Gaming system and method for normalizing average expected payouts to players
    51.
    发明授权
    Gaming system and method for normalizing average expected payouts to players 有权
    游戏系统和方法使平均预期支付给玩家

    公开(公告)号:US08632396B2

    公开(公告)日:2014-01-21

    申请号:US13669887

    申请日:2012-11-06

    Applicant: IGT

    CPC classification number: G07F17/3244

    Abstract: The gaming system disclosed herein accounts for game play over a gaming session in determining a bonus game attribute for a triggered bonus game. The gaming system maintains a plurality of different bonus game attributes. Each different bonus game attribute is associated with a different bonus game attribute modification event and an initial probability of that bonus game attribute being selected for a play of a bonus game. For each bonus game attribute modification event that occurs, the gaming system modifies the probability that the associated bonus game attribute will be selected for a play of a bonus game. Upon an occurrence of a bonus game triggering event, the gaming system randomly selects one of the maintained bonus game attributes. The gaming system then displays a bonus game and determines a bonus game award utilizing the selected bonus game attribute.

    Abstract translation: 本文公开的游戏系统在确定用于触发的奖励游戏的奖励游戏属性时考虑游戏会话的游戏。 游戏系统保持多个不同的奖励游戏属性。 每个不同的奖金游戏属性与不同的奖励游戏属性修改事件相关联,并且该奖励游戏属性被选择用于游戏的奖励游戏的初始概率。 对于发生的每个奖励游戏属性修改事件,游戏系统修改相关联的奖金游戏属性将被选择用于游戏的奖励游戏的概率。 在发生奖励游戏触发事件时,游戏系统随机选择维持的奖励游戏属性之一。 游戏系统然后显示奖励游戏并且使用所选择的奖励游戏属性来确定奖励游戏奖励。

    GAMING SYSTEMS, GAMING DEVICES AND METHODS FOR PROVIDING PROGRESSIVE AWARDS
    52.
    发明申请
    GAMING SYSTEMS, GAMING DEVICES AND METHODS FOR PROVIDING PROGRESSIVE AWARDS 有权
    游戏系统,游戏设备和提供进步奖的方法

    公开(公告)号:US20130237313A1

    公开(公告)日:2013-09-12

    申请号:US13869481

    申请日:2013-04-24

    Applicant: IGT

    CPC classification number: G07F17/3295 G07F17/32 G07F17/3267

    Abstract: The gaming system, gaming device and method disclosed herein determines whether to provide at least one of the plurality of progressive awards to the player based on that player's measured level of skill in: (i) a plurality of plays of a partial skill-based game, (ii) a skill-based progressive award sequence, or (iii) a plurality of plays of a partial skill-based game and a skill-based progressive award sequence. The determination is based on zero, one or more inputs made by the player which tend to measure that player's level of skill in at least one of a partial skill-based game and a skill-based progressive award sequence.

    Abstract translation: 本文公开的游戏系统,游戏装置和方法基于玩家的测量技能水平,确定是否向玩家提供多个渐进奖励中的至少一个:(i)多部分基于技能的游戏 ,(ii)基于技能的渐进式裁决序列,或(iii)多部分基于技能的游戏和基于技能的渐进式裁判序列。 确定是基于玩家进行的零,一个或多个输入,其倾向于在部分基于技能的游戏和基于技能的渐进式奖励序列中的至少一个中测量该玩家的技能水平。

    GAMING SYSTEM AND METHOD WHICH ENABLES MULTIPLE PLAYERS TO SIMULTANEOUSLY PLAY MULTIPLE INDIVIDUAL GAMES OR GROUP GAMES ON A CENTRAL DISPLAY
    53.
    发明申请
    GAMING SYSTEM AND METHOD WHICH ENABLES MULTIPLE PLAYERS TO SIMULTANEOUSLY PLAY MULTIPLE INDIVIDUAL GAMES OR GROUP GAMES ON A CENTRAL DISPLAY 有权
    使用多个玩家同时在中央显示器上播放多个个人游戏或组游戏的游戏系统和方法

    公开(公告)号:US20130157754A1

    公开(公告)日:2013-06-20

    申请号:US13763197

    申请日:2013-02-08

    Applicant: IGT

    Abstract: The present disclosure provides a gaming system including a central controller, a central display which includes a plurality of display segments and a plurality player stations. The display segments are configured to each separately display one of a plurality of games, to co-act to display a plurality of games, or to co-act to display one game. Each player station is configured to enable a player to play one or more of the games displayed by the display segments. The gaming system enables a plurality of players to play a group game on the central display, a plurality of players to simultaneously play multiple group games on the central display, and a plurality of players to each simultaneously play multiple individual games on the central display.

    Abstract translation: 本公开提供一种游戏系统,包括中央控制器,包括多个显示段的多个播放器站的中央显示器。 显示部分被配置为分别显示多个游戏中的一个,以共同显示多个游戏,或者共同显示一个游戏。 每个播放器站被配置为使玩家能够播放由显示段显示的一个或多个游戏。 游戏系统使得多个玩家能够在中央显示器上播放组游戏,多个玩家同时在中央显示器上播放多个组游戏,并且多个玩家同时在中央显示器上播放多个单独的游戏。

    DETECTING AND PREVENTING BOTS AND CHEATING IN ONLINE GAMING

    公开(公告)号:US20130123011A1

    公开(公告)日:2013-05-16

    申请号:US13721820

    申请日:2012-12-20

    Applicant: IGT

    CPC classification number: G07F17/3241 A63F13/75 G06Q10/10 G06Q50/34 G07F17/32

    Abstract: Methods and devices are provided for detecting and/or preventing cheating in online gaming. Some implementations provide gaming information in formats that are difficult for a bot to interpret, but which are preferably easy for humans to interpret. Some implementations of the invention involve the tracking and analysis of players' gaming activities. Some implementations of the invention provide a multi-tier approach to data analysis. Some analyses may be performed, for example, by a centralized computing device such as a server, whereas other analyses may be performed by a host device. In some implementations, “challenge and response” measures will be employed. Some implementations of the invention involve detection and prevention of collaboration between players.

    RECONCILING PAYBACK PERCENTAGE OF A GAMING DEVICE WITH TRANSFERABLE RETURN
    55.
    发明申请
    RECONCILING PAYBACK PERCENTAGE OF A GAMING DEVICE WITH TRANSFERABLE RETURN 有权
    具有可转移返回的游戏设备的重新设计PAYBACK PERCENTAGE

    公开(公告)号:US20130095911A1

    公开(公告)日:2013-04-18

    申请号:US13674297

    申请日:2012-11-12

    Applicant: IGT

    CPC classification number: G07F17/3255 G07F17/3244

    Abstract: An electronic gaming system includes a server and a plurality of electronic gaming machines, each machine including a logic system configured for communication with the server, a memory and a theoretical coin-out meter. The memory includes instructions executable by the logic system for running on the gaming machine a persistence game having one or more recordable persistence states leading to a redeemable persistence award. Each persistence state has a persistence value representing a portion of the persistence award. The persistence game is interruptible at a first machine and resumable at a second machine at a recorded persistence state. The theoretical coin-out meter stores unawarded persistence values accumulated by the machine from advancing the persistence game during game play among the one or more persistence states. A persistence award redeemed at one of the machines is reconciled with unawarded persistence values accumulated at another one or more of the machines.

    Abstract translation: 电子游戏系统包括服务器和多个电子游戏机,每个机器包括配置成与服务器通信的逻辑系统,存储器和理论投币仪。 存储器包括可由逻辑系统执行的指令,用于在游戏机上运行具有导致可赎回持久性奖励的一个或多个可记录持续状态的持久性游戏。 每个持久性状态具有表示持久性奖励的一部分的持久性值。 持久性游戏在第一机器可中断,并且在记录的持续状态下在第二机器处可恢复。 理论投币计存储机器积累的未持久性值,以便在游戏过程中在一个或多个持续状态之间推进持续游戏。 在其中一台机器上兑换的持久性奖励与在另一台或多台机器上积累的未知持久性值进行协调。

    GAMING SYSTEM INCLUDING A GAMING TABLE AND A PLURALITY OF USER INPUT DEVICES

    公开(公告)号:US20190228609A1

    公开(公告)日:2019-07-25

    申请号:US16369786

    申请日:2019-03-29

    Applicant: IGT

    Abstract: Intelligent gaming tables and methods of providing game play through the gaming tables are described herein. The gaming table includes a table having a table surface, a plurality of player stations, and a common display configured to display gaming content to a plurality of players. The gaming table further includes an interface configured to communicate with a plurality of user input devices. The gaming table includes a gaming controller. The gaming controller is configured to communicate with the plurality of user input devices through the interface, receive location information relating to touches or contacts detected on the table surface, analyze the information relating to the touches or contacts, identify a user performing each of the touches or contacts with the table surface, and implement player input instructions contained within the information relating to the touches or contacts.

    Method for providing a cribbage casino game

    公开(公告)号:US09978219B2

    公开(公告)日:2018-05-22

    申请号:US14088204

    申请日:2013-11-22

    Applicant: IGT

    CPC classification number: G07F17/3293 A63F1/00 G07F17/326

    Abstract: A method for providing a casino cribbage game includes receiving a bet from a player, dealing a plurality of player cards from at least one deck of cards to the player, dealing one or more crib cards from the at least one deck to a crib hand, receiving at least one discard from the player cards to define a player hand from the player cards remaining, moving the at least one discard to the crib hand, exposing a starter card from the at least one deck of cards, totaling a value of the player hand in conjunction with the starter card, totaling a value of the crib hand in conjunction with the starter card, and determining a payout by comparing at least one of the value of the player hand and the value of the crib hand to a pay table.

    Gaming system and method for playing a game including a plurality of linked symbol generators

    公开(公告)号:US09886824B2

    公开(公告)日:2018-02-06

    申请号:US15146760

    申请日:2016-05-04

    Applicant: IGT

    CPC classification number: G07F17/34 G07F17/3213 G07F17/326

    Abstract: A gaming system including a game which utilizes a plurality of symbol generators. Each of the symbol generators is linked to at least another one of the symbol generators, such that the plurality of symbol generators are linked with each other to form a group of coupled symbol generators. In operation, for a play of a game, the gaming system activates (i.e., spins) one of the symbol generators. Due to the symbol generators being directly or indirectly coupled with one another, this activation of one of the symbol generators causes an activation of each of the linked symbol generators. Following the activation of the symbol generators, one of the symbol generators is deactivated (i.e., stopped) at a randomly selected orientation which causes each of the symbol generators to also be deactivated. The gaming system then evaluates any indicated symbols associated with the stopped symbol generators and provides one or more awards based on the evaluated symbol generators.

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