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公开(公告)号:US08475261B2
公开(公告)日:2013-07-02
申请号:US13071769
申请日:2011-03-25
申请人: David Little
发明人: David Little
IPC分类号: A63F9/24
CPC分类号: G07F17/3211 , A63F9/24 , A63F2009/2438 , A63F2009/2457 , G07F17/3213 , G07F17/3225 , G07F17/3244 , G07F17/3262 , G07F17/3267 , G07F17/34
摘要: There is disclosed an electronic gaming system (100) comprising one or more player interfaces (6, 7, 17), and a main video display screen (1). The system enables players to simultaneously play a plurality of reel-type games and to place bets on lines of the games. The system displays a plurality of display windows on the main display screen, each window being associated with a respective one of the simultaneously played games and displaying the reels of that game, each reel displaying reel indicia. The system is configured for any one of the games to enter a feature phase when a feature-triggering event occurs. At the start of the feature phase, all the display windows on the main screen, except the particular display window associated with the feature phase, reduce in size or disappear, while the size of the feature game's display window increases, and the other games are also suspended, until the feature phase is completed.
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2.
公开(公告)号:US08277326B2
公开(公告)日:2012-10-02
申请号:US12353263
申请日:2009-01-14
申请人: Tyler V. Kuhn , Donald L. Evans
发明人: Tyler V. Kuhn , Donald L. Evans
CPC分类号: A63F1/06 , A63F1/067 , A63F3/00643 , A63F2003/0034 , A63F2003/00359 , A63F2009/241 , A63F2009/2438
摘要: A removable player station and locking mechanism. In one implementation, a removable player station allows quick and secure replacement, swapping, and upgrade of a modular player station component for electronic games. In one context, an electronic game table may employ multiple of the removable player stations, each secured with a locking mechanism and a common or a unique lock. In one implementation of a latching mechanism, a pivotable cradle attaches to the electronic game or game table and seats the removable player station through a pivoting motion that also brings the cradle into a locking position. When the pivotable cradle is opened from the locking position, the cradle lifts the removable player station from the game or tabletop for easy manual removal. The accessible part of the locking mechanism may be located under an electronic game tabletop away from view of the players.
摘要翻译: 一个可拆卸播放台和锁定机构。 在一个实现中,可移动播放器站允许用于电子游戏的模块化播放器站组件的快速和安全的替换,交换和升级。 在一个上下文中,电子游戏桌可以使用多个可移动播放器站,每个可移动播放器站用锁定机构和公共或唯一的锁固定。 在锁定机构的一个实施方式中,可枢转摇篮附接到电子游戏桌或游戏台,并且通过枢转运动来安置可移动播放器台,该枢转运动也使托架进入锁定位置。 当可枢转支架从锁定位置打开时,托架将可移动播放器台从游戏或桌面提起,以便于手动移除。 锁定机构的可接近部分可以位于远离玩家观看的电子游戏桌面下方。
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公开(公告)号:US20090226865A1
公开(公告)日:2009-09-10
申请号:US12401482
申请日:2009-03-10
CPC分类号: G09B19/04 , A63F9/0096 , A63F2009/2438 , G09B5/04 , G09B19/06
摘要: Methods and computer programs for recording infant-directed speech, including: guiding a parent as to which sound to record; showing the parent an image of her infant, or asking the parent to look at an image of her infant, in order to encourage the parent to speak in an infant-directed manner; and recording the parent.
摘要翻译: 记录婴儿指导语音的方法和计算机程序,包括:指导父母记录哪个声音; 向父母显示她的婴儿的形象,或要求父母观看她的婴儿的形象,以鼓励父母以婴儿为导向的方式说话; 并记录父母。
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公开(公告)号:US20090226864A1
公开(公告)日:2009-09-10
申请号:US12401358
申请日:2009-03-10
CPC分类号: G09B19/04 , A63F9/0096 , A63F2009/2438 , G09B5/04 , G09B19/06
摘要: Methods and devices operative to play auditory pieces to an infant for stimulating the development of phonetic categories. Optionally, the device determines the auditory pieces to be played to the infant according to the age of the infant. The auditory pieces including isolated phonemes in the infant's parent's voice.
摘要翻译: 用于对婴儿发声的方法和装置,用于刺激语音类别的发展。 可选地,该装置根据婴儿的年龄确定要对婴儿播放的听觉片段。 听觉片段包括婴儿父母声音中的孤立音素。
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公开(公告)号:US09597587B2
公开(公告)日:2017-03-21
申请号:US13155422
申请日:2011-06-08
申请人: Steven Bathiche
发明人: Steven Bathiche
CPC分类号: A63F13/213 , A63F3/00529 , A63F3/00643 , A63F13/06 , A63F13/10 , A63F13/31 , A63F2003/00646 , A63F2009/2402 , A63F2009/2438 , A63F2009/2452 , A63F2009/246 , A63F2009/2461 , A63F2009/2486 , A63F2009/2492 , A63F2250/18 , A63F2300/1018 , A63F2300/1068 , A63F2300/1093 , A63F2300/6045 , H04N13/254
摘要: A node device in a distributed virtual environment captures locational signals projected by another node device into a capture area of the node device and reflected from the capture area to a capture device of the node device. The location of the node device relative to the other node device is determined based on the captured locational signals. The determined location can be based on an angular relationship determined between the node device and the other node device based on the captured locational signals. The determined location can also be based on a relative distance determined between the node device and the other node device based on the captured locational signals. Topology of the capture area can also be detected by the node device, and topologies of multiple capture areas can be combined to define one or more surfaces in a virtual environment.
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公开(公告)号:US20120108304A1
公开(公告)日:2012-05-03
申请号:US13329823
申请日:2011-12-19
申请人: Satoshi Horie , Atsushi Ueno , Toru Mori , Yuichiro Murotsuka , Masahiro Mihara
发明人: Satoshi Horie , Atsushi Ueno , Toru Mori , Yuichiro Murotsuka , Masahiro Mihara
IPC分类号: A63F9/24
CPC分类号: A63F1/04 , A63F2009/2407 , A63F2009/241 , A63F2009/2438 , A63F2009/2458 , A63F2009/246 , A63F2009/2486
摘要: A game device is provided that can reduce the size of the device and can execute the simulation of a match game scene based on an operation input by a game player. The game device includes a field panel imitating a field of a sporting event, card holding stages that are arranged in the locations indicating the positions of players in the sporting event on the field panel, and holding card in a raised state, a card information reading means for reading card information recorded on the cards held by the card holding stages, and a game execution control means for controlling the execution of a game.
摘要翻译: 提供一种游戏装置,其可以减小装置的尺寸,并且可以基于游戏者输入的操作来执行匹配游戏场景的模拟。 游戏装置包括模拟体育赛事场地的场地面板,卡片保持阶段,其布置在指示场地面板上的运动事件中的玩家的位置的位置,以及保持卡处于升高状态,卡片信息读取 用于读取记录在由卡片保持阶段保持的卡上的卡片信息的装置,以及用于控制游戏执行的游戏执行控制装置。
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公开(公告)号:US20110223986A1
公开(公告)日:2011-09-15
申请号:US13071769
申请日:2011-03-25
申请人: David Little
发明人: David Little
IPC分类号: A63F9/24
CPC分类号: G07F17/3211 , A63F9/24 , A63F2009/2438 , A63F2009/2457 , G07F17/3213 , G07F17/3225 , G07F17/3244 , G07F17/3262 , G07F17/3267 , G07F17/34
摘要: There is disclosed an electronic gaming system (100) comprising one or more player interfaces (6, 7, 17), and a main video display screen (1). The system enables players to simultaneously play a plurality of reel-type games and to place bets on lines of the games. The system displays a plurality of display windows on the main display screen, each window being associated with a respective one of the simultaneously played games and displaying the reels of that game, each reel displaying reel indicia. The system is configured for any one of the games to enter a feature phase when a feature-triggering event occurs. At the start of the feature phase, all the display windows on the main screen, except the particular display window associated with the feature phase, reduce in size or disappear, while the size of the feature game's display window increases, and the other games are also suspended, until the feature phase is completed.
摘要翻译: 公开了一种包括一个或多个播放器接口(6,7和17)以及主视频显示屏(1)的电子游戏系统(100)。 该系统使玩家可以同时播放多个卷轴式游戏,并在游戏的线条上投下赌注。 该系统在主显示屏幕上显示多个显示窗口,每个窗口与相应的一个同时播放的游戏相关联,并显示该游戏的卷轴,每个卷轴显示卷轴标记。 当发生功能触发事件时,系统配置为任何一个游戏进入功能阶段。 在特征阶段开始时,除了与特征阶段相关联的特定显示窗口之外,主屏幕上的所有显示窗口在大小或消失的同时,特征游戏的显示窗口的大小增加,而其他游戏是 也暂停,直到特征阶段完成。
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公开(公告)号:US07988549B2
公开(公告)日:2011-08-02
申请号:US11859893
申请日:2007-09-24
申请人: David Little
发明人: David Little
IPC分类号: A63F13/00
CPC分类号: G07F17/3211 , A63F9/24 , A63F2009/2438 , A63F2009/2457 , G07F17/3213 , G07F17/3225 , G07F17/3244 , G07F17/3262 , G07F17/3267 , G07F17/34
摘要: There is disclosed an electronic gaming system (100) comprising one or more player interfaces (6, 7, 17), and a main video display screen (1). The system enables players to simultaneously play a plurality of reel-type games and to place bets on lines of the games. The system displays a plurality of display windows on the main display screen, each window being associated with a respective one of the simultaneously played games and displaying the reels of that game, each reel displaying reel indicia. The system is configured for any one of the games to enter a feature phase when a feature-triggering event occurs. At the start of the feature phase, all the display windows on the main screen, except the particular display window associated with the feature phase, reduce in size or disappear, while the size of the feature game's display window increases, and the other games are also suspended, until the feature phase is completed.
摘要翻译: 公开了一种包括一个或多个播放器接口(6,7和17)以及主视频显示屏(1)的电子游戏系统(100)。 该系统使玩家可以同时播放多个卷轴式游戏,并在游戏的线条上投下赌注。 该系统在主显示屏幕上显示多个显示窗口,每个窗口与相应的一个同时播放的游戏相关联,并显示该游戏的卷轴,每个卷轴显示卷轴标记。 当发生功能触发事件时,系统配置为任何一个游戏进入功能阶段。 在特征阶段开始时,除了与特征阶段相关联的特定显示窗口之外,主屏幕上的所有显示窗口在大小或消失的同时,特征游戏的显示窗口的大小增加,而其他游戏是 也暂停,直到特征阶段完成。
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9.
公开(公告)号:US20090226862A1
公开(公告)日:2009-09-10
申请号:US12401443
申请日:2009-03-10
IPC分类号: G09B1/00
CPC分类号: G09B19/04 , A63F9/0096 , A63F2009/2438 , G09B5/04 , G09B19/06
摘要: Methods and devices for stimulating the development of phonetic categories by playing auditory pieces including isolated phonemes, including the steps of selecting the auditory pieces according to the infant's estimated development, and altering the selection when registering that the infant is ill. Other embodiments include receiving a measurement of the quantity of speech in the infant's vicinity and accordingly determining the auditory pieces to be played to the infant.
摘要翻译: 通过播放包括孤立音素在内的听觉元件来激发语音类别发展的方法和装置,包括根据婴儿的估计发展选择听觉部分的步骤,以及在登记婴儿患病时改变选择的方法和装置。 其他实施例包括接收婴儿附近的语音量的测量,并因此确定要向婴儿播放的听觉片段。
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公开(公告)号:US07429214B2
公开(公告)日:2008-09-30
申请号:US11056812
申请日:2005-02-10
申请人: Kevin Brase , Allen Michalik , Ethan Wood , Chi Man Ko , Derek Man , Chris Park
发明人: Kevin Brase , Allen Michalik , Ethan Wood , Chi Man Ko , Derek Man , Chris Park
IPC分类号: A63F13/00
CPC分类号: A63F1/00 , A63F9/24 , A63F2001/008 , A63F2009/2402 , A63F2009/2408 , A63F2009/2438 , G07F17/32 , G07F17/3209 , G07F17/3293
摘要: The present invention relates to an electronic game, including a housing, electronic circuitry positioned within the housing, and a display unit positioned within the housing and electrically coupled to the circuitry. A first sensor is electrically coupled to the circuitry and when activated initiates a first response from the circuitry. A second sensor electrically coupled to the circuitry and when activated prior to activating the first sensor initiates a second response from the circuitry.
摘要翻译: 电子游戏技术领域本发明涉及一种电子游戏,其包括壳体,位于壳体内的电子电路以及位于壳体内并电耦合到电路的显示单元。 第一传感器电耦合到电路,并且当激活时启动来自电路的第一响应。 电耦合到电路并且在激活第一传感器之前激活的第二传感器启动来自电路的第二响应。
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