Abstract:
Briefly, in accordance with a preferred embodiment of the present principles, simulation of a block of film grain for addition to a block of an image occurs by first establishing at least one image parameter in accordance with at least one attribute of the block. Thereafter, a block of film grain is established in accordance with the image parameter. Deblocking filtering can be applied to the film grain block.
Abstract:
The simulation of film grain in an image makes use of parameters contained in a Supplemental Enhancement Information (SEI) message that accompanies the image upon transmission. The SEI message specifies film grain simulation parameters such as the film simulation model, the blending mode, and color space.
Abstract:
There are provided methods and apparatus for bit-accurate seed initialization for pseudo-random number generators used in a video system. A method includes the steps of creating (205) a look-up table of PRNG seeds, and initializing (210) one of the PRNG seeds from the look-up table for a picture by accessing the look-up table using a value corresponding to an order of the picture.
Abstract:
There are provided methods and apparatus for film grain SEI message insertion for bit-accurate simulation in a video system. A method for simulating film grain in an ordered sequence includes the steps of providing film grain supplemental information corresponding to a plurality of intra coded pictures, and providing additional film grain supplemental information corresponding to inter coded pictures between consecutive intra coded pictures, in decode order. The inter coded pictures are selected based upon display order.
Abstract:
The simulation of film grain in a video image occurs by first creating a block (i.e., a matrix array) of transformed coefficients for a set of cut frequencies fHL, fVL, fHH and fVH associated with a desired grain pattern. (The cut frequencies fHL, fVL, fHH and fVH represent cut-off frequencies, in two dimensions, of a filter that characterizes the desired film grain pattern). The block of transformed coefficients undergoes an inverse transform to yield a bit-accurate film grain sample and the bit accurate sample undergoes scaling to enable blending with a video signal to simulate film grain in the signal.
Abstract translation:视频图像中的胶片颗粒的模拟是通过首先为一组切割频率f LF,V V L和V L而产生变换系数的块(即,矩阵阵列) ,f H HH和f V H H N,与期望的颗粒图案相关联。 (截止频率f L HL,f VL,f HH和f H V H表示截止频率,在 表示所需胶片颗粒图案的过滤器的两个尺寸)。 变换后的系数块进行逆变换以产生位精确的胶片颗粒样品,并且比特精确的样本进行缩放以使得能够与视频信号混合以模拟信号中的胶片颗粒。
Abstract:
The present invention provides methods for determining block averages in film grain simulation including determining block averages during a display process and determining block averages during a decoding process. The methods of the present invention exhibit different characteristics in terms of memory requirements and computational cost. More specifically, the first method uses no external memory, but requires either extra reads of the blocks, or internal memory in the display pipeline, while the second method requires extra memory bandwidth and extra external memory (e.g., RAM).
Abstract:
Creation of a Bit-accurate film grain pattern for blending in an image block occurs by first establishing a set of bit-accurate transformed coefficients. The set of bit-accurate transformed coefficients undergo frequency filtering and a subsequent bit-accurate inverse transformation to yield the film grain pattern. The film grain pattern can then undergo blending with an image block to restore the look of film to the image.
Abstract:
There is provided method and apparatus for film grain simulation for normal play and trick mode play for video playback systems. A method for simulating film grain in video includes the step of performing (214) film grain simulation on a sequence of decoded video pictures in decode order.
Abstract:
The present invention provides a method, apparatus and system for providing fast access to film grain patterns in a film grain simulation process including providing a first memory storing at least one film grain pattern and in response to a film grain pattern required by the film grain simulation process not being stored in the first memory, updating the first memory to obtain at least the required film grain pattern from at least a second memory. In one embodiment, the first memory is a local cache, the second memory is a film grain pattern database and a controller causes the examination of the local cache for a particular film grain pattern required in the film grain simulation process. In response to the required film grain pattern not being stored in the local cache, the controller causes the update of the local cache using the film grain pattern database.
Abstract:
The present invention provides a method and apparatus for reading film grain patterns in a raster order in film grain simulation including establishing a pseudo-random starting position, repeating the pseudo-random starting position for each line of a group of film grain blocks, and using a different pseudo-random starting position for each display line of a next group of film grain blocks. In various embodiments of the present invention, the different pseudo-random starting positions are triggered by resetting at least one seed value of a pseudo-random number generator implemented to determine said pseudo-random starting positions.