Abstract:
A method of object-aware video coding is provided that comprises the steps of: receiving a video sequence having a plurality of frames; selecting at least two frames; determing total area of at least one object of interest in each of the at least two frames; comparing the total area to a threshold area; classifying each of the at least two frames as being a low object weighted frame or a high object weighted frame, low object weighted frames being frames having the total area exceeding the threshold area and high object weighted frames being frame having the total area not exceeding the threshold area; and encoding each low object weighted frame according to one encoding mode and encoding each high object weighted frame according to a different encoding mode.
Abstract:
There are provided methods and apparatus for film grain SEI message insertion for bit-accurate simulation in a video system. A method for simulating film grain in an ordered sequence includes the steps of providing film grain supplemental information corresponding to a plurality of intra coded pictures, and providing additional film grain supplemental information corresponding to inter coded pictures between consecutive intra coded pictures, in decode order. The inter coded pictures are selected based upon display order.
Abstract:
A method according to the invention enhances contrast of an image by accessing an original image, and establishing, assigning, or initializing pixel values and pixel coordinates of pixels of the image. Then, a Laplacian pyramid having an integral number of levels is generated for the image. A contrast boost pyramid is generated and applied to the Laplacian pyramid to obtain a modified Laplacian pyramid wherein values in the levels of the Laplacian pyramid are enhanced. An enhanced image is then constructed from the modified Laplacian pyramid.
Abstract:
Automatic determination of the complexity associated with converting image content from 2-dimensions to 3-dimensions commences by first determining how many different scenes exist within the image content. Each scene then undergoes analysis to determine its complexity based on the motion, texture and occlusion within the scene. The scene complexities are added to the scene transition complexity and the total gets weighted to yield an overall indication of the complexity of converting of image content from 2-dimensions to 3-dimensions.
Abstract:
The simulation of film grain in a video image occurs by first creating a block (i.e., a matrix array) of transformed coefficients for a set of cut frequencies fHL, fVL, fHH and fVH associated with a desired grain pattern. (The cut frequencies fHL, fVL, fHH and fVH represent cut-off frequencies, in two dimensions, of a filter that characterizes the desired film grain pattern). The block of transformed coefficients undergoes an inverse transform to yield a bit-accurate film grain sample and the bit accurate sample undergoes scaling to enable blending with a video signal to simulate film grain in the signal.
Abstract:
A method, apparatus and system are provided for the visual inspection of a three-dimensional video stream as it is being re-encoded into a second video format. A portion of a frame of a decoded three-dimensional video stream and a corresponding portion of a frame of the three-dimensional video stream having been re-encoded are arranged into a combined video frame such that the video frame portions appear together in the combined video frame. A boundary between the video frame portions in the combined video frame is manipulated such that a change of disparity on the boundary between the video frame portions, and any overlap between the combined video frame portions, are not visible.
Abstract:
A user interactive video tone mapping method is provided that can be used for the tone reproduction of high dynamic range (HDR) content on low dynamic range (LDR) displays. The method comprises the steps of selecting a frame of a video sequence; providing a user interface for a user to manually apply scribble marks to the frame; manually applying N scribble marks to the frame, N being a whole number of value 1 or in greater; and tone mapping the video sequence responsive to the scribble marks.
Abstract:
A method according to the invention enhances contrast of an image by accessing an original image, and establishing, assigning, or initializing pixel values and pixel coordinates of pixels of the image. Then, a Laplacian pyramid having an integral number of levels is generated for the image. A contrast boost pyramid is generated and applied to the Laplacian pyramid to obtain a modified Laplacian pyramid wherein values in the levels of the Laplacian pyramid are enhanced. An enhanced image is then constructed from the modified Laplacian pyramid.
Abstract:
Several implementations relate to view synthesis with heuristic view merging for 3D Video (3DV) applications. According to one aspect, a first candidate pixel from a first warped reference view and a second candidate pixel from a second warped reference view are assessed based on at least one of a backward synthesis process to assess a quality of the first and second candidate pixels, a hole distribution around the first and second candidate pixels, or on an amount of energy around the first and second candidate pixels above a specified frequency. The assessing occurs as part of merging at least the first and second warped reference views into a signal synthesized view. Based on the assessing, a result is determined for a given target pixel in the single synthesized view. The result may be determining a value for the given target pixel, or marking the given target pixel as a hole.
Abstract:
A method for tone mapping high dynamic range images for display on low dynamic range displays wherein high dynamic range images are first accessed. The high dynamic range images are divided the into different regions such that each region is represented by a matrix, where each element of the matrix is a weight or probability of a pixel value. An exposure of each region is determined or calculated by estimating an anchor point in each region such that most pixels in each region are mapped to mid grey and the anchor points are adjusted to a key of the images to preserve overall brightness. The regions are then placed or mapped to zones and exposure values are applied to the regions responsive to the weight or probability. The regions are fused together to obtain a final tone mapped image.