Selective Downloading of Shared Content Items in a Constrained Synchronization System
    43.
    发明申请
    Selective Downloading of Shared Content Items in a Constrained Synchronization System 有权
    在受约束的同步系统中选择性地下载共享内容项

    公开(公告)号:US20160364404A1

    公开(公告)日:2016-12-15

    申请号:US14982713

    申请日:2015-12-29

    Applicant: Dropbox, Inc.

    Abstract: A content management system synchronizes content items across client computing systems connected by a network. Each client device has a storage allocation for synchronized shared content items. If the storage allocation for shared content items on a client device is exceeded by the request to add or edit a content item such that it is enlarged, a client application or the host of content management system selects content items to remove from residence on the client device but keep remotely on content management system. Upon removal of the selected content items, the client application creates shadow items, representing the content item but only containing the metadata of the content item. This creates sufficient space while maintaining user access to all synchronized shared content items. When a shadow item is requested by an application running on the client device the client application may approve or deny the request.

    Abstract translation: 内容管理系统通过由网络连接的客户端计算系统同步内容项。 每个客户端设备具有用于同步的共享内容项目的存储分配。 如果客户端设备上的共享内容项目的存储分配被增加或编辑内容项目的请求所扩大,则客户端应用程序或内容管理系统主机选择要从客户端的居民身份删除的内容项目 设备,但远程管理内容管理系统。 在删除所选择的内容项目时,客户端应用程序创建影子项目,表示内容项目,但仅包含内容项目的元数据。 这将创建足够的空间,同时维护用户对所有同步的共享内容项的访问。 当客户端设备上运行的应用程序请求影子项目时,客户端应用程序可能会批准或拒绝该请求。

    STORAGE CONSTRAINED SYNCHRONIZATION OF SHARED CONTENT ITEMS
    44.
    发明申请
    STORAGE CONSTRAINED SYNCHRONIZATION OF SHARED CONTENT ITEMS 有权
    共享内容项的存储约束同步

    公开(公告)号:US20160232220A1

    公开(公告)日:2016-08-11

    申请号:US15133185

    申请日:2016-04-19

    Applicant: Dropbox, Inc.

    Abstract: A content management system synchronizes content items across client computing systems connected by a network. Each client device has a storage allocation for synchronized shared content items. If the storage allocation for shared content items on a client device is exceeded by the request to add or edit a content item such that it is enlarged, or open a large content item remote to the client device, a client application or the host of content management system selects content items to remove from residence on the client device but keep remotely on content management system. Upon removal of the selected content items, the client application creates shadow items, representing the content item but only containing the metadata of the content item. This creates sufficient space for the initial request to be completed while maintaining user access to all synchronized shared content items.

    Abstract translation: 内容管理系统通过由网络连接的客户端计算系统同步内容项。 每个客户端设备具有用于同步的共享内容项目的存储分配。 如果通过增加或编辑内容项目的请求来超过客户端设备上的共享内容项目的存储分配,或者打开远程到客户端设备的大型内容项目,客户端应用程序或内容主机 管理系统选择要从客户端设备上的居民身份删除的内容,但是远程管理内容管理系统。 在删除所选择的内容项目时,客户端应用程序创建影子项目,表示内容项目,但仅包含内容项目的元数据。 这将为完成初始请求创造足够的空间,同时维护用户对所有同步的共享内容项的访问。

    IDLE STATE TRIGGERED CONSTRAINED SYNCHRONIZATION OF SHARED CONTENT ITEMS
    45.
    发明申请
    IDLE STATE TRIGGERED CONSTRAINED SYNCHRONIZATION OF SHARED CONTENT ITEMS 有权
    空闲状态受限共享的共享内容项目的同步

    公开(公告)号:US20160224649A1

    公开(公告)日:2016-08-04

    申请号:US14856246

    申请日:2015-09-16

    Applicant: Dropbox, Inc.

    Abstract: A content management system synchronizes content items across client computing systems connected by a network. Each client device has a storage allocation for synchronized shared content items. If the storage allocation for shared content items on a client device is exceeded by the request to add or edit a content item such that it is enlarged, a client application or the host of content management system selects content items to remove from residence on the client device but keep remotely on content management system. Upon removal of the selected content items, the client application creates shadow items, representing the content item but only containing the metadata of the content item. This creates sufficient space for the initial request to be completed while maintaining user access to all synchronized shared content items. The processes of replacing content items with shadow items may be completed while the client device is idle.

    Abstract translation: 内容管理系统通过由网络连接的客户端计算系统同步内容项。 每个客户端设备具有用于同步的共享内容项目的存储分配。 如果客户端设备上的共享内容项目的存储分配被添加或编辑内容项目的请求所扩大,则客户端应用程序或内容管理系统主机选择要从客户端上的居民身份删除的内容项目 设备,但远程管理内容管理系统。 在删除所选择的内容项目时,客户端应用程序创建影子项目,表示内容项目,但仅包含内容项目的元数据。 这将为完成初始请求创造足够的空间,同时维护用户对所有同步的共享内容项的访问。 当客户端设备空闲时,可以完成用影子项目替换内容项目的过程。

    STORAGE CONSTRAINED SYNCHRONIZATION OF SHARED CONTENT ITEMS

    公开(公告)号:US20250156441A1

    公开(公告)日:2025-05-15

    申请号:US19025912

    申请日:2025-01-16

    Applicant: Dropbox, Inc.

    Abstract: A content management system synchronizes content items across client computing systems connected by a network. Each client device has a storage allocation for synchronized shared content items. If the storage allocation for shared content items on a client device is exceeded by the request to add or edit a content item such that it is enlarged, or open a large content item remote to the client device, a client application or the host of content management system selects content items to remove from residence on the client device but keep remotely on content management system. Upon removal of the selected content items, the client application creates shadow items, representing the content item but only containing the metadata of the content item. This creates sufficient space for the initial request to be completed while maintaining user access to all synchronized shared content items.

    TECHNIQUES FOR CAPTURING AND DISPLAYING PARTIAL MOTION IN VIRTUAL OR AUGMENTED REALITY SCENES

    公开(公告)号:US20250139915A1

    公开(公告)日:2025-05-01

    申请号:US18988609

    申请日:2024-12-19

    Applicant: Dropbox, Inc.

    Abstract: The present disclosure relates to techniques for capturing and displaying partial motion in VAR scenes. VAR scenes can include a plurality of images combined and oriented over any suitable geometry. Although VAR scenes may provide an immersive view of a static scene, current systems do not generally support VAR scenes that include dynamic content (e.g., content that varies over time). Embodiments of the present invention can capture, generate, and/or share VAR scenes. This immersive, yet static, view of the VAR scene lacks dynamic content (e.g., content which varies over time). Embodiments of the present invention can efficiently add dynamic content to the VAR scene, allowing VAR scenes including dynamic content to be uploaded, shared, or otherwise transmitted without prohibitive resource requirements. Dynamic content can be captured by device and combined with a preexisting or simultaneously captured VAR scene, and the dynamic content may be played back upon selection.

    Techniques for capturing and displaying partial motion in virtual or augmented reality scenes

    公开(公告)号:US12211160B2

    公开(公告)日:2025-01-28

    申请号:US18539076

    申请日:2023-12-13

    Applicant: Dropbox, Inc.

    Abstract: The present disclosure relates to techniques for capturing and displaying partial motion in VAR scenes. VAR scenes can include a plurality of images combined and oriented over any suitable geometry. Although VAR scenes may provide an immersive view of a static scene, current systems do not generally support VAR scenes that include dynamic content (e.g., content that varies over time). Embodiments of the present invention can capture, generate, and/or share VAR scenes. This immersive, yet static, view of the VAR scene lacks dynamic content (e.g., content which varies over time). Embodiments of the present invention can efficiently add dynamic content to the VAR scene, allowing VAR scenes including dynamic content to be uploaded, shared, or otherwise transmitted without prohibitive resource requirements. Dynamic content can be captured by device and combined with a preexisting or simultaneously captured VAR scene, and the dynamic content may be played back upon selection.

    STORAGE CONSTRAINED SYNCHRONIZATION OF SHARED CONTENT ITEMS

    公开(公告)号:US20240411775A1

    公开(公告)日:2024-12-12

    申请号:US18808150

    申请日:2024-08-19

    Applicant: Dropbox, Inc.

    Abstract: A content management system synchronizes content items across client computing systems connected by a network. Each client device has a storage allocation for synchronized shared content items. If the storage allocation for shared content items on a client device is exceeded by the request to add or edit a content item such that it is enlarged, or open a large content item remote to the client device, a client application or the host of content management system selects content items to remove from residence on the client device but keep remotely on content management system. Upon removal of the selected content items, the client application creates shadow items, representing the content item but only containing the metadata of the content item. This creates sufficient space for the initial request to be completed while maintaining user access to all synchronized shared content items.

    TECHNIQUES FOR CAPTURING AND DISPLAYING PARTIAL MOTION IN VIRTUAL OR AUGMENTED REALITY SCENES

    公开(公告)号:US20240112430A1

    公开(公告)日:2024-04-04

    申请号:US18539076

    申请日:2023-12-13

    Applicant: Dropbox, Inc.

    CPC classification number: G06T19/006 G06T11/00 G06T15/20 H04N5/77 G06T2215/16

    Abstract: The present disclosure relates to techniques for capturing and displaying partial motion in VAR scenes. VAR scenes can include a plurality of images combined and oriented over any suitable geometry. Although VAR scenes may provide an immersive view of a static scene, current systems do not generally support VAR scenes that include dynamic content (e.g., content that varies over time). Embodiments of the present invention can capture, generate, and/or share VAR scenes. This immersive, yet static, view of the VAR scene lacks dynamic content (e.g., content which varies over time). Embodiments of the present invention can efficiently add dynamic content to the VAR scene, allowing VAR scenes including dynamic content to be uploaded, shared, or otherwise transmitted without prohibitive resource requirements. Dynamic content can be captured by device and combined with a preexisting or simultaneously captured VAR scene, and the dynamic content may be played back upon selection.

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