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公开(公告)号:US09077846B2
公开(公告)日:2015-07-07
申请号:US13366647
申请日:2012-02-06
申请人: Vivek Pradeep , Stephen G. Latta , Steven Nabil Bathiche , Kevin Geisner , Alice Jane Bernheim Brush
发明人: Vivek Pradeep , Stephen G. Latta , Steven Nabil Bathiche , Kevin Geisner , Alice Jane Bernheim Brush
摘要: Techniques for implementing an integrative interactive space are described. In implementations, video cameras that are positioned to capture video at different locations are synchronized such that aspects of the different locations can be used to generate an integrated interactive space. The integrated interactive space can enable users at the different locations to interact, such as via video interaction, audio interaction, and so on. In at least some embodiments, techniques can be implemented to adjust an image of a participant during a video session such that the participant appears to maintain eye contact with other video session participants at other locations. Techniques can also be implemented to provide a virtual shared space that can enable users to interact with the space, and can also enable users to interact with one another and/or objects that are displayed in the virtual shared space.
摘要翻译: 描述了实现一体化交互空间的技术。 在实现中,定位成在不同位置捕获视频的摄像机被同步,使得不同位置的方面可以用于生成集成的交互式空间。 集成的交互式空间可以使不同位置的用户进行交互,例如通过视频交互,音频交互等。 在至少一些实施例中,可以实现技术来在视频会话期间调整参与者的图像,使得参与者似乎与其他位置处的其他视频会话参与者保持目光接触。 还可以实现技术来提供可以使用户与空间交互的虚拟共享空间,还可以使用户能够彼此交互和/或虚拟共享空间中显示的对象。
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公开(公告)号:US20140306891A1
公开(公告)日:2014-10-16
申请号:US13862210
申请日:2013-04-12
申请人: Stephen G. Latta , Adam G. Poulos , Cameron G. Brown , Daniel J. McCulloch , Matthew Kaplan , Arnulfo Zepeda Navratil , Jon Paulovich , Kudo Tsunoda
发明人: Stephen G. Latta , Adam G. Poulos , Cameron G. Brown , Daniel J. McCulloch , Matthew Kaplan , Arnulfo Zepeda Navratil , Jon Paulovich , Kudo Tsunoda
IPC分类号: G06F3/01
CPC分类号: G06F3/017 , G02B27/017 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/011 , G06F3/016
摘要: Methods for providing real-time feedback to an end user of a mobile device as they are interacting with or manipulating one or more virtual objects within an augmented reality environment are described. The real-time feedback may comprise visual feedback, audio feedback, and/or haptic feedback. In some embodiments, a mobile device, such as a head-mounted display device (HMD), may determine an object classification associated with a virtual object within an augmented reality environment, detect an object manipulation gesture performed by an end user of the mobile device, detect an interaction with the virtual object based on the object manipulation gesture, determine a magnitude of a virtual force associated with the interaction, and provide real-time feedback to the end user of the mobile device based on the interaction, the magnitude of the virtual force applied to the virtual object, and the object classification associated with the virtual object.
摘要翻译: 描述了在移动设备与增强现实环境中交互或操纵一个或多个虚拟对象时向终端用户提供实时反馈的方法。 实时反馈可以包括视觉反馈,音频反馈和/或触觉反馈。 在一些实施例中,诸如头戴式显示设备(HMD)的移动设备可以确定与增强现实环境中的虚拟对象相关联的对象分类,检测移动设备的最终用户执行的对象操纵手势 基于对象操纵手势来检测与虚拟对象的交互,确定与交互相关联的虚拟力的大小,并且基于相互作用向移动设备的最终用户提供实时反馈,其大小 应用于虚拟对象的虚拟力以及与虚拟对象相关联的对象分类。
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公开(公告)号:US08762894B2
公开(公告)日:2014-06-24
申请号:US13371083
申请日:2012-02-10
申请人: Kathryn Stone-Perez , Jeffrey Margolis , Mark J. Finocchio , Brian E. Keane , Rudy Jacobus Poot , Stephen G. Latta
发明人: Kathryn Stone-Perez , Jeffrey Margolis , Mark J. Finocchio , Brian E. Keane , Rudy Jacobus Poot , Stephen G. Latta
CPC分类号: A63F13/42 , A63F13/213 , A63F13/22 , A63F13/28 , A63F13/428 , A63F13/79 , A63F13/843 , G06F3/011 , G06F3/017 , G06F3/0304 , G06F3/04883 , G07F17/3206 , G07F17/3209
摘要: Techniques for managing virtual ports are disclosed herein. Each such virtual port may have different associated features such as, for example, privileges, rights or options. When one or more users are in a capture scene of a gesture based system, the system may associate virtual ports with the users and maintain the virtual ports. Also provided are techniques for disassociating virtual ports with users or swapping virtual ports between two or more users.
摘要翻译: 本文公开了用于管理虚拟端口的技术。 每个这样的虚拟端口可以具有不同的相关联的特征,例如特权,权限或选项。 当一个或多个用户在基于手势的系统的捕获场景中时,系统可以将虚拟端口与用户相关联并维护虚拟端口。 还提供了用于将虚拟端口与用户分离或在两个或多个用户之间交换虚拟端口的技术。
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公开(公告)号:US20130335594A1
公开(公告)日:2013-12-19
申请号:US13526033
申请日:2012-06-18
IPC分类号: H04N5/225
摘要: Captured data is obtained, including various types of captured or recorded data (e.g., image data, audio data, video data, etc.) and/or metadata describing various aspects of the capture device and/or the manner in which the data is captured. One or more elements of the captured data that can be replaced by one or more substitute elements are determined, the replaceable elements are removed from the captured data, and links to the substitute elements are associated with the captured data. Links to additional elements to enhance the captured data are also associated with the captured data. Enhanced content can subsequently be constructed based on the captured data as well as the links to the substitute elements and additional elements.
摘要翻译: 获得捕获的数据,包括各种类型的捕获或记录的数据(例如,图像数据,音频数据,视频数据等)和/或描述捕获装置的各个方面的元数据和/或数据被捕获的方式 。 确定可以由一个或多个替代元素替代的所捕获数据的一个或多个元素,从所捕获的数据中移除可替换元素,并且与代替元素的链接与所捕获的数据相关联。 与附加元素的链接以增强捕获的数据也与捕获的数据相关联。 随后可以基于捕获的数据以及到替代元素和附加元素的链接来构建增强内容。
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公开(公告)号:US20130187943A1
公开(公告)日:2013-07-25
申请号:US13356545
申请日:2012-01-23
IPC分类号: G09G5/00
CPC分类号: G02B27/0093 , G02B27/0172 , G02B27/64 , G02B2027/0132 , H04N13/327 , H04N13/344
摘要: In embodiments of wearable display device calibration, a first display lens system forms an image of an environment viewed through the first display lens system. A second display lens system also forms the image of the environment viewed through the second display lens system. The first display lens system emits a first reference beam and the second display lens system emits a second reference beam. The first display lens system then captures a reflection image of the first and second reference beams. The second display lens system also captures a reflection image of the first and second reference beams. An imaging application is implemented to compare the reflection images to determine a misalignment between the first and second display lens systems, and then apply an alignment adjustment to align the image of the environment formed by each of the first and second display lens systems.
摘要翻译: 在可穿戴显示装置校准的实施例中,第一显示透镜系统形成通过第一显示镜头系统观看的环境的图像。 第二显示透镜系统还形成通过第二显示透镜系统观看的环境的图像。 第一显示透镜系统发射第一参考光束,第二显示透镜系统发射第二参考光束。 第一显示透镜系统然后捕获第一和第二参考光束的反射图像。 第二显示透镜系统还捕获第一和第二参考光束的反射图像。 实现成像应用以比较反射图像以确定第一和第二显示镜头系统之间的未对准,然后施加对准调整以对准由第一和第二显示镜头系统中的每一个形成的环境的图像。
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公开(公告)号:US20130181953A1
公开(公告)日:2013-07-18
申请号:US13350540
申请日:2012-01-13
IPC分类号: G06F3/033
CPC分类号: G06F3/0383 , G06F3/03545 , G06F3/04883 , G06F21/316 , G06F21/32
摘要: A stylus computing environment is described. In one or more implementations, one or more inputs are detected using one or more sensors of a stylus. A user that has grasped the stylus, using fingers of the user's hand, is identified from the received one or more inputs. One or more actions are performed based on the identification of the user that was performed using the one or more inputs received from the one or more sensors of the stylus
摘要翻译: 描述触笔计算环境。 在一个或多个实现中,使用触笔的一个或多个传感器来检测一个或多个输入。 从所接收的一个或多个输入中识别使用用户手的手掌抓住触控笔的用户。 基于使用从触针的一个或多个传感器接收到的一个或多个输入执行的用户的标识来执行一个或多个动作
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公开(公告)号:US20110285626A1
公开(公告)日:2011-11-24
申请号:US13196618
申请日:2011-08-02
IPC分类号: G06F3/033
CPC分类号: G06F3/011 , A63F13/00 , A63F2300/1012 , A63F2300/1093 , A63F2300/6045 , G06F3/017 , G06F3/033 , G06F3/04883 , G06K9/00342 , G06K9/00389
摘要: Systems, methods and computer readable media are disclosed for a gesture recognizer system architecture. A recognizer engine is provided, which receives user motion data and provides that data to a plurality of filters. A filter corresponds to a gesture, that may then be tuned by an application receiving information from the gesture recognizer so that the specific parameters of the gesture—such as an arm acceleration for a throwing gesture—may be set on a per-application level, or multiple times within a single application. Each filter may output to an application using it a confidence level that the corresponding gesture occurred, as well as further details about the user motion data.
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公开(公告)号:US20110175809A1
公开(公告)日:2011-07-21
申请号:US12688793
申请日:2010-01-15
申请人: Relja Markovic , Stephen G. Latta , Kevin A. Geisner , David Hill , Darren A. Bennett , David C. Haley, JR. , Brian S. Murphy , Shawn C. Wright
发明人: Relja Markovic , Stephen G. Latta , Kevin A. Geisner , David Hill , Darren A. Bennett , David C. Haley, JR. , Brian S. Murphy , Shawn C. Wright
IPC分类号: G06F3/033
CPC分类号: A63F13/424 , A63F13/06 , A63F13/10 , A63F13/213 , A63F13/803 , A63F2300/1093 , A63F2300/6045 , A63F2300/6072 , A63F2300/8017 , A63F2300/8023 , G06F3/017 , G06F3/038
摘要: In a motion capture system, a unitary input is provided to an application based on detected movement and/or location of a group of people. Audio information from the group can also be used as an input. The application can provide real-time feedback to the person or group via a display and audio output. The group can control the movement of an avatar in a virtual space based on the movement of each person in the group, such as in a steering or balancing game. To avoid a discontinuous or confusing output by the application, missing data can be generated for a person who is occluded or partially out of the field of view. A wait time can be set for activating a new person and deactivating a currently-active person. The wait time can be adaptive based on a first detected position or a last detected position of the person.
摘要翻译: 在运动捕捉系统中,基于检测到的一组人的移动和/或位置,向应用提供单一输入。 组中的音频信息也可以用作输入。 应用程序可以通过显示和音频输出向人员或组提供实时反馈。 该组可以基于每个人在组中的移动来控制虚拟空间中的化身的移动,诸如在转向或平衡游戏中。 为了避免应用程序的不连续或混乱的输出,可以为被遮挡或部分超出视野的人员生成丢失的数据。 可以设置等待时间来激活新人员并停用当前活跃的人员。 等待时间可以基于人的第一检测位置或最后检测到的位置来适应。
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公开(公告)号:US09256282B2
公开(公告)日:2016-02-09
申请号:US12408589
申请日:2009-03-20
申请人: Stephen G. Latta , Kevin Geisner , Relja Markovic , Darren Alexander Bennett , Arthur Charles Tomlin
发明人: Stephen G. Latta , Kevin Geisner , Relja Markovic , Darren Alexander Bennett , Arthur Charles Tomlin
IPC分类号: G06F3/01
摘要: Systems, methods and computer readable media are disclosed for manipulating virtual objects. A user may utilize a controller, such as his hand, in physical space to associate with a cursor in a virtual environment. As the user manipulates the controller in physical space, this is captured by a depth camera. The image data from the depth camera is parsed to determine how the controller is manipulated, and a corresponding manipulation of the cursor is performed in virtual space. Where the cursor interacts with a virtual object in the virtual space, that virtual object is manipulated by the cursor.
摘要翻译: 公开了用于操纵虚拟对象的系统,方法和计算机可读介质。 用户可以在物理空间中利用诸如他的手的控制器来与虚拟环境中的光标相关联。 当用户在物理空间中操纵控制器时,由深度摄像机捕获。 解析来自深度摄像机的图像数据,以确定控制器的操作方式,并在虚拟空间中执行光标的对应操作。 在光标与虚拟空间中的虚拟对象交互的地方,该虚拟对象被游标操纵。
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公开(公告)号:US09179021B2
公开(公告)日:2015-11-03
申请号:US13455797
申请日:2012-04-25
申请人: Stephen G. Latta , Kenneth P. Hinckley , Kevin Geisner , Steven Nabil Bathiche , Hrvoje Benko , Vivek Pradeep
发明人: Stephen G. Latta , Kenneth P. Hinckley , Kevin Geisner , Steven Nabil Bathiche , Hrvoje Benko , Vivek Pradeep
CPC分类号: H04N1/00347 , H04N1/00137 , H04N1/00151 , H04N1/444 , H04N2201/0036 , H04N2201/0041
摘要: Photos are shared among devices that are in close proximity to one another and for which there is a connection among the devices. The photos can be shared automatically, or alternatively based on various user inputs. Various different controls can also be placed on sharing photos to restrict the other devices with which photos can be shared, the manner in which photos can be shared, and/or how the photos are shared.
摘要翻译: 照片在彼此靠近的设备之间共享,并且设备之间存在连接。 这些照片可以自动共享,或者基于各种用户输入。 各种不同的控件也可以分享照片以限制可以共享哪些照片的其他设备,可以共享照片的方式和/或如何共享照片。
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