Mooring system for watercraft
    51.
    发明授权
    Mooring system for watercraft 失效
    船舶系泊系统

    公开(公告)号:US07383785B1

    公开(公告)日:2008-06-10

    申请号:US11603537

    申请日:2006-11-22

    CPC classification number: B63B21/00

    Abstract: A mooring system comprising a dock attachment line, a submerging member, a submerged sea anchoring line, a second submerging member and a plurality of craft attachment assemblies. The dock attachment line has a proximal end and a distal end. The proximal end is positioned at a dock and the distal end extends therefrom. The submerging member facilitates the submerging of the dock attachment line such that the distal end is positioned below the surface of the water. The submerged sea anchoring line has a first end extending from the distal end of the dock attachment line and a second end spaced apart therefrom. The second submerging member facilitates the submerging of the submerged sea anchoring line. The plurality of craft attachment assemblies extend toward the surface from the submerged sea anchoring line. Each craft attachment assembly includes a first end coupled to the submerged sea anchoring line and a second end directed toward a surface of water positioned thereabove. A buoy is positioned proximate the second end along with a craft attachment assembly which is structurally configured for retaining a watercraft at the surface of water.

    Abstract translation: 一种系泊系统,包括码头连接线,浸没构件,浸没式海上锚固线,第二浸没构件​​和多个工艺附件组件。 码头连接线具有近端和远端。 近端位于码头,远端从其延伸。 淹没构件有助于船坞附接线的淹没,使得远端位于水的表面下方。 淹没的海上锚固线具有从码头附接线的远端延伸的第一端和与其分开的第二端。 第二淹没构件便于淹没的海上锚固线的淹没。 多个工艺附接组件从浸没式海上锚固线向表面延伸。 每个工艺附件组件包括联接到浸没式海上锚固线的第一端和朝向位于其上方的水表面的第二端。 浮标定位在第二端附近以及结构上构造成用于将船只保持在水面上的船舶附件组件。

    Music replacement in a gaming system
    54.
    发明申请
    Music replacement in a gaming system 有权
    游戏系统中的音乐替换

    公开(公告)号:US20070068367A1

    公开(公告)日:2007-03-29

    申请号:US11230977

    申请日:2005-09-20

    Abstract: A user of a game system can replace background music from a game with the user's selected background music, while still hearing any other audio streams (e.g. sound effects related to gameplay). A music engine and system audio mixer allow the playback of the user's requested replacement music. The game tags background music streams with an identifier indicating that they are background music, and such streams are muted at the music engine and system audio mixer (if the game is using the provided music engine in order to play the game's audio streams) or by the game if the game is using a game music engine and has received information indicating that a mute request has been issued.

    Abstract translation: 游戏系统的用户可以用用户选择的背景音乐来替换来自游戏的背景音乐,同时仍然听到任何其他音频流(例如与游戏玩法相关的声音效果)。 音乐引擎和系统音频混合器允许播放用户请求的替换音乐。 游戏标记具有表示它们是背景音乐的标识符的背景音乐流,并且在音乐引擎和系统音频混合器(如果游戏正在使用所提供的音乐引擎以播放游戏的音频流),或者通过 如果游戏正在使用游戏音乐引擎并且已经接收到指示已经发出静音请求的信息,则游戏。

    Bacteria for high efficiency cloning
    55.
    发明申请
    Bacteria for high efficiency cloning 审中-公开
    用于高效克隆的细菌

    公开(公告)号:US20060270018A1

    公开(公告)日:2006-11-30

    申请号:US10542628

    申请日:2004-01-14

    CPC classification number: C12N15/70

    Abstract: Disclosed are novel bacterial hosts that are capable of high efficiency transformation with methylated and/or unmethylated nucleic acids, and that are bacteriophage resistant. Such bacteria contain: (1) an F′ episome that confers high efficiency transformability; (2) one or more mutations that allow transformation of methylated nucleic acids; (3) one or more mutations that allow transformation with unmethylated nucleic acids; and/or (4) one or more mutations that confer resistance to bacteriophage infection. Also disclosed are methods for transforming such bacteria, and kits that contain such bacteria (e.g., that have been made competent for transformation).

    Abstract translation: 公开了能够用甲基化和/或未甲基化的核酸进行高效转化并且是抗噬菌体的新型细菌宿主。 这种细菌含有:(1)赋予高效转化能力的F'附加体; (2)允许甲基化核酸转化的一个或多个突变; (3)允许用未甲基化核酸转化的一个或多个突变; 和/或(4)赋予抗噬菌体感染的一种或多种突变。 还公开了用于转化这种细菌的方法,以及含有这种细菌的试剂盒(例如已经使其能够转化)。

    Systems and methods for 3D audio programming and processing
    56.
    发明申请
    Systems and methods for 3D audio programming and processing 审中-公开
    用于3D音频编程和处理的系统和方法

    公开(公告)号:US20060247918A1

    公开(公告)日:2006-11-02

    申请号:US11118747

    申请日:2005-04-29

    CPC classification number: H04S7/302 H04S2400/11

    Abstract: Systems and methods for 3D audio programming and processing are provided wherein digital signal processing (DSP) settings are calculated for 3D audio effects for a digital audio signal independently of DSP rendering of the digital audio signal. Coordinates of locations within a 3D environment representing at least one sound source and at least one audio listener are created and passed (along with other distance modeling parameters) to a DSP settings generator having 3D audio library routines to calculate the DSP settings for 3D audio effects based on the distances between the at least one sound source and at least one audio listener and the distance modeling parameters. Support for positional multi-channel sounds and non point-source emitters is also present.

    Abstract translation: 提供了用于3D音频编程和处理的系统和方法,其中针对数字音频信号的3D音频效果计算独立于数字音频信号的DSP渲染的数字信号处理(DSP)设置。 创建表示至少一个声源和至少一个音频收听者的3D环境中的位置的坐标,并将其与其他距离建模参数一起传递到具有3D音频库例程的DSP设置生成器,以计算3D音频效果的DSP设置 基于所述至少一个声源和至少一个音频收听者之间的距离以及所述距离建模参数。 还支持位置多声道声音和非点源发射器。

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