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公开(公告)号:US20130016033A1
公开(公告)日:2013-01-17
申请号:US13181156
申请日:2011-07-12
IPC分类号: G09G5/00
CPC分类号: G02B27/017 , G02B2027/014 , G02B2027/0178 , G06F3/011 , G06F3/013 , G06F3/017 , G06F3/0304 , G06F3/147
摘要: Techniques are provided for displaying electronic communications using a head mounted display (HMD). Each electronic communication may be displayed to represent a physical object that indentifies it as a specific type or nature of electronic communication. Therefore, the user is able to process the electronic communications more efficiently. In some aspects, computer vision allows a user to interact with the representation of the physical objects. One embodiment includes accessing electronic communications, and determining physical objects that are representative of at least a subset of the electronic communications. A head mounted display (HMD) is instructed how to display a representation of the physical objects in this embodiment.
摘要翻译: 提供了使用头戴显示器(HMD)显示电子通信的技术。 可以显示每个电子通信以表示将其识别为电子通信的特定类型或性质的物理对象。 因此,用户能够更有效地处理电子通信。 在某些方面,计算机视觉允许用户与物理对象的表示进行交互。 一个实施例包括访问电子通信,以及确定表示电子通信的至少一个子集的物理对象。 在本实施例中,头戴显示器(HMD)被指示如何显示物理对象的表示。
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公开(公告)号:US20130328763A1
公开(公告)日:2013-12-12
申请号:US13689524
申请日:2012-11-29
申请人: Stephen G. Latta , Brian J. Mount , Adam G. Poulos , Jeffrey A. Kohler , Arthur C. Tomlin , Jonathan T. Steed
发明人: Stephen G. Latta , Brian J. Mount , Adam G. Poulos , Jeffrey A. Kohler , Arthur C. Tomlin , Jonathan T. Steed
IPC分类号: G06F3/01
CPC分类号: G06F3/017
摘要: Methods for recognizing gestures using adaptive multi-sensor gesture recognition are described. In some embodiments, a gesture recognition system receives a plurality of sensor inputs from a plurality of sensor devices and a plurality of confidence thresholds associated with the plurality of sensor inputs. A confidence threshold specifies a minimum confidence value for which it is deemed that a particular gesture has occurred. Upon detection of a compensating event, such as excessive motion involving one of the plurality of sensor devices, the gesture recognition system may modify the plurality of confidence thresholds based on the compensating event. Subsequently, the gesture recognition system generates a multi-sensor confidence value based on whether at least a subset of the plurality of confidence thresholds has been satisfied. The gesture recognition system may also modify the plurality of confidence thresholds based on the plugging and unplugging of sensor inputs from the gesture recognition system.
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公开(公告)号:US20150234475A1
公开(公告)日:2015-08-20
申请号:US14703789
申请日:2015-05-04
申请人: Stephen G. Latta , Brian J. Mount , Adam G. Poulos , Jeffrey A. Kohler , Arthur C. Tomlin , Jonathan T. Steed
发明人: Stephen G. Latta , Brian J. Mount , Adam G. Poulos , Jeffrey A. Kohler , Arthur C. Tomlin , Jonathan T. Steed
IPC分类号: G06F3/01
CPC分类号: G06F3/017
摘要: Methods for recognizing gestures using adaptive multi-sensor gesture recognition are described. In some embodiments, a gesture recognition system receives a plurality of sensor inputs from a plurality of sensor devices and a plurality of confidence thresholds associated with the plurality of sensor inputs. A confidence threshold specifies a minimum confidence value for which it is deemed that a particular gesture has occurred. Upon detection of a compensating event, such as excessive motion involving one of the plurality of sensor devices, the gesture recognition system may modify the plurality of confidence thresholds based on the compensating event. Subsequently, the gesture recognition system generates a multi-sensor confidence value based on whether at least a subset of the plurality of confidence thresholds has been satisfied. The gesture recognition system may also modify the plurality of confidence thresholds based on the plugging and unplugging of sensor inputs from the gesture recognition system.
摘要翻译: 描述使用自适应多传感器手势识别识别手势的方法。 在一些实施例中,手势识别系统从多个传感器装置接收多个传感器输入以及与多个传感器输入相关联的多个置信阈值。 置信度阈值指定认为特定手势发生的最小置信度值。 在检测到诸如涉及多个传感器设备中的一个的过度运动的补偿事件时,手势识别系统可以基于补偿事件修改多个置信阈值。 随后,手势识别系统基于是否已经满足多个置信阈值的至少一个子集来生成多传感器置信度值。 手势识别系统还可以基于来自手势识别系统的传感器输入的插入和拔出来修改多个置信阈值。
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公开(公告)号:US09069381B2
公开(公告)日:2015-06-30
申请号:US13410561
申请日:2012-03-02
申请人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Mark T. Mihelich , Christopher Willoughby , Jonathan T. Steed , Darren Bennett , Shawn C. Wright , Matt Coohill
发明人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Mark T. Mihelich , Christopher Willoughby , Jonathan T. Steed , Darren Bennett , Shawn C. Wright , Matt Coohill
CPC分类号: G06F3/011 , A63F2300/10 , A63F2300/1087 , A63F2300/1093 , A63F2300/6045 , A63F2300/8023 , A63F2300/8088 , G06F3/017
摘要: A computing system runs an application (e.g., video game) that interacts with one or more actively engaged users. One or more physical properties of a group are sensed. The group may include the one or more actively engaged users and/or one or more entities not actively engaged with the application. The computing system will determine that the group (or the one or more entities not actively engaged with the application) have performed a predetermined action. A runtime condition of the application is changed in response to determining that the group (or the one or more entities not actively engaged with the computer based application) have performed the predetermined action. Examples of changing a runtime condition include moving an object, changing a score or changing an environmental condition of a video game.
摘要翻译: 计算系统运行与一个或多个积极参与的用户交互的应用(例如,视频游戏)。 检测组的一个或多个物理属性。 该组可以包括一个或多个积极参与的用户和/或不积极地与应用程序接合的一个或多个实体。 计算系统将确定组(或一个或多个未主动与应用接合的实体)已经执行了预定的动作。 响应于确定组(或一个或多个未主动与基于计算机的应用接合的实体)已经执行了预定动作而改变应用的运行时间条件。 改变运行时间条件的例子包括移动对象,改变分数或改变视频游戏的环境状况。
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公开(公告)号:US09030408B2
公开(公告)日:2015-05-12
申请号:US13689524
申请日:2012-11-29
申请人: Stephen G. Latta , Brian J. Mount , Adam G. Poulos , Jeffrey A. Kohler , Arthur C. Tomlin , Jonathan T. Steed
发明人: Stephen G. Latta , Brian J. Mount , Adam G. Poulos , Jeffrey A. Kohler , Arthur C. Tomlin , Jonathan T. Steed
IPC分类号: G06F3/01
CPC分类号: G06F3/017
摘要: Methods for recognizing gestures using adaptive multi-sensor gesture recognition are described. In some embodiments, a gesture recognition system receives a plurality of sensor inputs from a plurality of sensor devices and a plurality of confidence thresholds associated with the plurality of sensor inputs. A confidence threshold specifies a minimum confidence value for which it is deemed that a particular gesture has occurred. Upon detection of a compensating event, such as excessive motion involving one of the plurality of sensor devices, the gesture recognition system may modify the plurality of confidence thresholds based on the compensating event. Subsequently, the gesture recognition system generates a multi-sensor confidence value based on whether at least a subset of the plurality of confidence thresholds has been satisfied. The gesture recognition system may also modify the plurality of confidence thresholds based on the plugging and unplugging of sensor inputs from the gesture recognition system.
摘要翻译: 描述使用自适应多传感器手势识别识别手势的方法。 在一些实施例中,手势识别系统从多个传感器装置接收多个传感器输入以及与多个传感器输入相关联的多个置信阈值。 置信度阈值指定认为特定手势发生的最小置信度值。 在检测到诸如涉及多个传感器设备中的一个的过度运动的补偿事件时,手势识别系统可以基于补偿事件修改多个置信阈值。 随后,手势识别系统基于是否已经满足多个置信阈值的至少一个子集来生成多传感器置信度值。 手势识别系统还可以基于来自手势识别系统的传感器输入的插入和拔出来修改多个置信阈值。
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公开(公告)号:US20130335405A1
公开(公告)日:2013-12-19
申请号:US13525700
申请日:2012-06-18
申请人: Michael J. Scavezze , Jonathan T. Steed , Ryan L. Hastings , Stephen G. Latta , Daniel J. McCulloch
发明人: Michael J. Scavezze , Jonathan T. Steed , Ryan L. Hastings , Stephen G. Latta , Daniel J. McCulloch
IPC分类号: G06T15/00
CPC分类号: A63F13/40 , A63F13/10 , A63F2300/10 , A63F2300/1031 , A63F2300/105 , A63F2300/30 , A63F2300/301 , A63F2300/302 , A63F2300/308 , A63F2300/6045 , A63F2300/8082 , G06T19/20 , G06T2219/2016 , G06T2219/2021
摘要: A system and method are disclosed for building and experiencing three-dimensional virtual objects from within a virtual environment in which they will be viewed upon completion. A virtual object may be created, edited and animated using a natural user interface while the object is displayed to the user in a three-dimensional virtual environment.
摘要翻译: 公开了一种系统和方法,用于从虚拟环境中构建和体验三维虚拟对象,在虚拟环境中将完成它们的查看。 可以在三维虚拟环境中将对象显示给用户时,使用自然用户界面来创建,编辑和动画虚拟对象。
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公开(公告)号:US20120165096A1
公开(公告)日:2012-06-28
申请号:US13410561
申请日:2012-03-02
申请人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Mark T. Mihelich , Christopher Willoughby , Jonathan T. Steed , Darren Bennett , Shawn C. Wright , Matt Coohill
发明人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Mark T. Mihelich , Christopher Willoughby , Jonathan T. Steed , Darren Bennett , Shawn C. Wright , Matt Coohill
CPC分类号: G06F3/011 , A63F2300/10 , A63F2300/1087 , A63F2300/1093 , A63F2300/6045 , A63F2300/8023 , A63F2300/8088 , G06F3/017
摘要: A computing system runs an application (e.g., video game) that interacts with one or more actively engaged users. One or more physical properties of a group are sensed. The group may include the one or more actively engaged users and/or one or more entities not actively engaged with the application. The computing system will determine that the group (or the one or more entities not actively engaged with the application) have performed a predetermined action. A runtime condition of the application is changed in response to determining that the group (or the one or more entities not actively engaged with the computer based application) have performed the predetermined action. Examples of changing a runtime condition include moving an object, changing a score or changing an environmental condition of a video game.
摘要翻译: 计算系统运行与一个或多个积极参与的用户交互的应用(例如,视频游戏)。 检测组的一个或多个物理属性。 该组可以包括一个或多个积极参与的用户和/或不积极地与应用程序接合的一个或多个实体。 计算系统将确定组(或一个或多个未主动与应用接合的实体)已经执行了预定的动作。 响应于确定组(或一个或多个未与基于计算机的应用程序主动接合的实体)已经执行了预定动作而改变应用的运行时间条件。 改变运行时间条件的例子包括移动对象,改变分数或改变视频游戏的环境状况。
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公开(公告)号:US20110223995A1
公开(公告)日:2011-09-15
申请号:US12722594
申请日:2010-03-12
申请人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Mark T. Mihelich , Christopher Willoughby , Jonathan T. Steed , Darren Bennett , Shawn C. Wright , Matt Coohill
发明人: Kevin Geisner , Relja Markovic , Stephen G. Latta , Mark T. Mihelich , Christopher Willoughby , Jonathan T. Steed , Darren Bennett , Shawn C. Wright , Matt Coohill
IPC分类号: A63F9/24
CPC分类号: G06F3/011 , A63F2300/10 , A63F2300/1087 , A63F2300/1093 , A63F2300/6045 , A63F2300/8023 , A63F2300/8088 , G06F3/017
摘要: A computing system runs an application (e.g., video game) that interacts with one or more actively engaged users. One or more physical properties of a group are sensed. The group may include the one or more actively engaged users and/or one or more entities not actively engaged with the application. The computing system will determine that the group (or the one or more entities not actively engaged with the application) have performed a predetermined action. A runtime condition of the application is changed in response to determining that the group (or the one or more entities not actively engaged with the computer based application) have performed the predetermined action. Examples of changing a runtime condition include moving an object, changing a score or changing an environmental condition of a video game.
摘要翻译: 计算系统运行与一个或多个积极参与的用户交互的应用(例如,视频游戏)。 检测组的一个或多个物理属性。 该组可以包括一个或多个积极参与的用户和/或不积极地与应用程序接合的一个或多个实体。 计算系统将确定组(或一个或多个未主动与应用接合的实体)已经执行了预定的动作。 响应于确定组(或一个或多个未与基于计算机的应用程序主动接合的实体)已经执行了预定动作而改变应用的运行时间条件。 改变运行时间条件的例子包括移动对象,改变分数或改变视频游戏的环境状况。
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公开(公告)号:US09165381B2
公开(公告)日:2015-10-20
申请号:US13485627
申请日:2012-05-31
申请人: Stephen G. Latta , Ryan L. Hastings , Cameron G. Brown , Aaron Krauss , Daniel J. McCulloch , Ben J. Sugden
发明人: Stephen G. Latta , Ryan L. Hastings , Cameron G. Brown , Aaron Krauss , Daniel J. McCulloch , Ben J. Sugden
IPC分类号: G06T15/00 , G09G5/00 , G06T11/00 , G06T19/00 , G06F17/30 , G06F1/16 , G06F3/01 , G06F3/147 , G10L15/26
CPC分类号: G06T11/00 , G06F1/163 , G06F3/011 , G06F3/147 , G06F17/30696 , G06F17/30991 , G06T19/006 , G09G2380/14 , G10L15/26
摘要: A system and method are disclosed for augmenting a reading experience in a mixed reality environment. In response to predefined verbal or physical gestures, the mixed reality system is able to answer a user's questions or provide additional information relating to what the user is reading. Responses may be displayed to the user on virtual display slates in a border or around the reading material without obscuring text or interfering with the user's reading experience.
摘要翻译: 公开了用于增加混合现实环境中的阅读体验的系统和方法。 响应于预定义的语言或物理手势,混合现实系统能够回答用户的问题或提供与用户正在阅读什么相关的附加信息。 响应可以在边界或阅读材料周围的虚拟显示板上显示给用户,而不会使文本模糊或干扰用户的阅读体验。
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公开(公告)号:US20130321390A1
公开(公告)日:2013-12-05
申请号:US13485627
申请日:2012-05-31
申请人: Stephen G. Latta , Ryan L. Hastings , Cameron G. Brown , Aaron Krauss , Daniel J. McCulloch , Ben J. Sugden
发明人: Stephen G. Latta , Ryan L. Hastings , Cameron G. Brown , Aaron Krauss , Daniel J. McCulloch , Ben J. Sugden
CPC分类号: G06T11/00 , G06F1/163 , G06F3/011 , G06F3/147 , G06F17/30696 , G06F17/30991 , G06T19/006 , G09G2380/14 , G10L15/26
摘要: A system and method are disclosed for augmenting a reading experience in a mixed reality environment. In response to predefined verbal or physical gestures, the mixed reality system is able to answer a user's questions or provide additional information relating to what the user is reading. Responses may be displayed to the user on virtual display slates in a border or around the reading material without obscuring text or interfering with the user's reading experience.
摘要翻译: 公开了用于增加混合现实环境中的阅读体验的系统和方法。 响应于预定义的语言或物理手势,混合现实系统能够回答用户的问题或提供与用户正在阅读什么相关的附加信息。 响应可以在边界或阅读材料周围的虚拟显示板上显示给用户,而不会使文本模糊或干扰用户的阅读体验。
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