VoIP communication content control
    41.
    发明申请
    VoIP communication content control 有权
    VoIP通信内容控制

    公开(公告)号:US20070280211A1

    公开(公告)日:2007-12-06

    申请号:US11443800

    申请日:2006-05-30

    IPC分类号: H04L12/66

    摘要: A mediation server for controlling contents of incoming and outgoing communication information exchanged as part of a conversation is provided. The mediation server may be a centralized server between an internal (private) network and an external network, utilized for enforcing the internal network's policy and detecting a potential security compromise in the internal network. Predefined evaluation criteria are utilized to enforce internal policy or security policy within the internal network. When communication information is exchanged, the mediation server may monitor potential policy or security breaches in the communication information utilizing the predefined evaluation criteria and execute an appropriate action to prevent potential policy or security breaches.

    摘要翻译: 提供了一种用于控制作为会话的一部分交换的传入和传出通信信息的内容的中介服务器。 中介服务器可以是内部(专用)网络和外部网络之间的集中式服务器,用于实施内部网络的策略并检测内部网络中的潜在安全隐患。 利用预定义的评估标准,在内部网络中实施内部政策或安全政策。 当交换信息时,中介服务器可以使用预定义的评估标准监视通信信息中的潜在策略或安全漏洞,并执行适当的动作以防止潜在的策略或安全漏洞。

    Real-time audio recording system for automatic speaker indexing
    42.
    发明授权
    Real-time audio recording system for automatic speaker indexing 失效
    实时录音系统,用于自动扬声器索引

    公开(公告)号:US5606643A

    公开(公告)日:1997-02-25

    申请号:US226580

    申请日:1994-04-12

    摘要: A processor controlled system for correlating an electronic index according to speaker for audio data being recorded in real time. The system includes a source of training data for each of the plurality of individual speakers and audio input system for providing real time audio data including speech for the individual speakers. The audio data is converted into spectral feature data by an audio processor, and is simultaneously recorded on a storage medium by a recording device. A system processor accepts the training data to create individual speaker models, which are combined in parallel to form a speaker network. The system processor then accepts the spectral feature data of the audio data and, using the speaker network, determines segments in the audio data corresponding to each speaker.

    摘要翻译: 一种处理器控制系统,用于根据用于音频数据的扬声器实时记录电子索引。 该系统包括用于多个独立扬声器和音频输入系统中的每一个的训练数据源,用于提供包括用于各个扬声器的语音的实时音频数据。 音频数据由音频处理器转换为频谱特征数据,并由记录装置同时记录在存储介质上。 系统处理器接受训练数据以创建单独的扬声器模型,它们并联组合以形成扬声器网络。 然后,系统处理器接收音频数据的频谱特征数据,并且使用扬声器网络确定对应于每个说话者的音频数据中的段。

    Multiparty real time content delivery
    43.
    发明授权
    Multiparty real time content delivery 有权
    多方实时内容交付

    公开(公告)号:US08824470B2

    公开(公告)日:2014-09-02

    申请号:US12791893

    申请日:2010-06-02

    摘要: Described is a distributed peer-assisted multicast content delivery system (e.g., a multiparty conferencing application) that uses an adaptive link rate control protocol to discover and adapt to an arbitrary topology quickly and converge to efficient link rate allocations allowed by an underlying network. Link rates are regularly obtained and used to determine trees for sending packets to other nodes. Network coding is used to implement data multicast so that mixtures (i.e., linear combinations) of the packets are transmitted in the network. The redundant packets may be differentiated from non-redundant (“innovative”) packets such that network conditions may be measured by link innovation and/or session innovation.

    摘要翻译: 描述了使用自适应链路速率控制协议快速发现和适应任意拓扑并且收敛到底层网络允许的有效链路速率分配的分布式对等辅助多播内容传送系统(例如,多方会议应用)。 定期获取链路速率并用于确定用于向其他节点发送数据包的树。 网络编码用于实现数据多播,使得分组的混合(即线性组合)在网络中传输。 冗余分组可以与非冗余(“创新”)分组区分开,从而可以通过链路创新和/或会话创新来测量网络状况。

    Rate-controllable peer-to-peer data stream routing
    45.
    发明授权
    Rate-controllable peer-to-peer data stream routing 有权
    速率可控的对等数据流路由

    公开(公告)号:US08260951B2

    公开(公告)日:2012-09-04

    申请号:US12612395

    申请日:2009-11-04

    IPC分类号: G06F15/16

    摘要: Difficulties associated with choosing advantageous network routes between server and clients are mitigated by a routing system that is devised to use many routing path sets, where respective sets comprise a number of routing paths covering all of the clients, including through other clients. A server may then apportion a data stream among all of the routing path sets. The server may also detect the performance of the computer network while sending the data stream between clients, and may adjust the apportionment of the routing path sets including the route. The clients may also be configured to operate as servers of other data streams, such as in a videoconferencing session, for example, and may be configured to send detected route performance information along with the portions of the various data streams.

    摘要翻译: 通过设计为使用许多路由路径集的路由系统来减轻与服务器和客户端之间选择有利的网络路由相关联的困难,其中相应的集合包括覆盖所有客户端的多个路由路径,包括通过其他客户端。 然后,服务器可以在所有路由路径集之间分配数据流。 服务器还可以在客户端之间发送数据流时检测计算机网络的性能,并且可以调整包括路由的路由路径集合的分配。 客户端还可以被配置为例如在视频会议会话中作为其他数据流的服务器操作,并且可以被配置为发送检测到的路由性能信息以及各种数据流的部分。

    MINIMIZING NETWORK LATENCY IN INTERACTIVE INTERNET APPLICATIONS
    46.
    发明申请
    MINIMIZING NETWORK LATENCY IN INTERACTIVE INTERNET APPLICATIONS 有权
    最小化互联网应用中的网络延迟

    公开(公告)号:US20120128010A1

    公开(公告)日:2012-05-24

    申请号:US12951908

    申请日:2010-11-22

    IPC分类号: H04J3/22

    摘要: A method and system that enhances a user's performance while interacting with an interactive internet application such as a Massively Multiplayer Online (MMO) game is provided. The network latency experienced by users participating in the MMO game is minimized by dynamically determining an optimal transmission action for a message generated by the MMO game. In one embodiment, determining the optimal transmission action for a message includes dynamically determining the optimal number of redundant Forward Error Correction (FEC) packets to add to a message prior to transmitting a message to a receiving device. The optimal number of FEC packets is determined based on a wide range of varying network conditions.

    摘要翻译: 提供了一种在与诸如大型多人在线(MMO)游戏之类的交互式互联网应用交互的同时增强用户表现的方法和系统。 通过动态地确定由MMO游戏产生的消息的最佳传输动作,使参与MMO游戏的用户经历的网络延迟最小化。 在一个实施例中,确定消息的最佳传输动作包括在将消息发送到接收设备之前动态地确定要添加到消息的冗余前向纠错(FEC)分组的最佳数量。 基于广泛的变化的网络条件来确定FEC分组的最佳数量。

    NON-LINGUISTIC SIGNAL DETECTION AND FEEDBACK
    48.
    发明申请
    NON-LINGUISTIC SIGNAL DETECTION AND FEEDBACK 有权
    非线性信号检测和反馈

    公开(公告)号:US20110292162A1

    公开(公告)日:2011-12-01

    申请号:US12789142

    申请日:2010-05-27

    IPC分类号: H04N7/14

    CPC分类号: H04N7/15 H04N7/147

    摘要: Non-linguistic signal information relating to one or more participants to an interaction may be determined using communication data received from the one or more participants. Feedback can be provided based on the determined non-linguistic signals. The participants may be given an opportunity to opt in to having their non-linguistic signal information collected, and may be provided complete control over how their information is shared or used.

    摘要翻译: 可以使用从一个或多个参与者接收的通信数据来确定与交互的一个或多个参与者有关的非语言信号信息。 可以基于确定的非语言信号提供反馈。 参与者可能有机会选择收集其非语言信号信息,并且可以完全控制他们的信息如何共享或使用。