摘要:
The invention provides a method, system, and program product for reducing use of one or more computer resources. In one embodiment, the invention includes monitoring a user's interaction with a virtual universe, determining whether the user's interaction with the virtual universe is consistent with the user's attention being diverted from the virtual universe, determining whether a computer resource allocated to the user should be reduced, and in the case that the computer resource should be reduced, reducing the computer resource.
摘要:
A method and system is provided to tie role-driven gaming purchases to executable transactions during a game so that on-line or related gaming systems create economic value inside the game itself. Players may control characters within a game which uses money to exchange goods or services to reach a goal, accomplish a task, or succeed in an event. The invention also provides for a participant to enter a game as a service provider to other players wherein the player receives compensation for the service. The service may be to provide aid in the form of a character or to provide educational services, for example. Accounts may be created to accumulate winnings or earnings as games are played.
摘要:
Awards of value are awarded to residents of a virtual universe for consenting to be teleported in response to invitations for teleportation. The consent can be made conditional upon any of a variety of circumstances which can be specified by a resident of the virtual universe for a corresponding avatar and which form rules for auto-teleportation. These conditions can be stored and searched and avatar and location status monitored and compared to the conditions to control issuance of invitations to increase the likelihood that an invitation will be automatically accepted. A delay before acceptance is also preferably provided to provide for graceful conclusion or termination of current avatar activity.
摘要:
An avatar in a virtual world is provided with credentials for access to various parts of the virtual world by embedding information derived from avatar identification and authorized credential information in the form of a graphic image associated with the avatar. The embedded information is preferably encrypted.
摘要:
The invention relates generally to virtual universe environments and, more particularly, to discerning and displaying information regarding relationships between two or more avatars in a virtual universe environment. In one embodiment, the invention includes determining whether a first avatar and a second avatar have at least one relationship with one or more common avatars in response to the first avatar initiating an interaction with the second avatar, and in the case that the first and second avatars have at least one relationship with at least one common avatar, displaying information regarding the relationship with the common avatar to at least one of the first and second avatar.
摘要:
A method of providing personal service assistance in a virtual universe is disclosed. The method provides a customer avatar (CA) access to a personal assistance avatar or personal customer service representative (PCSR) avatar, hereinafter PCSR avatar. Through the PCSR avatar, the CA communicates a need or requests for personal service assistance from a business or organization. The communication of the received request is processed to identify an appropriate business, organization or vendor that meets the need or request. The identified business, organization or vendor is contacted for a representative from the business to accede to the request from the CA. The representative from the business is allowed to assume control of the PCSR avatar to conduct the session necessary for rendering the assistance or transaction. Upon completion of the session, control of the PCSR avatar is reverted to that prior to the session.
摘要:
A proximity threshold of an avatar is defined with respect to proximity to an artifact located within a virtual universe domain. Activity by the avatar within the virtual universe domain is tracked, with activity data generated from the tracking. The activity data is analyzed to determine proximity of the avatar to the artifact within the proximity threshold, and a report is generated from the analyzing, the report noting a determined proximity of the avatar to the artifact within the proximity threshold. In one aspect, the report is provided to a supervisory entity.
摘要:
Described herein are processes and devices that modify a display quality of an area of a virtual universe. Some embodiments include operations to determine a number of avatars that occupy the area, determine a display quality of the area that can be reduced to conserve a computing resource that processes data to present the area and modify the display quality of the area proportionally to the number of avatars that occupy the area. The operations can further modify usage of a computing resource to process data to present the area in response to modification of the display quality of the area.
摘要:
Provided is an approach for credit transaction authorization/approval. Specifically, a particular transaction payment device/mechanism (e.g., credit card, etc.) may be associated with a set of purchase authorization criteria/rules that sets forth specific conditions (e.g., an authorization protocol) under which the transaction payment device may be utilized. When a user later attempts to conduct a proposed credit transaction using the transaction payment device, it will be determined whether the proposed credit transaction complies with this set of purchase authorization criteria (e.g., the authorization protocol). Based on this determination, the proposed credit transaction can be approved or declined.
摘要:
Described herein are examples of a virtual universe wish list as well as its control and use. Some embodiments are directed to determining a selection of an object in a virtual universe that is a desired by a user, which user is represented by a first avatar. Some embodiments are further directed to designating the object as a desired item in a wish list for the first avatar. The wish list may be stored in the avatar's virtual universe inventory. Some embodiments are further directed to determining a second avatar in the virtual universe that possesses an instance of the virtual object. Some embodiments are further directed to generating an advertisement to obtain the instance of the virtual object from the second avatar on behalf of the first avatar.