摘要:
A game apparatus and method comprising a case, cubes, and tiles. The method includes placing or removing tiles on or from said cubes, and then manipulating handles or knobs on said case to transform a row or column of cubes and the associated tiles. During the course of game play, a matrix of visible active tiles is dynamically manipulated by users to achieve game goals. Game play incorporates elements of luck in drawing tiles, deterministic transformation of cubes, and memory and strategy of users.
摘要:
This disclosure relates to a tile tray configured to facilitate manipulation of tiles. More specifically, the disclosed tile tray includes at least one cell including a bottom, at least one side abutting the bottom and extending upward therefrom, a node extending upward from the bottom and having a flat top surface, and a channel between the node and the at least one side. A tile positioned atop the top surface of the node may be manipulated by pressing a portion of the tile into the channel, thereby raising the opposite portion of the tile, the node serving as a fulcrum. The portion pressed into the channel may be moved along the channel, thereby rotating the tile, or the raised opposite portion may be grasped by a user to flip or move the tile.
摘要:
A field of play may include linearly arranged locations in which a game piece, e.g., representative of a letter, may be played, in an attempt to form words. An example field of play includes a 5×5 grid formed of squares. Each playable location in the field of play is randomly assigned a unique integer number from 1-n, where n is the total number of playable locations. Each of two or more players use identically shaped fields of play, but having different randomly assigned numbers. Players take turns placing letters in their field of play to form words and, as they do so, the same letter is automatically placed into all opponent's fields of play at the same numbered location, thereby obstructing the opponent's progress in forming his own words in his own field of play. Scoring may be based on the number and length of words formed by each player.
摘要:
The present disclosure relates to a system and methods for a board game in which boards, each containing multiple letters are combined in numerous combinations and configurations in order to generate and play different board games on different game boards. The object of the board game is for a player or team to place that team's colored translucent chips or tokens on letters and adjacent letters to create words, thereby creating a line or path of chips. By using this line of chips and adding to the line at each turn, the player or team can meet certain objectives, such as connecting various locations or ends on the game board, or racing from one end of the game board to the other, and other objectives as necessary to play each game.
摘要:
The present disclosure provides a word game kit. The word game kit includes a plurality of theme playboards and a set of letter tiles. Each theme playboard is labeled with a theme and marked with a grid of crosswords corresponding to the theme. Each crossword includes a plurality of letter spaces. Each letter tile is dimensioned to be placed on a letter space. The set of letter tiles includes a number of letter tiles with letter-types that match the number of letter-types shown in the letter spaces. The present disclosure also provides a method for playing an interactive spelling game between a plurality of players including a first player and a second player.
摘要:
A system and method to facilitate moves in a word game includes a game asset distribution module that adjusts the respective distribution weights of letters in a set of alphabet letters. The letters are distributed to players in a word game with a probability proportional to the distribution weights. The game asset distribution module includes an analysis module to analyze the game board, lists of playable words, player skill levels, and relationships of particular letters in word formations. Accordingly, distribution weights of the letters are adjusted in order to facilitate allocation to the player of those letters which will facilitate word formation, ensure at least a minimum playable word experience, and enhance an overall user experience, even amongst players with significantly different skill levels.
摘要:
Disclosed is a set of a plurality dice useful for playing a spelling game among multiple players and an exemplary method of playing the game. The plurality of dice is assembleable to form a dice block attractive for packaging. Typically, all of the dice are cube shaped and of the same dimensions. Each die of the set has each of its faces labeled with a character set consisting of one or more letters of the alphabet. The difficulty of play can be varied by altering the total number of individual dice in the dice set used for play, for example from 125 dice to 100 dice. Simply adding or removing dice specifically color-coded for that purpose adjusts the difficulty of play.
摘要:
The present disclosure is a game that has a mixer positioned at a first location on a gaming area and a plurality of balls randomly dispersed throughout the gaming area. In response to a command, a player on a team collects one or more of the plurality of balls, the score is incremented based upon the balls collected, the player throws the collected ball(s) into the mixer, and the mixer disperses the ball(s) back into the gaming area.
摘要:
The present invention relates to a system and method that includes a camera, a display and a processor wherein the camera captures a series of environmental images of an object, device or structure as the object, device or structure is assembled or constructed and then environmental image sis compared with a reference image. In exemplary embodiments, a reference standard image is displayed and, a user proceeds to manipulate objects to try to conform to the displayed referenced image. Next, environmental images are captured and a processor then compares the detected images against the reference standard and provides feedback to the user in the form of output that reflects compliance with the standard or a deviation from the standard. The feedback is provided, inter alia on a display panel so that the user can either confirm that the assembly is in conformance with the standard or see a graphical representation of how the assembly deviates from the standard. The present invention may be used as a teaching and instructional device, can be used as device to ensure quality control during manufacturing or assembly operations and may be used as an amusement device.