Abstract:
Art can be infused with network identifiers at the time of its creation, rather than as a post-process. The identifiers may be encoded as overt elements of the art, and enable the artist to reprogram—as over time—an augmentation of the artwork experience via network-delivered components. These network components can include stimuli present when the artist created the work (e.g., music), commentary by the artist, video and augmented reality features, audience-crowdsourced content (e.g., imagery of, or feedback provided by, other viewers encountering the artwork), etc. The artwork augmentation can vary with the user's context (e.g., location, demographics, interests, history). Physical brushes can be equipped to insert such identifiers in graphic arts; other authoring tools are disclosed as well. The network experience can be delivered via smartphones, projectors, and other devices. A great number of other features and arrangements are also detailed.
Abstract:
The present technology concerns cell phones and other portable devices, and more particularly concerns use of such devices in connection with media content (electronic and physical) and with other systems (e.g., televisions, digital video recorders, and electronic program directories). One particular aspect of the technology concerns complementing primary content viewed on one screen (e.g., a television screen) with auxiliary content displayed on a second screen (e.g., a cell phone screen). Different auxiliary content can be paired with the primary content, depending on the profile of the user (e.g., age, location, etc.). Some embodiments make use of location information provided by the primary screen device. Other embodiments make use of content identification data provided by the primary screen device. A great number of other features and arrangements are also detailed.
Abstract:
The present technology concerns cell phones and other portable devices, and more particularly concerns use of such devices in connection with media content (electronic and physical) and with other systems (e.g., televisions, digital video recorders, and electronic program directories). One particular aspect of the technology concerns complementing primary content viewed on one screen (e.g., a television screen) with auxiliary content displayed on a second screen (e.g., a cell phone screen). Different auxiliary content can be paired with the primary content, depending on the profile of the user (e.g., age, location, etc.). Some embodiments make use of location information provided by the primary screen device. Other embodiments make use of content identification data provided by the primary screen device. A great number of other features and arrangements are also detailed.
Abstract:
The present technology concerns cell phones and similar devices, and their use in conjunction with media content (electronic and physical) and other systems (e.g., televisions, digital video recorders, and electronic program directories). Some aspects of the technology particularly concern “second screen” applications that sense a television program being watched by a user, and present menus of complementary content on the phone touchscreen from which the user can select. This complementary content can include other video content, associated web pages, opportunities to buy merchandise related to the program, etc. This complementary content can be identified by a provider of the television program, or can be identified otherwise (e.g., by crowd-sourcing). In some embodiments, the phone instructs a remote DVR to record content of interest for later viewing. The technology also provides features for making TV watching a social experience—involving remote friends. A great number of other arrangements and details are also disclosed.
Abstract:
An audio playback system receives digitally watermarked audio programming and distributes it to audio speakers in a venue, enabling a variety of location and product dependent services to be delivered to mobile devices in the venue. Mobile devices sense audio from speakers and decode digital identifying information, including characteristics to distinguish audio sources. The mobile device communicates with a networked computer to provide the identifying information, which in turn, triggers an alert for output on the mobile device.
Abstract:
An illustrative implementation of the technology includes three primary components: a desktop application, a mobile phone application, and connections to retailer inventory and pricing APIs (e.g., for Walmart and/or Best Buy). The experience begins with the consumer going to an online retailer's website (e.g., Amazon) to search for a product. The desktop application automatically searches for product matches using the APIs of affiliated retailers. If matches and near-matches of the product are found, the product name, model, price, and local availability at affiliate locations is shown. With a mobile phone camera-scan of the product page, relevant information is transferred to the consumer's phone. From there, the consumer can interact with the options on the mobile phone to be directed to the nearby brick and mortar store of choice carrying that product at the price they want. Along the way, the retailer can present offers and additional product information directly to the consumer. A great variety of other technologies and arrangements are also detailed.
Abstract:
Methods and arrangements involving portable devices, such as smartphones and tablet computers, are disclosed. One particular arrangement concerns a software program that is launched following detection of audio content performed by a first musical artist. A phone can be provided with plural such software programs, tailored to respond to different types of detected content. Another aspect of the disclosed technology enables a creator of content to select software with which that creator's content should be rendered—assuring continuity between artistic intention and delivery. A great variety of other features and arrangements are also detailed.
Abstract:
The availability of high quality imagers on smartphones and other portable devices facilitates creation of a large, crowd-sourced, image reference library that depicts skin rashes and other dermatological conditions. Some of the images are uploaded with, or later annotated with, associated diagnoses or other information (e.g., “this rash went away when I stopped drinking milk”). A user uploads a new image of an unknown skin condition to the library. Image analysis techniques are employed to identify salient similarities between features of the uploaded image, and features of images in this reference library. Given the large dataset, statistically relevant correlations emerge that identify to the user certain diagnoses that may be considered, other diagnoses that may likely be ruled-out, and/or anecdotal information about similar skin conditions from other users. A great variety of other features and arrangements are also detailed.
Abstract:
The present technology concerns cell phones and similar devices, and their use in conjunction with media content (electronic and physical) and other systems (e.g., televisions, digital video recorders, and electronic program directories). Some aspects of the technology particularly concern “second screen” applications that sense a television program being watched by a user, and present menus of complementary content on the phone touchscreen from which the user can select. This complementary content can include other video content, associated web pages, opportunities to buy merchandise related to the program, etc. This complementary content can be identified by a provider of the television program, or can be identified otherwise (e.g., by crowd-sourcing). In some embodiments, the phone instructs a remote DVR to record content of interest for later viewing. The technology also provides features for making TV watching a social experience—involving remote friends. A great number of other arrangements and details are also disclosed.
Abstract:
The present technology generally concerns cell phones and other portable devices, and more particularly concerns use of such devices in connection with media content (electronic and physical) and with other systems (e.g., televisions, digital video recorders, and electronic content directories). Some aspects of the technology involve program-centric (as opposed to channel-centric) content directories. Such directories allow users to identify the diversity of sources from which desired content can be obtained—some available on a scheduled basis, others available on-demand; some available from free sources, others from paid sources; some from streaming sources and others from file-download sources; etc. Depending on the application, the directory information may be transparent to the user—serving to identify sources for desired content from which application software can pick based, e.g., on context and stored preference data. A great number of other features and arrangements are also detailed.