MULTIPLAYER GAMING WITH HEAD-MOUNTED DISPLAY
    32.
    发明申请
    MULTIPLAYER GAMING WITH HEAD-MOUNTED DISPLAY 有权
    多人游戏与头部安装显示

    公开(公告)号:US20130196757A1

    公开(公告)日:2013-08-01

    申请号:US13361798

    申请日:2012-01-30

    IPC分类号: A63F13/00

    摘要: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.

    摘要翻译: 提供了一种用于通过用户头戴式显示装置邀请潜在玩家参与多人游戏的系统和相关方法。 在一个示例中,潜在的玩家邀请程序接收用户语音数据并且确定用户语音数据是参与多人游戏的邀请。 程序接收眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据。 该程序使用眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据将邀请与潜在播放器相关联。 该程序与潜在玩家的潜在玩家帐户相匹配。 该程序从潜在的玩家接收到接受响应,并且在潜在玩家帐户中加入参与多人游戏的用户帐户。

    Multiplayer game invitation system
    33.
    发明授权
    Multiplayer game invitation system 有权
    多人游戏邀请系统

    公开(公告)号:US08894484B2

    公开(公告)日:2014-11-25

    申请号:US13361798

    申请日:2012-01-30

    IPC分类号: A63F13/02 A63F13/12

    摘要: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.

    摘要翻译: 提供了一种用于通过用户头戴式显示装置邀请潜在玩家参与多人游戏的系统和相关方法。 在一个示例中,潜在的玩家邀请程序接收用户语音数据并且确定用户语音数据是参与多人游戏的邀请。 程序接收眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据。 该程序使用眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据将邀请与潜在播放器相关联。 该程序与潜在玩家的潜在玩家帐户相匹配。 该程序从潜在的玩家接收到接受响应,并且在潜在玩家帐户中加入参与多人游戏的用户帐户。

    MULTI-PLATFORM MOTION-BASED COMPUTER INTERACTIONS
    35.
    发明申请
    MULTI-PLATFORM MOTION-BASED COMPUTER INTERACTIONS 有权
    基于多平台运动的计算机交互

    公开(公告)号:US20120299827A1

    公开(公告)日:2012-11-29

    申请号:US13117605

    申请日:2011-05-27

    IPC分类号: G09G5/08

    摘要: Systems and methods for multi-platform motion interactivity, is provided. The system includes a motion-sensing subsystem, a display subsystem including a display, a logic subsystem, and a data-holding subsystem containing instructions executable by the logic subsystem. The system configured to display a displayed scene on the display; receive a dynamically-changing motion input from the motion-sensing subsystem that is generated in response to movement of a tracked object; generate, in real time, a dynamically-changing 3D spatial model of the tracked object based on the motion input; control, based on the movement of the tracked object and using the 3D spatial model, motion within the displayed scene. The system further configured to receive, from a secondary computing system, a secondary input; and control the displayed scene in response to the secondary input to visually represent interaction between the motion input and the secondary input.

    摘要翻译: 提供了多平台运动交互的系统和方法。 该系统包括运动感测子系统,包括显示器的显示子系统,逻辑子系统和包含可由逻辑子系统执行的指令的数据保持子系统。 该系统被配置为在显示器上显示所显示的场景; 从运动感测子系统接收响应于被跟踪对象的移动而产生的动态变化运动输入; 基于运动输入,实时地生成跟踪对象的动态变化的3D空间模型; 基于跟踪对象的运动并使用3D空间模型来控制在所显示的场景内的运动。 所述系统还被配置为从辅助计算系统接收次级输入; 并且响应于次级输入来控制所显示的场景以可视地表示运动输入和辅助输入之间的相互作用。