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公开(公告)号:US20140240351A1
公开(公告)日:2014-08-28
申请号:US13779614
申请日:2013-02-27
申请人: Michael Scavezze , Nicholas Gervase Fajt , Arnulfo Zepeda Navratil , Jason Scott , Adam Benjamin Smith-Kipnis , Brian Mount , John Bevis , Cameron Brown , Tony Ambrus , Phillip Charles Heckinger , Dan Kroymann , Matthew G. Kaplan , Aaron Krauss
发明人: Michael Scavezze , Nicholas Gervase Fajt , Arnulfo Zepeda Navratil , Jason Scott , Adam Benjamin Smith-Kipnis , Brian Mount , John Bevis , Cameron Brown , Tony Ambrus , Phillip Charles Heckinger , Dan Kroymann , Matthew G. Kaplan , Aaron Krauss
IPC分类号: G06T19/00
CPC分类号: G06T19/006 , G02B27/0093 , G02B27/017 , G06F3/011 , G06F3/012 , G06F3/013 , G06F3/0346 , G06F3/04815
摘要: Embodiments that relate to providing motion amplification to a virtual environment are disclosed. For example, in one disclosed embodiment a mixed reality augmentation program receives from a head-mounted display device motion data that corresponds to motion of a user in a physical environment. The program presents via the display device the virtual environment in motion in a principal direction, with the principal direction motion being amplified by a first multiplier as compared to the motion of the user in a corresponding principal direction. The program also presents the virtual environment in motion in a secondary direction, where the secondary direction motion is amplified by a second multiplier as compared to the motion of the user in a corresponding secondary direction, and the second multiplier is less than the first multiplier.
摘要翻译: 公开了向虚拟环境提供运动放大的实施例。 例如,在一个所公开的实施例中,混合现实增强程序从头戴式显示设备接收与物理环境中的用户的运动相对应的运动数据。 该程序通过显示装置在主方向上呈现运动中的虚拟环境,与主要方向上的用户的运动相比,主方向运动被第一乘法器放大。 程序还呈现在辅助方向上运动的虚拟环境,其中次要方向运动与第二乘法器相比,在相对次要方向上与用户的运动相比较,第二乘法器小于第一乘法器。
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公开(公告)号:US20130196757A1
公开(公告)日:2013-08-01
申请号:US13361798
申请日:2012-01-30
申请人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
发明人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
IPC分类号: A63F13/00
CPC分类号: A63F13/795 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/215 , A63F13/24 , A63F13/424 , A63F13/48 , A63F13/65
摘要: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.
摘要翻译: 提供了一种用于通过用户头戴式显示装置邀请潜在玩家参与多人游戏的系统和相关方法。 在一个示例中,潜在的玩家邀请程序接收用户语音数据并且确定用户语音数据是参与多人游戏的邀请。 程序接收眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据。 该程序使用眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据将邀请与潜在播放器相关联。 该程序与潜在玩家的潜在玩家帐户相匹配。 该程序从潜在的玩家接收到接受响应,并且在潜在玩家帐户中加入参与多人游戏的用户帐户。
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公开(公告)号:US08894484B2
公开(公告)日:2014-11-25
申请号:US13361798
申请日:2012-01-30
申请人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
发明人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
CPC分类号: A63F13/795 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/215 , A63F13/24 , A63F13/424 , A63F13/48 , A63F13/65
摘要: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.
摘要翻译: 提供了一种用于通过用户头戴式显示装置邀请潜在玩家参与多人游戏的系统和相关方法。 在一个示例中,潜在的玩家邀请程序接收用户语音数据并且确定用户语音数据是参与多人游戏的邀请。 程序接收眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据。 该程序使用眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据将邀请与潜在播放器相关联。 该程序与潜在玩家的潜在玩家帐户相匹配。 该程序从潜在的玩家接收到接受响应,并且在潜在玩家帐户中加入参与多人游戏的用户帐户。
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公开(公告)号:US20140333665A1
公开(公告)日:2014-11-13
申请号:US13892142
申请日:2013-05-10
申请人: Roger Sebastian Sylvan , Adam Poulos , Michael Scavezze , Stephen Latta , Arthur Tomlin , Brian Mount , Aaron Krauss
发明人: Roger Sebastian Sylvan , Adam Poulos , Michael Scavezze , Stephen Latta , Arthur Tomlin , Brian Mount , Aaron Krauss
IPC分类号: G02B27/01
CPC分类号: G02B27/0149 , G02B7/12 , G02B27/0172 , G02B27/0189 , G02B2027/0198 , G06F3/013
摘要: Embodiments are disclosed that relate to calibrating a predetermined eye location in a head-mounted display. For example, in one disclosed embodiment a method includes displaying a virtual marker visually alignable with a real world target at an alignment condition. At the alignment condition, image data is acquired to determine a location of the real world target. From the image data, an estimated eye location relative to a location of the head-mounted display is determined. Based upon the estimated eye location, the predetermined eye location is then calibrated.
摘要翻译: 公开了涉及校准头戴式显示器中的预定眼睛位置的实施例。 例如,在一个所公开的实施例中,一种方法包括在对准状态下显示与真实世界目标可视地对准的虚拟标记。 在对准条件下,获取图像数据以确定真实世界目标的位置。 从图像数据中,确定相对于头戴式显示器的位置的估计眼睛位置。 基于估计的眼睛位置,然后校准预定的眼睛位置。
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公开(公告)号:US20120299827A1
公开(公告)日:2012-11-29
申请号:US13117605
申请日:2011-05-27
申请人: Dan Osborn , Christopher Willoughby , Brian Mount , Vaibhav Goel , Tim Psiaki , Shawn C. Wright , Christopher Vuchetich
发明人: Dan Osborn , Christopher Willoughby , Brian Mount , Vaibhav Goel , Tim Psiaki , Shawn C. Wright , Christopher Vuchetich
IPC分类号: G09G5/08
CPC分类号: G09G5/08 , G06F3/005 , G06F3/0488 , G09G2354/00
摘要: Systems and methods for multi-platform motion interactivity, is provided. The system includes a motion-sensing subsystem, a display subsystem including a display, a logic subsystem, and a data-holding subsystem containing instructions executable by the logic subsystem. The system configured to display a displayed scene on the display; receive a dynamically-changing motion input from the motion-sensing subsystem that is generated in response to movement of a tracked object; generate, in real time, a dynamically-changing 3D spatial model of the tracked object based on the motion input; control, based on the movement of the tracked object and using the 3D spatial model, motion within the displayed scene. The system further configured to receive, from a secondary computing system, a secondary input; and control the displayed scene in response to the secondary input to visually represent interaction between the motion input and the secondary input.
摘要翻译: 提供了多平台运动交互的系统和方法。 该系统包括运动感测子系统,包括显示器的显示子系统,逻辑子系统和包含可由逻辑子系统执行的指令的数据保持子系统。 该系统被配置为在显示器上显示所显示的场景; 从运动感测子系统接收响应于被跟踪对象的移动而产生的动态变化运动输入; 基于运动输入,实时地生成跟踪对象的动态变化的3D空间模型; 基于跟踪对象的运动并使用3D空间模型来控制在所显示的场景内的运动。 所述系统还被配置为从辅助计算系统接收次级输入; 并且响应于次级输入来控制所显示的场景以可视地表示运动输入和辅助输入之间的相互作用。
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