VIEW SYNTHESIS WITH HEURISTIC VIEW MERGING
    1.
    发明申请
    VIEW SYNTHESIS WITH HEURISTIC VIEW MERGING 审中-公开
    查看合成与视觉合并

    公开(公告)号:US20110148858A1

    公开(公告)日:2011-06-23

    申请号:US12737873

    申请日:2009-08-28

    CPC classification number: H04N13/128 H04N13/111 H04N2213/003 H04N2213/005

    Abstract: Several implementations relate to view synthesis with heuristic view merging for 3D Video (3DV) applications. According to one aspect, a first candidate pixel from a first warped reference view and a second candidate pixel from a second warped reference view are assessed based on at least one of a backward synthesis process to assess a quality of the first and second candidate pixels, a hole distribution around the first and second candidate pixels, or on an amount of energy around the first and second candidate pixels above a specified frequency. The assessing occurs as part of merging at least the first and second warped reference views into a signal synthesized view. Based on the assessing, a result is determined for a given target pixel in the single synthesized view. The result may be determining a value for the given target pixel, or marking the given target pixel as a hole.

    Abstract translation: 几个实现涉及用于3D视频(3DV)应用的启发式视图合并的视图合成。 根据一个方面,基于评估第一和第二候选像素的质量的后向合成过程中的至少一个来评估来自第一翘曲参考视图的第一候选像素和来自第二翘曲参考视图的第二候选像素, 围绕第一和第二候选像素的孔分布,或者围绕指定频率之上的第一和第二候选像素周围的能量量。 评估是将至少第一和第二翘曲参考视图合并为信号合成视图的一部分。 基于评估,在单个合成视图中为给定目标像素确定结果。 结果可能是确定给定目标像素的值,或将给定的目标像素标记为孔。

    VIEW SYNTHESIS WITH HEURISTIC VIEW BLENDING
    2.
    发明申请
    VIEW SYNTHESIS WITH HEURISTIC VIEW BLENDING 审中-公开
    查看与HEURISTIC VIEW BLEND合成

    公开(公告)号:US20110157229A1

    公开(公告)日:2011-06-30

    申请号:US12737890

    申请日:2009-08-28

    CPC classification number: H04N13/128 H04N13/111 H04N2213/003 H04N2213/005

    Abstract: Various implementations are described. Several implementations relate to view synthesis with heuristic view blending for 3D Video (3DV) applications. According to one aspect, at least one reference picture, or a portion thereof, is warped from at least one reference view location to a virtual view location to produce at least one warped reference. A first candidate pixel and a second candidate pixel are identified in the at least one warped reference. The first candidate pixel and the second candidate pixel are candidates for a target pixel location in a virtual picture from the virtual view location. A value for a pixel at the target pixel location is determined based on values of the first and second candidate pixels.

    Abstract translation: 描述各种实施方式。 几个实现涉及用于3D视频(3DV)应用的启发式视图混合的视图合成。 根据一个方面,至少一个参考图片或其一部分从至少一个参考视图位置扭曲到虚拟视图位置以产生至少一个翘曲参考。 在所述至少一个翘曲参考中识别第一候选像素和第二候选像素。 第一候选像素和第二候选像素是来自虚拟视图位置的虚拟图像中的目标像素位置的候选。 基于第一和第二候选像素的值来确定目标像素位置处的像素的值。

    Method and devices for depth map processing

    公开(公告)号:US10198792B2

    公开(公告)日:2019-02-05

    申请号:US13502115

    申请日:2010-10-14

    Abstract: Several implementations relate, for example, to depth encoding and/or filtering for 3D video (3DV) coding formats. A sparse dyadic mode for partitioning macroblocks (MBs) along edges in a depth map is provided as well as techniques for trilateral (or bilateral) filtering of depth maps that may include adaptive selection between filters sensitive to changes in video intensity and/or changes in depth. One implementation partitions a depth picture, and then refines the partitions based on a corresponding image picture. Another implementation filters a portion of a depth picture based on values for a range of pixels in the portion. For a given pixel in the portion that is being filtered, the filter weights a value of a particular pixel in the range by a weight that is based on one or more of location distance, depth difference, and image difference.

    Tiling in video decoding and encoding
    4.
    发明授权
    Tiling in video decoding and encoding 有权
    平铺视频解码和编码

    公开(公告)号:US08780998B2

    公开(公告)日:2014-07-15

    申请号:US12450829

    申请日:2008-04-11

    Abstract: Implementations are provided that relate, for example, to view tiling in video encoding and decoding. A particular method includes accessing a video picture that includes multiple pictures combined into a single picture, accessing information indicating how the multiple pictures in the accessed video picture are combined, decoding the video picture to provide a decoded representation of at least one of the multiple pictures, and providing the accessed information and the decoded video picture as output. Some other implementations format or process the information that indicates how multiple pictures included in a single video picture are combined into the single video picture, and format or process an encoded representation of the combined multiple pictures.

    Abstract translation: 提供了涉及例如在视频编码和解码中观看平铺的实现。 特定方法包括访问包括组合成单个图像的多个图像的视频图像,访问指示所访问的视频图像中的多个图像如何组合的信息,解码视频图像以提供多个图像中的至少一个图像的解码表示 并提供所访问的信息和解码的视频图像作为输出。 一些其他实现格式化或处理指示单个视频图像中包括的多个图像如何组合到单个视频图像中的信息,并且对组合的多个图像的编码表示进行格式化或处理。

    Comfort noise and film grain processing for 3 dimensional video
    5.
    发明授权
    Comfort noise and film grain processing for 3 dimensional video 有权
    舒适噪音和胶片颗粒加工三维视频

    公开(公告)号:US08761541B2

    公开(公告)日:2014-06-24

    申请号:US13642727

    申请日:2010-05-11

    Inventor: Dong Tian Dekun Zou

    CPC classification number: H04N13/122 H04N19/86

    Abstract: Noise, either in the form of comfort noise or film grain, is added to a three dimensional image in accordance with image depth information to reduce human sensitivity to coding artifacts, thereby improving subjective image quality.

    Abstract translation: 根据图像深度信息,以舒适噪声或胶片颗粒的形式将噪声添加到三维图像中,以降低人对编码伪影的敏感度,从而提高主观图像质量。

    Remote control device for 3D video system
    6.
    发明授权
    Remote control device for 3D video system 有权
    3D视频系统遥控装置

    公开(公告)号:US08760587B2

    公开(公告)日:2014-06-24

    申请号:US13879211

    申请日:2010-10-14

    Abstract: A remote control device is operative to enable and facilitate user control of video systems that are operative to provide one or more three-dimensional (3D) viewing effects. According to an exemplary embodiment, the remote control device includes a user input terminal having an input element operative to receive user inputs to adjust at least one of a volume setting and a channel setting of a video system, and further operative to receive user inputs to adjust a three-dimensional (3-D) viewing effect of the video system. A transmitter is operative to transmit control signals to the video system in response to the user inputs.

    Abstract translation: 操作远程控制设备以使得和便于对可操作以提供一个或多个三维(3D)观看效果的视频系统的用户控制。 根据示例性实施例,遥控设备包括具有输入元件的用户输入终端,该输入元件可操作以接收用户输入,以调整视频系统的音量设置和频道设置中的至少一个,并进一步操作以接收用户输入 调整视频系统的三维(3-D)观看效果。 发射机可操作以响应于用户输入向视频系统发送控制信号。

    Method for modeling and estimating rendering errors in virtual images
    7.
    发明授权
    Method for modeling and estimating rendering errors in virtual images 有权
    在虚拟图像中建模和估计渲染错误的方法

    公开(公告)号:US08692840B2

    公开(公告)日:2014-04-08

    申请号:US13366348

    申请日:2012-02-05

    Abstract: A quality of a virtual image for a synthetic viewpoint in a 3D scene is determined. The 3D scene is acquired by texture images, and each texture image is associated with a depth image acquired by a camera arranged at a real viewpoint. A texture noise power is based on the acquired texture images and reconstructed texture images corresponding to a virtual texture image. A depth noise power is based on the depth images and reconstructed depth images corresponding to a virtual depth image. The quality of the virtual image is based on a combination of the texture noise power and the depth noise power, and the virtual image is rendered from the reconstructed texture images and the reconstructed depth images.

    Abstract translation: 确定3D场景中的合成视点的虚拟图像的质量。 3D场景由纹理图像获取,并且每个纹理图像与由布置在实际视点上的相机获取的深度图像相关联。 纹理噪声功率基于所获取的纹理图像和对应于虚拟纹理图像的重建纹理图像。 深度噪声功率基于对应于虚拟深度图像的深度图像和重建的深度图像。 虚拟图像的质量基于纹理噪声功率和深度噪声功率的组合,并且从重建的纹理图像和重建的深度图像中渲染虚拟图像。

    Method for Modeling and Estimating Rendering Errors in Virtual Images
    8.
    发明申请
    Method for Modeling and Estimating Rendering Errors in Virtual Images 有权
    虚拟图像中渲染错误的建模和估计方法

    公开(公告)号:US20130201177A1

    公开(公告)日:2013-08-08

    申请号:US13366348

    申请日:2012-02-05

    Abstract: A quality of a virtual image for a synthetic viewpoint in a 3D scene is determined. The 3D scene is acquired by texture images, and each texture image is associated with a depth image acquired by a camera arranged at a real viewpoint. A texture noise power is based on the acquired texture images and reconstructed texture images corresponding to a virtual texture image. A depth noise power is based on the depth images and reconstructed depth images corresponding to a virtual depth image. The quality of the virtual image is based on a combination of the texture noise power and the depth noise power, and the virtual image is rendered from the reconstructed texture images and the reconstructed depth images.

    Abstract translation: 确定3D场景中的合成视点的虚拟图像的质量。 3D场景由纹理图像获取,并且每个纹理图像与由布置在实际视点上的相机获取的深度图像相关联。 纹理噪声功率基于所获取的纹理图像和对应于虚拟纹理图像的重建纹理图像。 深度噪声功率基于对应于虚拟深度图像的深度图像和重建的深度图像。 虚拟图像的质量基于纹理噪声功率和深度噪声功率的组合,并且从重建的纹理图像和重建的深度图像中渲染虚拟图像。

    Method for Enhancing Depth Images of Scenes Using Trellis Structures
    9.
    发明申请
    Method for Enhancing Depth Images of Scenes Using Trellis Structures 有权
    使用网格结构增强场景深度图像的方法

    公开(公告)号:US20120206451A1

    公开(公告)日:2012-08-16

    申请号:US13406139

    申请日:2012-02-27

    CPC classification number: G06T15/205

    Abstract: An image for a virtual view of a scene is generated based on a set of texture images and a corresponding set of depth images acquired of the scene. A set of candidate depths associated with each pixel of a selected image is determined. For each candidate depth, a cost that estimates a synthesis quality of the virtual image is determined. The candidate depth with a least cost is selected to produce an optimal depth for the pixel. Then, the virtual image is synthesized based on the optimal depth of each pixel and the texture images. The method also applies first and second depth enhancement before, and during view synthesis to correct errors or suppress noise due to the estimation or acquisition of the dense depth images and sparse depth features.

    Abstract translation: 基于一组纹理图像和从该场景获取的对应的一组深度图像来生成用于场景的虚拟视图的图像。 确定与所选图像的每个像素相关联的一组候选深度。 对于每个候选深度,确定估计虚拟图像的合成质量的成本。 选择具有最低成本的候选深度以产生像素的最佳深度。 然后,基于每个像素的最佳深度和纹理图像合成虚拟图像。 该方法还在视图合成之前和视图合成期间都应用第一和第二深度增强,以校正误差或抑制由于估计或获取密集深度图像和稀疏深度特征而导致的噪声。

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