GAME APPARATUS AND COMPUTER READABLE STORAGE MEDIUM STORING GAME PROGRAM
    51.
    发明申请
    GAME APPARATUS AND COMPUTER READABLE STORAGE MEDIUM STORING GAME PROGRAM 审中-公开
    游戏设备和计算机可读存储媒体存储游戏程序

    公开(公告)号:US20140121020A1

    公开(公告)日:2014-05-01

    申请号:US14146827

    申请日:2014-01-03

    IPC分类号: A63F13/20

    摘要: Instead of using an operation inputted by a player, a series of operation data for continuously moving a player character for a predetermined time period of a game is previously stored as automatic operation data. Automatic control means moves the player character based on the automatic operation data. Furthermore, the automatic control means receives a play start operation indicating that the player starts to play the game while the automatic control means moves the player character. A movement of the player character controlled based on the automatic operation data is finished at a time when the play start operation is received, and the movement of the player character starts to be controlled based on an operation of the player.

    摘要翻译: 代替使用由播放器输入的操作,预先存储用于在游戏的预定时间段内连续移动玩家角色的一系列操作数据作为自动操作数据。 自动控制装置根据自动操作数据移动玩家角色。 此外,当自动控制装置移动玩家角色时,自动控制装置接收指示玩家开始玩游戏的播放开始操作。 基于自动操作数据控制的玩家角色的移动在接收到播放开始操作时完成,并且基于玩家的操作开始控制玩家角色的移动。

    Graphical user interface for a gaming system
    52.
    发明授权
    Graphical user interface for a gaming system 有权
    用于游戏系统的图形用户界面

    公开(公告)号:US08636594B2

    公开(公告)日:2014-01-28

    申请号:US13714858

    申请日:2012-12-14

    申请人: Supercell Oy

    IPC分类号: A63F9/24

    摘要: A graphical user interface on a touch screen device detects, in a first region of the touch screen device, a selection of an option corresponding to a resource to be deployed to a second region of the touch screen device. The graphical user interface detects a selection of two or more areas of the second region by a selection device by determining that the selection includes a selection of multiple individual areas in the second region, a multi-point touch, or a swipe including a selection of multiple areas of the second region. The selected resource is then deployed to the selected areas in the second region.

    摘要翻译: 触摸屏设备上的图形用户界面在触摸屏设备的第一区域中检测与要部署的资源相对应的选项的选择,该资源被选择到触摸屏设备的第二区域。 图形用户界面通过选择装置来检测第二区域的两个或多个区域的选择,通过确定选择包括第二区域中的多个单独区域的选择,多点触摸或包括选择 第二区域的多个区域。 然后将选定的资源部署到第二区域中的选定区域。

    MULTIGAME SELECTION
    53.
    发明申请
    MULTIGAME SELECTION 有权
    多选择

    公开(公告)号:US20130337896A1

    公开(公告)日:2013-12-19

    申请号:US13953872

    申请日:2013-07-30

    IPC分类号: G07F17/32

    摘要: A gaming system comprises a gaming server, a plurality of gaming machines, and a communications system connecting each of the plurality of gaming machines to the gaming server. The gaming machines each have a display, player controls, a player tracking device, and a game processor which displays sequential game images of a game being played. Each game processor plays a game initiated by the player, where the game is one of a plurality of games available on the gaming machine and selectable by the player. Each gaming machine includes game selection means which displays a selection of games available on the machine for the player to play. The games offered for selection are ordered according to a ranking determined as a function of the player's past history of playing games and a history of games played by other players.

    摘要翻译: 游戏系统包括游戏服务器,多个游戏机以及将多个游戏机中的每一个连接到游戏服务器的通信系统。 游戏机各自具有显示器,玩家控制器,玩家跟踪装置和游戏处理器,其显示正在播放的游戏的顺序游戏图像。 每个游戏处理器播放玩家发起的游戏,其中游戏是游戏机上可用的并且可由玩家选择的多个游戏之一。 每个游戏机包括游戏选择装置,其显示机器上可用于玩家玩的游戏的选择。 提供选择的游戏根据玩家过去玩游戏历史和其他玩家玩游戏历史的功能进行排序。

    INFORMATION PROCESSING DEVICE
    54.
    发明申请
    INFORMATION PROCESSING DEVICE 有权
    信息处理设备

    公开(公告)号:US20130293575A1

    公开(公告)日:2013-11-07

    申请号:US13937672

    申请日:2013-07-09

    IPC分类号: G09G5/377 G09G5/373

    摘要: A comment data acquisition unit acquires comment data for display over a display image, and a superimposition processing unit 162 generates a superimposition image from the comment data. The comment data includes a scaling factor or information related to the scaling factor, and a display requirement determination unit determines whether the scaling factor of the display image and either a scaling factor or information related to the scaling factor included in comment data are in a predetermined relationship. When the scaling factor of the display image and either the scaling factor or the information related to the scaling factor included in the comment data are in the predetermined relationship, a superimposition image generation unit generates a comment image using display information included in the comment data.

    摘要翻译: 注释数据获取单元获取用于在显示图像上显示的注释数据,并且叠加处理单元162从注释数据生成叠加图像。 评论数据包括缩放因子或与比例因子相关的信息,显示要求确定单元确定显示图像的缩放因子和缩放因子或与注释数据中包含的缩放因子相关的信息是否处于预定的 关系。 当显示图像的缩放因子和缩放因子或与注释数据中包含的缩放因子相关的信息处于预定关系时,叠加图像生成单元使用包含在注释数据中的显示信息来生成注释图像。

    System and Method for Enhanced Augmented Reality Tracking
    55.
    发明申请
    System and Method for Enhanced Augmented Reality Tracking 有权
    增强现实跟踪的系统和方法

    公开(公告)号:US20130281207A1

    公开(公告)日:2013-10-24

    申请号:US13918687

    申请日:2013-06-14

    IPC分类号: G07F17/32

    摘要: Disclosed is a method for enabling an augmented reality tracking system and a mobile device to display augmented reality by overlaying a virtual 3D object over a physical 3D object. The method includes: enabling a user to capture a live camera image of a 3D object via camera on the mobile device; determining if there are image tags on the 3D object in the live camera image; using the one or more image tags to access information used by the augmented reality system; and overlaying virtual 3D objects onto a live camera image of the virtual 3D object on a display of the mobile device to produce augmented reality effects, wherein the augmented reality tracking system establishes a communication channel with the gaming machine enabling additional elements of the game to be augmented on the mobile device, and elements of the game content to be influenced by the augmented state.

    摘要翻译: 公开了一种使增强现实跟踪系统和移动设备能够通过在物理3D对象上覆盖虚拟3D对象来显示增强现实的方法。 该方法包括:使得用户能够通过移动设备上的照相机捕获3D对象的实时摄像机图像; 确定在实时照相机图像中3D对象上是否存在图像标签; 使用一个或多个图像标签来访问增强现实系统使用的信息; 并将虚拟3D对象重叠到移动设备的显示器上的虚拟3D对象的实时摄像机图像上,以产生增强的现实效果,其中,增强现实跟踪系统与游戏机建立通信信道,使游戏的附加元素成为 在移动设备上增加,以及受扩充状态影响的游戏内容元素。

    System and Method for Augmented Reality Gaming
    56.
    发明申请
    System and Method for Augmented Reality Gaming 有权
    增强现实游戏的系统和方法

    公开(公告)号:US20130281206A1

    公开(公告)日:2013-10-24

    申请号:US13918607

    申请日:2013-06-14

    IPC分类号: G07F17/32

    摘要: Disclosed is a method for enabling an augmented reality interaction system and a mobile device to overlay a virtual 3D component over a physical 3D component with which the virtual 3D component interacts. The method includes: enabling a user to capture a live camera image of a gaming machine cabinet via a camera on the mobile device; determining if there are image tags on the gaming machine cabinet in the live camera image; producing a virtual rendering of the gaming machine cabinet; determining virtual 3D components to be displayed over an image of a virtual gaming machine cabinet; comparing a virtual depth rendering of the virtual 3D components to a virtual depth rendering of the virtual gaming machine cabinet; and overlaying virtual 3D components without the subtracted elements onto a live camera image of the virtual gaming machine cabinet on a display of the mobile device.

    摘要翻译: 公开了一种使增强现实交互系统和移动设备能够在虚拟3D组件与虚拟3D组件交互的物理3D组件上覆盖虚拟3D组件的方法。 该方法包括:使得用户能够通过移动设备上的照相机捕获游戏机柜的实时摄像机图像; 确定实况照相机图像中游戏机柜上是否存在图像标签; 产生游戏机柜的虚拟渲染; 确定要在虚拟游戏机柜的图像上显示的虚拟3D组件; 将虚拟3D组件的虚拟深度渲染与虚拟游戏机柜的虚拟深度渲染进行比较; 以及将虚拟3D组件没有减去的元素重叠到移动设备的显示器上的虚拟游戏机柜的实时摄像机图像上。

    Amusement pod entertainment center
    58.
    发明授权
    Amusement pod entertainment center 有权
    娱乐荚娱乐中心

    公开(公告)号:US08535130B2

    公开(公告)日:2013-09-17

    申请号:US12860416

    申请日:2010-08-20

    申请人: Peter Ciarrocchi

    发明人: Peter Ciarrocchi

    IPC分类号: A63F13/00

    摘要: A method of providing entertainment including providing a game cell bounded by walls comprising, a first video game console system, a screen that interacts with the video game console system and displays images generated by the video game console system, wherein an inside face of at least one wall is decorated with a theme that corresponds to a game playable on the video game console system, checking for the availability of the cell for use by a player, upon availability of the cell, accepting payment from the player for rental of the cell for a period of time, and providing at least one controller to the player for use in the cell, the controller interacting with the video game console system.

    摘要翻译: 一种提供娱乐的方法,包括提供由墙围成的游戏单元,包括第一视频游戏控制台系统,与视频游戏机系统相互作用并显示由视频游戏机系统生成的图像的屏幕,其中至少 一个墙壁装饰有对应于在视频游戏机系统上播放的游戏的主题,检查单元的可用性以供玩家使用,在小区可用时,接受来自播放器的用于租赁单元的支付 一段时间,并且向游戏者提供至少一个控制器以用于小区中,控制器与视频游戏机系统进行交互。

    THREE DIMENSIONAL OPERATIONS IN AN ISOMETRIC PROJECTION

    公开(公告)号:US20130190087A1

    公开(公告)日:2013-07-25

    申请号:US13745103

    申请日:2013-01-18

    申请人: Zynga Inc.

    IPC分类号: A63F13/00

    摘要: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing three-dimensional operations in an isometric projection are presented. A graphical user interface may be presented to a user that presents an isometric projection of a virtual environment. A placement event corresponding to a user initiating a placement of a game object within the virtual environment may then be detected. The game object may be modeled with a two-dimensional model. Selection coordinates associated with the placement event are then obtained. Using the selection coordinates, it may be determined that the user selected one of a plurality of surface areas of an existing game object. Then, the game object is then inserted within the virtual environment relative to the one of the plurality of surface areas of the existing game object.