GAMING SYSTEM AND METHOD PROVIDING PERSONAL AUDIO PREFERENCE PROFILES

    公开(公告)号:US20200242887A1

    公开(公告)日:2020-07-30

    申请号:US16259235

    申请日:2019-01-28

    Applicant: IGT

    Abstract: Various embodiments are provided for personalized acoustical optimization in gaming system. The gaming system facilitates creation of a personal audio preference profile for a player and stores that profile. Responsive to the player initiating game play at an electronic gaming machine, the gaming system communicates the personal audio preference profile to the electronic gaming machine for use during the game play at the electronic gaming machine.

    GAMING SYSTEM AND METHOD PROVIDING PLAYER FEEDBACK LOOP FOR AUTOMATICALLY CONTROLLED AUDIO ADJUSTMENTS

    公开(公告)号:US20200043282A1

    公开(公告)日:2020-02-06

    申请号:US16053209

    申请日:2018-08-02

    Applicant: IGT

    Abstract: Gaming systems and methods that automatically adjust the audio outputted by the gaming system based on a determination to make a change to the audio based on one or more of player related data and/or play related data. Upon an occurrence of an audio adjustment determination, the gaming system automatically makes an adjustment to the audio outputted by the gaming system. This automatic audio adjustment feature can be employed in association with the audio outputted in association with a play of a primary game, the audio outputted in association with a play of a secondary game, the audio outputted before a play of a primary game or before a play of a secondary game, and/or the audio outputted after a play of a primary game or after a play of a secondary game.

    Determining a player emotional state based on a model that uses pressure sensitive inputs

    公开(公告)号:US11410486B2

    公开(公告)日:2022-08-09

    申请号:US16781606

    申请日:2020-02-04

    Applicant: IGT

    Abstract: Systems, devices and methods are provided. A gaming device comprises an input device comprising a pressure sensor to detect an amount of pressure applied to the input device by a player of the gaming device, a processor circuit, and a memory comprising machine-readable instructions. Based on the instructions, the processor circuit receives pressure parameter values from the input device, and accesses an emotional state model comprising a plurality of emotional state correlations between a second plurality of pressure parameter values and emotional state data associated with a plurality of emotional states. The processor circuit determines, based on the first plurality of pressure parameter values and the plurality of emotional state correlations, an emotional state of the player, and, based on the emotional state of the player, modifies a user interface element of the gaming device.

    ELECTRONIC GAMING MACHINE WITH WIRELESS COMMUNICATION CAPABILITIES

    公开(公告)号:US20220101682A1

    公开(公告)日:2022-03-31

    申请号:US17548936

    申请日:2021-12-13

    Applicant: IGT

    Abstract: The present disclosure relates generally to gaming machines, systems, and methods. As an example, a method is disclosed that includes enabling a user to interact with a game of chance via a user interface device of the electronic gaming machine, storing an amount of credit available for the player to play the game of chance in a credit meter, presenting the amount of credit available to the user via the user interface device, providing information from the credit meter to a wireless communication assembly, and transmitting, with the wireless communication assembly, the information from the credit meter to a game management system.

    Multiple simultaneous pressure sensitive inputs for gaming devices, and related devices, systems, and methods

    公开(公告)号:US11282330B2

    公开(公告)日:2022-03-22

    申请号:US16569286

    申请日:2019-09-12

    Applicant: IGT

    Abstract: Devices, systems, and methods for providing multiple simultaneous pressure sensitive inputs for gaming devices include an input device including a plurality of input locations and a pressure sensor to detect, for each input location of the plurality of input locations, an amount of pressure applied to the input device at the input location by a player of the gaming device. A processor circuit receives, from the pressure sensor, a first pressure parameter value corresponding to a first amount of pressure being applied to a first input location of the plurality of input locations by the player, and a second pressure parameter value to a second amount of pressure being applied to a second input location of the plurality of input locations by the player. Based on the first pressure parameter value and the second pressure parameter value, the processor circuit modifies a user interface element of the gaming device.

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