Abstract:
A content management system synchronizes content items across client computing systems connected by a network. Each client device has a storage allocation for synchronized shared content items. If the storage allocation for shared content items on a client device is exceeded by the request to add or edit a content item such that it is enlarged, or open a large content item remote to the client device, a client application or the host of content management system selects content items to remove from residence on the client device but keep remotely on content management system. Upon removal of the selected content items, the client application creates shadow items, representing the content item but only containing the metadata of the content item. This creates sufficient space for the initial request to be completed while maintaining user access to all synchronized shared content items.
Abstract:
A client application of a content management system provides instructions for synchronizing content items and placeholder items using a local file journal and updated file journal. The client application compares entries in the updated file journal to entries in the local file journal to determine modifications to make to content items or placeholder items stored in a shared content storage directory on the client device. Based on the result of the comparison, the client application replaces placeholder items with content items or replaces content items with placeholder items.
Abstract:
The present disclosure relates to techniques for capturing and displaying partial motion in VAR scenes. VAR scenes can include a plurality of images combined and oriented over any suitable geometry. Although VAR scenes may provide an immersive view of a static scene, current systems do not generally support VAR scenes that include dynamic content (e.g., content that varies over time). Embodiments of the present invention can capture, generate, and/or share VAR scenes. This immersive, yet static, view of the VAR scene lacks dynamic content (e.g., content which varies over time). Embodiments of the present invention can efficiently add dynamic content to the VAR scene, allowing VAR scenes including dynamic content to be uploaded, shared, or otherwise transmitted without prohibitive resource requirements. Dynamic content can be captured by device and combined with a preexisting or simultaneously captured VAR scene, and the dynamic content may be played back upon selection.
Abstract:
A content management system synchronizes content items across client computing systems connected by a network. The content management system provides a first party web application to the user. The first party application receives input from the user to create a dependency on another piece of information on a content item in the content management system. The input from the user contains a formula defining the relations between the information source and the created dependency. The value of the dependency is then dependent on the information in the referenced content item and changes based on updates to that content item. The user may also create dependencies with synchronized third party content items.
Abstract:
A preferred method of acquiring virtual or augmented reality (VAR) scenes can include at a plurality of locations of interest, providing one or more users with a predetermined pattern for image acquisition with an image capture device and for each of the one or more users, in response to a user input, acquiring at least one image at the location of interest. The method of the preferred embodiment can also include for each of the one or more users, in response to the acquisition of at least one image, providing the user with feedback to ensure a complete acquisition of the virtual or augmented reality scene; and receiving at a remote database, from each of the one or more users, one or more VAR scenes. One variation of the method of the preferred embodiment can include providing game mechanics to promote proper image acquisition and promote competition between users.
Abstract:
A content management system synchronizes content items across client computing systems connected by a network. If a storage allocation for shared content items on a client device is exceeded by the request to add or edit a content item such that it is enlarged, a client application or the host of content management system selects content items to remove from residence on the client device but keep remotely on content management system. Upon removal of the selected content items, the client application creates shadow items, representing the content item but only containing the metadata of the content item. This creates sufficient space while maintaining user access to all synchronized shared content items. Entries in a file journal may be used to track and manage whether a stored item is a content item or a shadow item.
Abstract:
A content management system synchronizes content items across client computing systems connected by a network. If a storage allocation for shared content items on a client device is exceeded by the request to add or edit a content item such that it is enlarged, a client application or the host of content management system selects content items to remove from residence on the client device but keep remotely on content management system. Upon removal of the selected content items, the client application creates shadow items, representing the content item but only containing the metadata of the content item. This creates sufficient space while maintaining user access to all synchronized shared content items. Entries in a file journal may be used to track and manage whether a stored item is a content item or a shadow item.
Abstract:
One variation of a method for dynamically displaying multiple virtual and augmented reality scenes on a single display includes determining a set of global transform parameters from a combination of user-defined inputs, user-measured inputs, and device orientation and position derived from sensor inputs; calculating a projection from a configurable function of the global transform parameters, context provided by the user and context specific to a virtual and augmented reality scene; rendering a virtual and augmented reality scene with the calculated projection on a subframe of the display; and repeating the previous two steps to render additional virtual and augmented reality scenes.
Abstract:
A content management system synchronizes content items across client computing systems connected by a network. Each client device has a storage allocation for synchronized shared content items. If the storage allocation for shared content items on a client device is exceeded by the request to add or edit a content item such that it is enlarged, a client application or the host of content management system selects content items to remove from residence on the client device but keep remotely on content management system. Upon removal of the selected content items, the client application creates shadow items, representing the content item but only containing the metadata of the content item. This creates sufficient space while maintaining user access to all synchronized shared content items. When a shadow item is requested by an application running on the client device the client application may approve or deny the request.
Abstract:
The present disclosure relates to techniques for capturing and displaying partial motion in VAR scenes. VAR scenes can include a plurality of images combined and oriented over any suitable geometry. Although VAR scenes may provide an immersive view of a static scene, current systems do not generally support VAR scenes that include dynamic content (e.g., content that varies over time). Embodiments of the present invention can capture, generate, and/or share VAR scenes. This immersive, yet static, view of the VAR scene lacks dynamic content (e.g., content which varies over time). Embodiments of the present invention can efficiently add dynamic content to the VAR scene, allowing VAR scenes including dynamic content to be uploaded, shared, or otherwise transmitted without prohibitive resource requirements. Dynamic content can be captured by device and combined with a preexisting or simultaneously captured VAR scene, and the dynamic content may be played back upon selection.