摘要:
The methods and systems described herein provide for effective and efficient completion of tasks by users of a computing device. Specifically, the present invention provides users with a proprietary workflow for timing the completion of a task by a user and scoring a user's ability to complete a task within a predetermined length of time. One exemplary embodiment provides for managing electronic messages by scoring their ability to apply actions to messages. Incentives are provided to users to encourage users to apply actions to messages through positive and negative feedback. Scores determined for any particular user may be determined based on the elapsed time between being provided with a message and applying an action to it, or may be determined based on the contents of a message.
摘要:
A therapeutic training device includes a shallow housing having an upwardly open cavity in the top surface and a flexible and transparent cover which encloses the cavity at least partially. The housing further includes a force sensor placed inside the cavity communicating with the central part. The force sensor measures the force applied on the flexible and transparent cover and generates a response signal. The housing further includes a light source placed inside the cavity, the light source being visible through the flexible and transparent cover, and a central processor placed inside the housing, which activates the light sources in accordance with a specific software and evaluates the response signal from the force sensor in accordance with the specific software. A plurality of communication devices are located on the side surfaces and is controlled by the central processor and communicates with adjacent devices.
摘要:
An athletic training device includes a power box containing a power source and an electronics box having a front and an interior. A number of translucent portions are formed in the front to allow for a number of lamps positioned internal to the electronic box and adjacent to the translucent portions to be viewed exterior to the electronic box. By use of a remote control having a number of buttons, individual lamps are illuminated to indicate a desired response. A whistle operatively connected to a timing relay sounds after illumination of a lamp is no longer present.
摘要:
An aid is disclosed for a trainer teaching a student motor skills. A magnetically-inert shield receives a magnetically-inert screen fixed to the front side thereof. A token has a magnetically-attractive material, and a token controller has a first magnet, such that the token controller may be used to move the token around on the screen when the token controller is pressed up against the rear side of the shield. One of the screens may include at least one raised portion raised off of the front surface of the screen a distance sufficient to receive the token thereunder. Various activities and games may be played with the aid, revolving primarily about the student trying to grasp a token that is moved by the trainer about the screen.
摘要:
The apparatus (10) compares the ability of multiple players to perform a physical task, and administers a disincentive, for example a measured electric shock to one or more unsuccessful players. In an example, the apparatus comprises a number of handsets (14) with input devices (22). The apparatus compares reaction time of a plurality of players from a start signal, and administers an electric shock to the players with slower, or the slowest, of reaction times via the handset.
摘要:
Methods and devices for stimulating the development of phonetic categories by playing auditory pieces including isolated phonemes, including the steps of selecting the auditory pieces according to the infant's estimated development, and altering the selection when registering that the infant is ill. Other embodiments include receiving a measurement of the quantity of speech in the infant's vicinity and accordingly determining the auditory pieces to be played to the infant.
摘要:
A present invention provides a game system in which a battle game according to a game skill of a player is realized in a target hitting game. In the game system, the target hitting game is played with a game machine. The game system includes a criterial strength determination device for determining criterial strength of the player, win-loss influence information control device for changing the information having the influence on win or loss of the opponent based on measurement strength measured for the hit in the game, the win-loss influence information control device changing the information having the influence on win or loss of the player based on the criterial strength when the target is not hit, and a win-loss judgment device for judging the win or loss of the game based on the information having the influence on win or loss of the player and the opponent.
摘要:
In one aspect, an outdoor game system is provided, comprising a plurality of upright towers that are operatively connected and suitable for installation outdoors, each tower including a plurality of contact assemblies, each contact assembly including an interface capable of responding to or detecting contact, a light source that emits light proximate the interface, and a sound source that emits sounds proximate the interface, wherein the contact assemblies operate in random or predetermined sequences that constitute game functions. In another aspect, an outdoor game system is provided, comprising four towers, each tower including four interfaces, each interface detecting or responding to contact, at least one light source, and at least one sound source, wherein the interfaces define a four-by-four grid, and the four-by-four grid is entirely visible from a single location within a field of play.
摘要:
An interactive, entertainment floor game with a singular traverse path from which players attempt to possess an indicia when the music stops, repeating this process until all, except for one player, is eliminated from the game and the remaining player is declared the winner.
摘要:
The apparatus (10) compares the ability of multiple players to perform a physical task, and administers a disincentive, for example a measured electric shock to one or more unsuccessful players. In an example, the apparatus comprises a number of handsets (14) with input devices (22). The apparatus compares reaction time of a plurality of players from a start signal, and administers an electric shock to the players with slower, or the slowest, of reaction times via the handset.