INTERACTIVE GAMING WITH CO-LOCATED, NETWORKED DIRECTION AND LOCATION AWARE DEVICES
    21.
    发明申请
    INTERACTIVE GAMING WITH CO-LOCATED, NETWORKED DIRECTION AND LOCATION AWARE DEVICES 有权
    具有协同定位,网络化方向和位置特征设备的交互式游戏

    公开(公告)号:US20100279768A1

    公开(公告)日:2010-11-04

    申请号:US12432641

    申请日:2009-04-29

    Abstract: An interactive game environment includes two or more co-located, networked, direction and location aware interactive game devices. The game devices share a common reference coordinate frame (e.g., a three-dimensional Cartesian coordinate frame). Each game device maintains its own device state (e.g., position, orientation, time) in the reference coordinate frame. Each interactive game device shares its device state with the other interactive game devices using communication technology (e.g., Bluetooth, Wi-Fi, cellular). Each interactive game device can use the device states of the other interactive game devices to project the relative positions and orientations of the other interactive game devices into a local, fixed coordinate frame of the interactive game device. These projections allow each interactive gaming device to know the position and orientation of the other interactive game devices in an interactive game environment defined by the reference coordinate frame.

    Abstract translation: 交互式游戏环境包括两个或多个共同位置,联网,方向和位置感知交互式游戏设备。 游戏装置共享公共参考坐标系(例如,三维笛卡尔坐标系)。 每个游戏装置在参考坐标系中保持其自己的装置状态(例如,位置,方位,时间)。 每个交互式游戏设备与使用通信技术(例如,蓝牙,Wi-Fi,蜂窝)的其他交互式游戏设备共享其设备状态。 每个交互式游戏设备可以使用其他交互式游戏设备的设备状态来将其他交互式游戏设备的相对位置和方向投影到交互式游戏设备的本地固定坐标系中。 这些投影允许每个交互式游戏设备在由参考坐标系定义的交互式游戏环境中知道其他交互式游戏设备的位置和方位。

    APPARATUS AND METHODS FOR OPTIMIZING SCHEDULED OPERATIONS IN HYBRID NETWORK ENVIRONMENTS
    22.
    发明申请
    APPARATUS AND METHODS FOR OPTIMIZING SCHEDULED OPERATIONS IN HYBRID NETWORK ENVIRONMENTS 有权
    优化混合网络环境中调度操作的装置和方法

    公开(公告)号:US20120297070A1

    公开(公告)日:2012-11-22

    申请号:US13475655

    申请日:2012-05-18

    CPC classification number: H04W68/02 H04W72/1215 H04W72/1226 H04W92/04

    Abstract: Methods and apparatus for intelligent scheduling of client device tasks based on one or more network scheduling constraints. During normal network operation, a client device performs an array of scheduled maintenance tasks to optimize network performance (e.g., signal strength measurements, etc.) However, during hybrid network operation, regularly scheduled maintenance tasks for a first network can interrupt higher priority tasks on other networks. Consequently, the present invention in one embodiment provides a method for a client device to properly prioritize and re-schedule maintenance tasks. For example, CDMA 1X cell selection (or cell re-selection) procedures have flexible time constraints, and can be postponed (or expedited) to minimize impact on LTE network traffic.

    Abstract translation: 基于一个或多个网络调度约束的客户端设备任务的智能调度的方法和装置。 在正常的网络运行期间,客户端设备执行计划维护任务的阵列以优化网络性能(例如,信号强度测量等)。但是,在混合网络运行期间,第一个网络的定期维护任务可以中断较高优先级的任务 其他网络。 因此,本发明在一个实施例中提供了一种用于客户端设备适当地确定优先级并重新安排维护任务的方法。 例如,CDMA 1X小区选择(或小区重选)过程具有灵活的时间约束,并且可以推迟(或加速)以最小化对LTE网络流量的影响。

    Interactive gaming with co-located, networked direction and location aware devices
    23.
    发明授权
    Interactive gaming with co-located, networked direction and location aware devices 有权
    互动游戏与同位,网络方向和位置感知设备

    公开(公告)号:US08246467B2

    公开(公告)日:2012-08-21

    申请号:US12432641

    申请日:2009-04-29

    Abstract: An interactive game environment includes two or more co-located, networked, direction and location aware interactive game devices. The game devices share a common reference coordinate frame (e.g., a three-dimensional Cartesian coordinate frame). Each game device maintains its own device state (e.g., position, orientation, time) in the reference coordinate frame. Each interactive game device shares its device state with the other interactive game devices using communication technology (e.g., Bluetooth, Wi-Fi, cellular). Each interactive game device can use the device states of the other interactive game devices to project the relative positions and orientations of the other interactive game devices into a local, fixed coordinate frame of the interactive game device. These projections allow each interactive gaming device to know the position and orientation of the other interactive game devices in an interactive game environment defined by the reference coordinate frame.

    Abstract translation: 交互式游戏环境包括两个或多个共同位置,联网,方向和位置感知交互式游戏设备。 游戏装置共享公共参考坐标系(例如,三维笛卡尔坐标系)。 每个游戏装置在参考坐标系中保持其自己的装置状态(例如,位置,方位,时间)。 每个交互式游戏设备与使用通信技术(例如,蓝牙,Wi-Fi,蜂窝)的其他交互式游戏设备共享其设备状态。 每个交互式游戏设备可以使用其他交互式游戏设备的设备状态来将其他交互式游戏设备的相对位置和方向投影到交互式游戏设备的本地固定坐标系中。 这些投影允许每个交互式游戏设备在由参考坐标系定义的交互式游戏环境中知道其他交互式游戏设备的位置和方位。

    INTERACTIVE GAMING WITH CO-LOCATED, NETWORKED DIRECTION AND LOCATION AWARE DEVICES
    24.
    发明申请
    INTERACTIVE GAMING WITH CO-LOCATED, NETWORKED DIRECTION AND LOCATION AWARE DEVICES 审中-公开
    具有协同定位,网络化方向和位置特征设备的交互式游戏

    公开(公告)号:US20120315994A1

    公开(公告)日:2012-12-13

    申请号:US13588190

    申请日:2012-08-17

    Abstract: An interactive game environment includes two or more co-located, networked, direction and location aware interactive game devices. The game devices share a common reference coordinate frame (e.g., a three-dimensional Cartesian coordinate frame). Each game device maintains its own device state (e.g., position, orientation, time) in the reference coordinate frame. Each interactive game device shares its device state with the other interactive game devices using communication technology (e.g., Bluetooth, Wi-Fi, cellular). Each interactive game device can use the device states of the other interactive game devices to project the relative positions and orientations of the other interactive game devices into a local, fixed coordinate frame of the interactive game device. These projections allow each interactive gaming device to know the position and orientation of the other interactive game devices in an interactive game environment defined by the reference coordinate frame.

    Abstract translation: 交互式游戏环境包括两个或多个共同位置,联网,方向和位置感知交互式游戏设备。 游戏装置共享公共参考坐标系(例如,三维笛卡尔坐标系)。 每个游戏装置在参考坐标系中保持其自己的装置状态(例如,位置,方位,时间)。 每个交互式游戏设备与使用通信技术(例如,蓝牙,Wi-Fi,蜂窝)的其他交互式游戏设备共享其设备状态。 每个交互式游戏设备可以使用其他交互式游戏设备的设备状态来将其他交互式游戏设备的相对位置和方向投影到交互式游戏设备的本地固定坐标系中。 这些投影允许每个交互式游戏设备在由参考坐标系定义的交互式游戏环境中知道其他交互式游戏设备的位置和方位。

    REGISTRATION WITH A MOBILE TELECOMMUNICATIONS SERVICE PROVIDER
    25.
    发明申请
    REGISTRATION WITH A MOBILE TELECOMMUNICATIONS SERVICE PROVIDER 有权
    与移动电信服务提供商的注册

    公开(公告)号:US20110177811A1

    公开(公告)日:2011-07-21

    申请号:US12892472

    申请日:2010-09-28

    CPC classification number: H04W60/00 H04W4/02 H04W8/06 H04W8/18

    Abstract: A method performed by a mobile device to register for cellular data connection service provided by a mobile telecommunications service provider. The mobile device determines that it does not have a valid cellular data connection subscription with the mobile telecommunications service provider. Responsive to that determination, the mobile device connects to a cellular data connection service registration site to allow a user of the mobile device to register for data connection service provided by the mobile telecommunications service provider. The mobile device is limited to accessing the data connection service registration site until the user registers for data connection service.

    Abstract translation: 由移动设备执行的用于注册由移动电信服务提供商提供的蜂窝数据连接服务的方法。 移动设备确定其不具有与移动电信服务提供商的有效的蜂窝数据连接订阅。 响应于该确定,移动设备连接到蜂窝数据连接服务注册站点以允许移动设备的用户注册由移动电信服务提供商提供的数据连接服务。 移动设备仅限于访问数据连接服务注册站点,直到用户注册数据连接服务。

    Apparatus and methods for providing multi-band operation in a mobile computing device
    26.
    发明授权
    Apparatus and methods for providing multi-band operation in a mobile computing device 有权
    用于在移动计算设备中提供多频带操作的设备和方法

    公开(公告)号:US07835712B1

    公开(公告)日:2010-11-16

    申请号:US11613086

    申请日:2006-12-19

    CPC classification number: H04W48/16 H04W8/183 H04W48/18 H04W88/06

    Abstract: Various embodiments for providing multi-band operation in a mobile computing device are described. In one or more embodiments, a mobile computing device may be arranged to support quad-band GSM communication in the GSM-850, GSM-900, GSM-1800, and GSM-1900 frequency bands. The mobile computing device may be arranged to determine a starting frequency band based on the home country and home network. By using the determined starting frequency band associated with the home country and home network of the user, fewer and/or shorter delays may be experienced when searching for and acquiring an available frequency. Once a network search is completed, the mobile computing device may be arranged to determine whether a network can be found in current frequency band pair for normal service, to disconnect from the acquired network if normal service is not supported, and to intelligently search for an available frequency in a different frequency band. Other embodiments are described and claimed.

    Abstract translation: 描述了用于在移动计算设备中提供多频带操作的各种实施例。 在一个或多个实施例中,移动计算设备可以被布置成支持在GSM-850,GSM-900,GSM-1800和GSM-1900频带中的四频GSM通信。 移动计算设备可以被布置为基于本国和家庭网络来确定起始频带。 通过使用与用户的本国和家庭网络相关联的确定的起始频带,在搜索和获取可用频率时可能会遇到更少和/或更短的延迟。 一旦网络搜索完成,移动计算设备可以被布置为确定是否可以在正常服务的当前频带对中找到网络,如果不支持正常服务,则从所获取的网络断开连接,并且智能地搜索 可用频率在不同的频带。 描述和要求保护其他实施例。

    Authentication Process for Access to Secure Networks or Services
    27.
    发明申请
    Authentication Process for Access to Secure Networks or Services 审中-公开
    用于访问安全网络或服务的身份验证过程

    公开(公告)号:US20080268815A1

    公开(公告)日:2008-10-30

    申请号:US11740714

    申请日:2007-04-26

    CPC classification number: H04L67/20 H04L63/0272 H04L63/0853 H04W12/06

    Abstract: A system (and a method) are disclosed to access to secured services that are located behind a firewall. In one embodiment, the system receives at an authentication server a request to access the secured services. The request includes an identification of a mobile telephony device. The system transmits the identification of a mobile telephony device to a mobile telephone network server. The mobile telephone network server generates and transmits at least one security challenge that is forwarded to the mobile telephony device. In response, the mobile telephony device generates at least one response to the at least one security challenge, which gets forwarded to the mobile telephone network server. The mobile telephone network server notifies the authentication server if the response has been appropriately verified, and if so, the system allows the authentication server to allow access to the secured services, e.g., through an authenticated session.

    Abstract translation: 公开了一种系统(和方法)来访问位于防火墙后面的安全服务。 在一个实施例中,系统在认证服务器处接收访问安全服务的请求。 该请求包括移动电话设备的标识。 系统将移动电话设备的标识传送到移动电话网络服务器。 移动电话网络服务器产生并发送转发到移动电话设备的至少一个安全挑战。 作为响应,移动电话设备生成至少一个对至少一个安全挑战的响应,其被转发到移动电话网络服务器。 移动电话网络服务器通知认证服务器是否已经适当地验证了响应,如果是这样,系统允许认证服务器允许例如通过认证会话访问安全服务。

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