santos , Kevin Geisner
发明人: Jeffrey Evertt , Joel Deaguero , Darren Bennett , Dylan Vance , David Galloway , Relja Markovic , Stephen Latta , Oscar Omar Garza Santos , Kevin Geisner
摘要: Embodiments are disclosed that relate to interacting with a user interface via feedback provided by an avatar. One embodiment provides a method comprising receiving depth data, locating a person in the depth data, and mapping a physical space in front of the person to a screen space of a display device. The method further comprises forming an image of an avatar representing the person, outputting to a display an image of a user interface comprising an interactive user interface control, and outputting to the display device the image of the avatar such that the avatar faces the user interface control. The method further comprises detecting a motion of the person via the depth data, forming an animated representation of the avatar interacting with the user interface control based upon the motion of the person, and outputting the animated representation of the avatar interacting with the control.
摘要翻译: 公开了涉及通过由化身提供的反馈与用户界面交互的实施例。 一个实施例提供了一种方法,包括接收深度数据,将人定位在深度数据中,以及将人的前面的物理空间映射到显示设备的屏幕空间。 该方法还包括形成表示人物的化身的图像,向显示器输出包括交互式用户界面控制的用户界面的图像,并向显示设备输出化身的图像,使得化身面向用户界面 控制。 所述方法还包括:经由所述深度数据检测所述人的运动,基于所述人的运动形成与所述用户界面控制相互作用的所述化身的动画表示,以及输出与所述控件交互的所述化身的动画表示。
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公开(公告)号:US08994718B2
公开(公告)日:2015-03-31
申请号:US12975086
申请日:2010-12-21
申请人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic
发明人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic
CPC分类号: G06F3/017 , G06F3/005 , G06F3/011 , G06F3/0304 , G06F3/0346 , G06F3/0485 , G06F3/0486 , G06F2203/04806 , G06T13/40
摘要: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured control, and a three-dimensional virtual world is controlled responsive to the gestured control.
摘要翻译: 虚拟骨架包括多个关节,并提供用三维深度相机观察到的人类目标的机器可读表示。 虚拟骨架的手关节的相对位置被转换为手势控制,并且响应于手势控制来控制三维虚拟世界。
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公开(公告)号:US08385596B2
公开(公告)日:2013-02-26
申请号:US12975128
申请日:2010-12-21
申请人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Greg Snook , Christopher H. Willoughby , Peter Sarrett , Daniel Lee Osborn
发明人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Greg Snook , Christopher H. Willoughby , Peter Sarrett , Daniel Lee Osborn
IPC分类号: G06K9/00
CPC分类号: A63F13/837 , A63F13/213 , A63F13/428 , A63F13/5255 , A63F2300/1093 , A63F2300/6045 , A63F2300/6607 , A63F2300/8076 , G06F3/017
摘要: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is aimed in proportion to the gestured aiming vector control.
摘要翻译: 虚拟骨架包括多个关节,并提供用三维深度相机观察到的人类目标的机器可读表示。 虚拟骨架的手关节的相对位置被转换为姿态瞄准矢量控制,并且虚拟武器的目标与手势瞄准矢量控制成比例。
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公开(公告)号:US20110304774A1
公开(公告)日:2011-12-15
申请号:US12814260
申请日:2010-06-11
申请人: Stephen Latta , Christopher Vuchetich , Matthew Eric Haigh, JR. , Andrew Robert Campbell , Darren Bennett , Relja Markovic , Oscar Omar Garza Santos , Kevin Geisner , Kudo Tsunoda
发明人: Stephen Latta , Christopher Vuchetich , Matthew Eric Haigh, JR. , Andrew Robert Campbell , Darren Bennett , Relja Markovic , Oscar Omar Garza Santos , Kevin Geisner , Kudo Tsunoda
CPC分类号: G06F16/783
摘要: Embodiments are disclosed that relate to the automatic tagging of recorded content. For example, one disclosed embodiment provides a computing device comprising a processor and memory having instructions executable by the processor to receive input data comprising one or more of a depth data, video data, and directional audio data, identify a content-based input signal in the input data, and apply one or more filters to the input signal to determine whether the input signal comprises a recognized input. Further, if the input signal comprises a recognized input, then the instructions are executable to tag the input data with the contextual tag associated with the recognized input and record the contextual tag with the input data.
摘要翻译: 公开了涉及记录内容的自动标记的实施例。 例如,一个公开的实施例提供了一种包括处理器和存储器的计算设备,该处理器和存储器具有可由处理器执行的指令,以接收包括深度数据,视频数据和定向音频数据中的一个或多个的输入数据,识别基于内容的输入信号 输入数据,并向输入信号施加一个或多个滤波器,以确定输入信号是否包括识别的输入。 此外,如果输入信号包括识别的输入,则可执行指令以用与所识别的输入相关联的上下文标签来标记输入数据,并使用输入数据记录上下文标签。
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公开(公告)号:US09821224B2
公开(公告)日:2017-11-21
申请号:US12975011
申请日:2010-12-21
申请人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Rhett Mathis , Matthew Monson , David Gierok , William Paul Giese , Darrin Brown , Cam McRae , David Seymour , William Axel Olsen , Matthew Searcy
发明人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Rhett Mathis , Matthew Monson , David Gierok , William Paul Giese , Darrin Brown , Cam McRae , David Seymour , William Axel Olsen , Matthew Searcy
IPC分类号: A63F9/24 , A63F13/428 , A63F13/213 , A63F13/57 , A63F13/803 , G09B9/04 , G06F3/01 , A63F13/212
CPC分类号: A63F13/428 , A63F13/212 , A63F13/213 , A63F13/57 , A63F13/803 , A63F2300/1087 , A63F2300/1093 , A63F2300/6045 , A63F2300/6607 , A63F2300/8017 , G06F3/017 , G09B9/04
摘要: Depth-image analysis is performed with a device that analyzes a human target within an observed scene by capturing depth-images that include depth information from the observed scene. The human target is modeled with a virtual skeleton including a plurality of joints. The virtual skeleton is used as an input for controlling a driving simulation.
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公开(公告)号:US08749557B2
公开(公告)日:2014-06-10
申请号:US12814237
申请日:2010-06-11
申请人: Jeffrey Evertt , Joel Deaguero , Darren Bennett , Dylan Vance , David Galloway , Relja Markovic , Stephen Latta , Oscar Omar Garza Santos , Kevin Geisner
发明人: Jeffrey Evertt , Joel Deaguero , Darren Bennett , Dylan Vance , David Galloway , Relja Markovic , Stephen Latta , Oscar Omar Garza Santos , Kevin Geisner
摘要: Embodiments are disclosed that relate to interacting with a user interface via feedback provided by an avatar. One embodiment provides a method comprising receiving depth data, locating a person in the depth data, and mapping a physical space in front of the person to a screen space of a display device. The method further comprises forming an image of an avatar representing the person, outputting to a display an image of a user interface comprising an interactive user interface control, and outputting to the display device the image of the avatar such that the avatar faces the user interface control. The method further comprises detecting a motion of the person via the depth data, forming an animated representation of the avatar interacting with the user interface control based upon the motion of the person, and outputting the animated representation of the avatar interacting with the control.
摘要翻译: 公开了涉及通过由化身提供的反馈与用户界面交互的实施例。 一个实施例提供了一种方法,包括接收深度数据,将人定位在深度数据中,以及将人的前面的物理空间映射到显示设备的屏幕空间。 该方法还包括形成表示人物的化身的图像,向显示器输出包括交互式用户界面控制的用户界面的图像,并向显示设备输出化身的图像,使得化身面向用户界面 控制。 所述方法还包括:经由所述深度数据检测所述人的运动,基于所述人的运动形成与所述用户界面控制相互作用的所述化身的动画表示,以及输出与所述控件交互的所述化身的动画表示。
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公开(公告)号:US20120157198A1
公开(公告)日:2012-06-21
申请号:US12975011
申请日:2010-12-21
申请人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Rhett Mathis , Matthew Monson , David Gierok , William Paul Giese , Darrin Brown , Cam McRae , David Seymour , William Axel Olsen , Matthew Searcy
发明人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Rhett Mathis , Matthew Monson , David Gierok , William Paul Giese , Darrin Brown , Cam McRae , David Seymour , William Axel Olsen , Matthew Searcy
IPC分类号: A63F13/00
CPC分类号: A63F13/428 , A63F13/212 , A63F13/213 , A63F13/57 , A63F13/803 , A63F2300/1087 , A63F2300/1093 , A63F2300/6045 , A63F2300/6607 , A63F2300/8017 , G06F3/017 , G09B9/04
摘要: Depth-image analysis is performed with a device that analyzes a human target within an observed scene by capturing depth-images that include depth information from the observed scene. The human target is modeled with a virtual skeleton including a plurality of joints. The virtual skeleton is used as an input for controlling a driving simulation.
摘要翻译: 深度图像分析是通过捕获观察场景中包含深度信息的深度图像来分析观察场景内的人类目标的装置进行的。 人类目标是用包括多个关节的虚拟骨架建模的。 虚拟骨架用作控制驾驶模拟的输入。
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公开(公告)号:US20120155705A1
公开(公告)日:2012-06-21
申请号:US12975128
申请日:2010-12-21
申请人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Greg Snook , Christopher H. Willoughby , Peter Sarrett , Daniel Lee Osborn
发明人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Greg Snook , Christopher H. Willoughby , Peter Sarrett , Daniel Lee Osborn
CPC分类号: A63F13/837 , A63F13/213 , A63F13/428 , A63F13/5255 , A63F2300/1093 , A63F2300/6045 , A63F2300/6607 , A63F2300/8076 , G06F3/017
摘要: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is aimed in proportion to the gestured aiming vector control.
摘要翻译: 虚拟骨架包括多个关节,并提供用三维深度相机观察到的人类目标的机器可读表示。 虚拟骨架的手关节的相对位置被转换为姿态瞄准矢量控制,并且虚拟武器的目标与手势瞄准矢量控制成比例。
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公开(公告)号:US20130196757A1
公开(公告)日:2013-08-01
申请号:US13361798
申请日:2012-01-30
申请人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
发明人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
IPC分类号: A63F13/00
CPC分类号: A63F13/795 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/215 , A63F13/24 , A63F13/424 , A63F13/48 , A63F13/65
摘要: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.
摘要翻译: 提供了一种用于通过用户头戴式显示装置邀请潜在玩家参与多人游戏的系统和相关方法。 在一个示例中,潜在的玩家邀请程序接收用户语音数据并且确定用户语音数据是参与多人游戏的邀请。 程序接收眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据。 该程序使用眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据将邀请与潜在播放器相关联。 该程序与潜在玩家的潜在玩家帐户相匹配。 该程序从潜在的玩家接收到接受响应,并且在潜在玩家帐户中加入参与多人游戏的用户帐户。
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