Abstract:
A user is enabled to interact with a virtual world environment using an instant messenger application by enabling a user to enter the virtual world environment using the instant messenger application that includes an instant messaging (IM) user interface, generating and managing an avatar to represent the user in the virtual world environment, monitoring a sub-portion of the virtual world environment corresponding to a current location of the user in the virtual world environment, determining descriptions of activities taking place in the sub-portion of the virtual world environment based on the monitoring, and providing the user with the determined descriptions of activities taking place in the sub-portion of the virtual world environment via the IM user interface.
Abstract:
In order to increase the efficacy of a mood-based playlisting system, a mood sensor such as a camera may be used to provide mood information to the mood model. When the mood sensor includes a camera, a camera may be used to capture an image of the user. The image is analyzed to determine a mood for the user so that content may be selected responsive to the mood of the user.
Abstract:
Techniques are provided for predicting a destination for a ground-based vehicle. Travel patterns are accessed and a series of locations of a ground-based vehicle are received. At least some of the received locations are related to at least one accessed travel pattern, and a destination of the ground-based vehicle is predicted based on relating the received locations with the travel patterns. An existence of an event may be predicted using the predicted destinations of a ground-based vehicle.
Abstract:
A mood state may be modeled using mood information for a content selection (e.g., a digitally-encoded song) and/or by using mood information determined by how a user is interacting with a media player. For example, a playlist engine on a host may determine that a particular song is associated with an uplifting mood, thus determining that a user who has selected that particular song currently is in an uplifting mood, and correspondingly may select additional songs and advertisements consistent with, or responsive to, the uplifting mood. Mood information also may be used to present a mood state of users (e.g., co-users) in a network for display in a graphical user interface (GUI). For example, a user's screen name appearing in an America Online (AOL) Instant Messenger's Buddy List may indicate a determined user's mood, such as “happy”, “sad”, “silly”, or “angry.”
Abstract:
An initialization vector (IV) is employed to decrypt a block of a stream that has been encrypted with Cypher Block Chaining (CBC) encryption, without requiring decryption of previous blocks within the stream. For example, a listener who accesses a distribution point to retrieve encrypted content authenticates himself to an application server that regulates access to encrypted content on the distribution point, and responsively receives a key. The listener then requests access to a reference point within the encrypted content stream somewhere after its beginning (e.g., using preview clips). The distribution point relates the reference point to a corresponding block of the encrypted stream, and identifies an IV previously used for encryption of that block. The distribution point provides the associated encrypted block of content and the IV to the listener to enable mid-stream rendering of the encrypted content, without requiring the listener to decrypt previous blocks within the encrypted stream.
Abstract:
A switch having a first communications interface to receive a stream of data units, a buffer to store the payload portion of the data unit, a replicator to duplicate at least the payload portion of the data unit, and a second communications interface to enable access to the stream of data units by two or more terminals.
Abstract:
The invention provides a method and system for distributing personalized content to potentially large numbers of recipients. A pool is selected, from among all content available for distribution, of those content elements that will be made available for simultaneous distribution, and personalized content is selected for distribution from that pool. The content of the pool can change with new selections over time. For each individual recipient, content elements in the pool are examined to determine if they are predicted to be of sufficient interest to that recipient for distribution, and if so, those content elements are distributed. If not, successive content elements in the pool are examined, relaxing the standard for sufficient interest, until at least one content element is found and distributed to the individual recipient.
Abstract:
The invention provides a method and system for distributing personalized content to potentially large numbers of recipients. A pool is selected, from among all content available for distribution, of those content elements that will be made available for simultaneous distribution, and personalized content is selected for distribution from that pool. The content of the pool can change with new selections over time. For each individual recipient, content elements in the pool are examined to determine if they are predicted to be of sufficient interest to that recipient for distribution, and if so, those content elements are distributed. If not, successive content elements in the pool are examined, relaxing the standard for sufficient interest, until at least one content element is found and distributed to the individual recipient.
Abstract:
The invention provides a method and system for distributing personalized content to potentially large numbers of recipients. A pool is selected, from among all content available for distribution, of those content elements that will be made available for simultaneous distribution, and personalized content is selected for distribution from that pool. The content of the pool can change with new selections over time. For each individual recipient, content elements in the pool are examined to determine if they are predicted to be of sufficient interest to that recipient for distribution, and if so, those content elements are distributed. If not, successive content elements in the pool are examined, relaxing the standard for sufficient interest, until at least one content element is found and distributed to the individual recipient.
Abstract:
A switch having a first communications interface to receive a stream of data units, a buffer to store the payload portion of the data unit, a replicator to duplicate at least the payload portion of the data unit, and a second communications interface to enable access to the stream of data units by two or more terminals.