Abstract:
Systems and methods for controlling various aspects of ensemble experiences and system control for attention management are disclosed. In some embodiments, the disclosure contemplates a variety of improved methods and systems for control of an ensemble experience such as a sports game, a large scale event, or a video conference. One or more interface(s) are provided that may present multiple layers and/or channels of communication, e.g., multiple video and audio. Options may be provided for participants to adjust the overall audio volume and assign different weights to audio signals from group layer(s), content layer, and system layer.
Abstract:
The present invention contemplates a variety of methods and systems for providing an event experience by adjusting contents of an event based on emotional engagements of a specific participant of the event. In one embodiment, the computer-implemented method includes, identifying at least one behavior of the specific participant at a specific physical venue, when the specific participant is participating in an event on the network; determining emotional engagement of the specific participant based on the at least one behavior of the specific participant; and adjusting a content or a content flow of the event in substantial real-time based on the emotional engagement of the specific participant.
Abstract:
Resource-aware dynamic bandwidth control uses information about current network state and receiver performance to avoid, minimize and/or recover from the effects of network spikes and data processing spikes. Linear models may be used to estimate a time required to process data packets in a data processing queue, and are thus useful to determine whether a data processing spike is occurring. When a data processing spike occurs, an alarm may be sent from a client to a server notifying the server that the client must drop packets. In response, the server can encode and transmit an independent packet suitable for replacing the queued data packets which can then be dropped by the client and the independent packet present to the processor instead.
Abstract:
The present invention contemplates providing an experience platform within a CDN, as well as sentio or experience codecs, and experience agents for supporting the experience platform. The experience platform may be provided by a service provider to enable an experience provider to compose and direct a participant experience. The service provider monetizes the experience by charging the experience provider and/or the participants for services. Alternatively, the experience platform may be provided by the CDN, either as an integrated component of the CDN, or a supplemental complimentary aspect. The participant experience can involve one or more experience participants. The experience provider can create an experience with a variety of dimensions and features. As will be appreciated, the following description provides one paradigm for understanding the multi-dimensional experience available to the participants. There are many suitable ways of describing, characterizing and implementing the experience platform contemplated herein.
Abstract:
The present disclosure relates to the use of gestures and feedback to facilitate gathering experiences and/or applause events with natural, social ambience. For example, audio feedback responsive to participant action may swell and diminish in response to intensity and social aspects of participant participation. Each participant can have unique sounds or other feedback assigned to represent their actions to create a social ambience.
Abstract:
The present disclosure relates to the use of gestures and feedback to facilitate gathering experiences and/or applause events with natural, social ambiance. For example, audio feedback responsive to participant action may swell and diminish in response to intensity and social aspects of participant participation. Each participant can have unique sounds or other feedback assigned to represent their actions to create a social ambiance.
Abstract:
The present invention contemplates a variety of methods and systems for providing an interactive event experience with multi-dimensional layers embodied as a virtual playdate or family experience.
Abstract:
Resource-aware dynamic bandwidth control uses information about current network state and receiver performance to avoid, minimize and/or recover from the effects of network spikes and data processing spikes. Linear models may be used to estimate a time required to process data packets in a data processing queue, and are thus useful to determine whether a data processing spike is occurring. When a data processing spike occurs, an alarm may be sent from a client to a server notifying the server that the client must drop packets. In response, the server can encode and transmit an independent packet suitable for replacing the queued data packets which can then be dropped by the client and the independent packet present to the processor instead.
Abstract:
Described are the architecture of such a system, algorithms for time synchronization during a multiway conferencing session, methods to fight with network imperfections such as jitter to improve synchronization, methods of introducing buffering delays to create handicaps for players with faster connections, methods which help players with synchronization (such as a synchronized metronome during a music conferencing session), methods for synchronized recording and live delivery of synchronized data to the audience watching the distributed interaction live over the Internet.