Automated Techniques for Table Game State Tracking
    71.
    发明申请
    Automated Techniques for Table Game State Tracking 审中-公开
    桌面游戏状态跟踪的自动化技术

    公开(公告)号:US20090131151A1

    公开(公告)日:2009-05-21

    申请号:US12249771

    申请日:2008-10-10

    Abstract: Techniques are disclosed for facilitating game state tracking of gaming activity conducted at a gaming system including a first live casino gaming table. In at least one embodiment, the system may be operable to: control a wager-based game played at the first gaming table; enable a first active game session to be conducted at the first gaming table; automatically detect a first table game state change event for triggering a change of state of the first active game session; and automatically update the state of the first game session using at least a portion of information relating to the first table game state change event. According to specific embodiments, the first table game state change event may include (or may correspond to) at least of the following events: an event relating to a first player's physical gestures or movements; an event relating to a first casino employee's physical gestures or movements; an event relating to the first player's verbal instructions; an event relating to a casino employee's verbal instructions; and/or an event relating to wagering activity which occurs outside of officially designated wagering zones at the gaming table. In at least one embodiment, the first table game state change event may be analyzed and/or interpreted with respect to selected criteria, and the state of the first game session may be automatically advanced (and/or updated) in response to the analysis and/or interpretation of the first table game state change event.

    Abstract translation: 公开了用于促进在包括第一实况赌场游戏桌的游戏系统中进行的游戏活动的游戏状态跟踪的技术。 在至少一个实施例中,该系统可操作用于:控制在第一游戏桌上玩的基于赌注的游戏; 使得能够在第一游戏桌上进行第一活动游戏会话; 自动检测用于触发第一活动游戏会话的状态改变的第一表游戏状态改变事件; 并且使用与第一表游戏状态改变事件相关的信息的至少一部分来自动更新第一游戏会话的状态。 根据具体实施例,第一表游戏状态改变事件可以包括(或可能对应于)至少以下事件:与第一玩家的身体手势或运动有关的事件; 与第一个赌场雇员的身体姿势或运动有关的事件; 与第一名玩家的口头指示有关的事件; 与赌场员工口头说明有关的事件; 和/或与游戏桌上官方指定的投注区之外发生的投注活动有关的事件。 在至少一个实施例中,可以针对所选择的标准来分析和/或解释第一表游戏状态改变事件,并且响应于分析可以自动地提前(和/或更新)第一游戏会话的状态,并且 /或第一个桌面游戏状态改变事件的解释。

    Redundant gaming network mediation
    72.
    发明授权
    Redundant gaming network mediation 失效
    冗余游戏网络调解

    公开(公告)号:US07455591B2

    公开(公告)日:2008-11-25

    申请号:US10187059

    申请日:2002-06-28

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    Abstract: A disclosed gaming communication network provides an enhanced DCU that provides redundant mediation between gaming machines on the gaming communication network and a host server. The enhanced DCU provides a first, primary transmission path and a second, redundant transmission path between the gaming machines and the host server. In the event one transmission path is disrupted, the other provides continuing transmissions between the gaming communication network and the host server. In the event both transmission paths are disrupted, the enhanced DCU functions as a local interim server and stores data received from the gaming machines on the gaming communication network until such time as the data can be transmitted to the host server. In some embodiments, the enhanced DCU acts as a local interim server to the gaming machines using data mirrored from the host server prior to transmission disruption. In some embodiments, the enhanced DCU functions as a download server and stores data received from the host server and asynchronously transmits the data to the gaming machines, so as to mitigate disruption of game play. In some embodiments, the enhanced DCU may also function as a local cache of information that is repeatedly accessed by the gaming machines on the gaming communication network so as to reduce the transmission load on the first and/or second transmission path. In some embodiments, the enhanced DCU provides different network input connection ports to enable utilization of the enhanced DCU with different network formats, such as fiber optic cable, twisted pair cable, or wireless transmission media.

    Abstract translation: 公开的游戏通信网络提供增强的DCU,其在游戏通信网络上的游戏机和主机服务器之间提供冗余中介。 增强的DCU在游戏机和主机服务器之间提供第一主要传输路径和第二冗余传输路径。 在一个传输路径中断的情况下,另一个传输路径在游戏通信网络和主机服务器之间提供持续的传输。 在两个传输路径被中断的情况下,增强的DCU用作本地中间服务器,并将从游戏机接收的数据存储在游戏通信网络上,直到数据可以被发送到主机服务器为止。 在一些实施例中,增强的DCU在传输中断之前用作使用从主机服务器镜像的数据到游戏机的本地中间服务器。 在一些实施例中,增强型DCU用作下载服务器并存储从主机服务器接收的数据,并将数据异步传输到游戏机,以便减轻游戏中断。 在一些实施例中,增强型DCU还可以用作由游戏通信网络上的游戏机重复访问的信息的本地缓存,以便减少第一和/或第二传输路径上的传输负载。 在一些实施例中,增强型DCU提供不同的网络输入连接端口,以使得能够利用诸如光纤电缆,双绞线电缆或无线传输介质之类的不同网络格式的增强型DCU。

    Electronic signature capability in a gaming machine
    75.
    发明授权
    Electronic signature capability in a gaming machine 有权
    游戏机中的电子签名功能

    公开(公告)号:US06935951B2

    公开(公告)日:2005-08-30

    申请号:US09946905

    申请日:2001-09-04

    Abstract: A disclosed gaming machine provides electronic signature capability to enable signature transactions to be effected from the gaming machine. The gaming machine utilizes electronic signature capture and authentication software in conjunction with an electronic signature database to authenticate an electronic signature input on the gaming machine. The authentication software may be co-located with the electronic signature capture software on the gaming machine or may be remotely located from the electronic signature capture software. The electronic signature database may be co-located with either or both the electronic signature capture software and authentication software or may be remotely located from either or both.

    Abstract translation: 所公开的游戏机提供电子签名能力以使得能够从游戏机实现签名交易。 游戏机利用电子签名捕获和认证软件结合电子签名数据库来认证游戏机上的电子签名输入。 认证软件可以与游戏机上的电子签名捕获软件位于同一位置,或者可以远离电子签名捕获软件。 电子签名数据库可以与电子签名捕获软件和认证软件中的一个或两者共同定位,或者可以远程位于两者之一或两者之间。

    Method and apparatus for independently verifying game outcome
    76.
    发明授权
    Method and apparatus for independently verifying game outcome 有权
    用于独立验证游戏结果的方法和装置

    公开(公告)号:US06926605B2

    公开(公告)日:2005-08-09

    申请号:US10243353

    申请日:2002-09-13

    Abstract: A method and apparatus is disclosed for verifying the outcome of a game played on a gaming machine having at least one rotatable reel, the position of the at least one reel associated with the outcome of the game. The apparatus includes at least one image collection device arranged to collect one or more images of the reel(s) for use in verifying the position of the reel(s) at one or more times. Session data may also be collected and stored. In one embodiment, the image collection device comprises a camera, and the apparatus includes a controller and a memory for storing image information. In accordance with a method, image information regarding the position of the one or more reels of the gaming machine is collected. In one embodiment, the image and session information is stored locally and/or transmitted to a remote location via a communication link.

    Abstract translation: 公开了一种用于验证在具有至少一个可旋转卷轴的游戏机上玩的游戏的结果的方法和装置,该至少一个卷轴与游戏结果相关联的位置。 该装置包括至少一个图像采集装置,其布置成收集卷轴的一个或多个图像,以用于一次或多次地验证卷轴的位置。 会话数据也可以被收集和存储。 在一个实施例中,图像采集装置包括相机,并且该装置包括控制器和用于存储图像信息的存储器。 根据一种方法,收集关于游戏机的一个或多个卷盘的位置的图像信息。 在一个实施例中,图像和会话信息通过通信链路本地存储和/或发送到远程位置。

    Method and apparatus for independently verifying game outcome
    77.
    发明授权
    Method and apparatus for independently verifying game outcome 有权
    用于独立验证游戏结果的方法和装置

    公开(公告)号:US06918831B2

    公开(公告)日:2005-07-19

    申请号:US10243464

    申请日:2002-09-13

    CPC classification number: G07F17/32 G07F17/3234 G07F17/3241

    Abstract: A method is provided for verifying the outcome of a game presented at a gaming device. The method includes the step of collecting game play information, including information regarding each input by a player of the game and all generated game data. Collected information is stored in a session file pertaining to the game. In one embodiment, the session file includes captured data fields. Collected information is associated with these data fields. The session file may be stored in a memory device associated with the gaming device. After play of the game, the collected information may be used to recreate or replay the game, such as for verifying the outcome of the game. In one embodiment, the gaming device comprises a player's computer which is in communication with a remote game server via a communication link, such as including the Internet.

    Abstract translation: 提供了一种用于验证在游戏设备处呈现的游戏的结果的方法。 该方法包括收集游戏信息的步骤,包括关于游戏者的每个输入的信息和所有生成的游戏数据。 收集的信息存储在与游戏相关的会话文件中。 在一个实施例中,会话文件包括捕获的数据字段。 收集的信息与这些数据字段相关联。 会话文件可以存储在与游戏设备相关联的存储设备中。 在玩游戏之后,所收集的信息可以用于重新创建或重放游戏,例如用于验证游戏的结果。 在一个实施例中,游戏装置包括通过诸如包括因特网的通信链路与远程游戏服务器通信的玩家计算机。

    Player tracking communication mechanisms in a gaming machine
    78.
    发明授权
    Player tracking communication mechanisms in a gaming machine 有权
    玩家跟踪游戏机中的通信机制

    公开(公告)号:US06908387B2

    公开(公告)日:2005-06-21

    申请号:US09921489

    申请日:2001-08-03

    CPC classification number: G07F17/3202 G07F17/0014 G07F17/32 G07F17/3239

    Abstract: A disclosed a player tracking unit provides a display, one or more illumination devices adjacent to the display and a logic device designed to control illumination of the illumination devices in a manner that visually conveys gaming information to an individual viewing the devices. A speaker may be also provided on the player tracking unit to aurally convey gaming information such as voice messages designed to inform or instruct the player in some manner. The player tracking unit may include a wireless interface device designed or configured to allow player tracking information to be automatically downloaded from a portable wireless device carried by the player or player status information to be communicated to a casino service representative carrying a portable wireless device.

    Abstract translation: 所公开的玩家跟踪单元提供显示器,与显示器相邻的一个或多个照明设备和设计成以视觉上将游戏信息传达给观看设备的个体的方式来控制照明设备的照明的逻辑设备。 扬声器也可以设置在播放器跟踪单元上以听觉地传达游戏信息,例如旨在以某种方式通知或指导玩家的语音消息。 播放器跟踪单元可以包括无线接口设备,其被设计或配置为允许播放器跟踪信息从播放器携带的便携式无线设备或播放器状态信息自动下载以传送到携带便携式无线设备的娱乐场服务代表。

    Name your prize game playing methodology

    公开(公告)号:US06857959B1

    公开(公告)日:2005-02-22

    申请号:US09515717

    申请日:2000-02-29

    Applicant: Binh T. Nguyen

    Inventor: Binh T. Nguyen

    CPC classification number: G07F17/3262 G07F17/32 G07F17/3248

    Abstract: A disclosed gaming machine has a memory storing a list of one or more prizes, a prize display for viewing prize information, and a prize selection mechanism that allows a user playing a game on the gaming machine to select one or more prizes specific to one or more outcomes of the game played on the gaming machine. One or more gaming machines may be connected in a “prize distribution network” to a “prize server.” The prize server may include an interface for providing prize information to the gaming machines connected in the prize distribution network and a memory storing the prize information as groups of prizes for separate display on the gaming machines. With the prize server and prize distribution network, the prizes available as an award on each gaming machine in the prize distribution network may be easily changed.

    Process for chlorosilane intermediates manufacture
    80.
    发明授权
    Process for chlorosilane intermediates manufacture 有权
    氯硅烷中间体制造工艺

    公开(公告)号:US06541651B1

    公开(公告)日:2003-04-01

    申请号:US10116885

    申请日:2002-04-04

    CPC classification number: C07F3/02 C07F7/122

    Abstract: Processes for the preparation of phenyl Grignard reagents in co-solvents of toluene and ether and, the preparation of phenylchlorosilane intermediates using co-solvents of toluene and ether essentially in a one step process. The phenylchlorosilanes in the processes of this invention are important intermediates for the preparation of various silicone materials.

    Abstract translation: 在甲苯和乙醚的共溶剂中制备苯基格氏试剂的方法,基本上在一步法中使用甲苯和乙醚的共溶剂制备苯基氯硅烷中间体。 本发明方法中的苯基氯硅烷是制备各种有机硅材料的重要中间体。

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