摘要:
A high-speed ring topology. In one embodiment, two base chip types are required: a “drawing” chip, LoopDraw, and an “interface” chip, LoopInterface. Each of these chips have a set of pins that supports an identical high speed point to point unidirectional input and output ring interconnect interface: the LoopLink. The LoopDraw chip uses additional pins to connect to several standard memories that form a high bandwidth local memory sub-system. The LoopInterface chip uses additional pins to support a high speed host computer host interface, at least one video output interface, and possibly also additional non-local interconnects to other LoopInterface chip(s).
摘要:
In a class of embodiments, the invention is an open computing system (e.g., a PC) in which a protected, closed subsystem is embedded. The closed subsystem typically includes multiple parts that ensure that content protection keys and protected content are never revealed outside the closed subsystem. Content (e.g., high-definition digital video) that enters the closed subsystem (and is typically decrypted and re-encrypted within the closed subsystem) is afforded a similar level of protection within the open system as can be obtained in standalone closed systems. Other aspects of the invention are methods for protecting content within an open computing system, a closed system (or disk drive thereof) configured to be embedded in an open computing system, and circuitry configured to be embedded in an open computing system for combining the output of a closed subsystem with other output (e.g., graphics and/or audio output) of the open computing system.
摘要:
A high-speed ring topology. In one embodiment, two base chip types are required: a “drawing” chip, LoopDraw, and an “interface” chip, LoopInterface. Each of these chips have a set of pins that supports an identical high speed point to point unidirectional input and output ring interconnect interface: the LoopLink. The LoopDraw chip uses additional pins to connect to several standard memories that form a high bandwidth local memory sub-system. The LoopInterface chip uses additional pins to support a high speed host computer host interface, at least one video output interface, and possibly also additional non-local interconnects to other LoopInterface chip(s).
摘要:
A system and a method for improving magnified texture-mapped pixel performance in a single-pixel pipeline. A plurality of textured pixel addresses corresponding to a plurality of pixels may be generated. A FIFO or other memory unit may be used to linearly order the plurality of textured pixel addresses. Two consecutive textured pixel addresses out of the plurality of textured pixel addresses may be examined if they map to a common set of texels in texture space. The two consecutive textured pixel addresses may be merged together and propagated down the pipeline if they map to the common set of texels. However, only a first of the two consecutive textured pixel addresses may be propagated down the pipeline if the two consecutive textured pixel addresses do not map to a common set of texels. Texel data may be generated in response to receiving either the combined texel structure or the first of the two textured pixel addresses. The texel data may be filtered using one or more texture filters in order to generate texture values. The next two textured pixel addresses that may be examined by the merge unit include the subsequent two consecutive textured pixel addresses, or a second of the two consecutive textured pixel addresses and a subsequent consecutive textured pixel address.
摘要:
A rendering unit positions a supertile so that it intersects a primitive. The rendering unit repeatedly walks over bins of the supertile, applying a layer of texture to the bins of the supertile in each iteration of said repeated walking. The rendering unit advances to the next texture layer after having applied the current texture layer to each candidate bin of the supertile. The results of each texture layer application to the bins may be stored in a texture accumulation buffer. The size of the supertile corresponds to the size of the texture accumulation buffer. After applying a last layer of texture to the bins of the supertile, the supertile may be advanced to a new position. The rendering unit traverses the primitive with the supertile so that the union of areas visited by the supertile covers the primitive.
摘要:
A system and method for assigning operations to multiple pipelines in a graphics system is disclosed. The graphics system may include an arbitration unit coupled to a plurality of calculation pipelines. The arbitration unit is operable to provide graphics operations to selected ones of the calculation pipelines. Each of the calculation pipelines is operable to perform a graphics operation. Each of the calculation pipelines may include digital logic and/or a processing element for performing the graphics operations. An operation may be assigned to a pipeline if the pipeline is performing a low latency operation. A low latency operation may comprise an operation that is performed by one of the calculation pipelines in less time than a pre-determined number of clock cycles.
摘要:
A system and method are disclosed for utilizing a Z slope test to select polygons that may be candidates for multiple storage methods. The method may calculate the absolute Z slope from vertex data and compare the calculated value with a specified threshold value. In some embodiments, for polygons that have an absolute Z slope less than the threshold value, parameter values may be rendered for only one sample position of multiple neighboring sample positions. The parameter values rendered for the one sample position may then be stored in multiple memory locations that correspond to the multiple neighboring sample positions. In some embodiments, storing parameter values in multiple memory locations may be achieved in a single write transaction. In some embodiments, utilization of the Z slope test method may be subject to user input and in other embodiments may be a dynamic decision controlled by the graphics system.
摘要:
A graphics system may include a frame buffer, a processing device coupled to output data, a multipurpose memory device that includes a plurality of storage locations and is coupled to store data output from the processing device, and a multipurpose memory controller coupled to the multipurpose memory device. The multipurpose memory controller may be configured to allocate a first plurality of the storage locations to a first image buffer configured to store image data, a second plurality of the storage locations to a first texture buffer configured to store texture data, and a third plurality of the storage locations to a first accumulation buffer configured to store accumulation buffer data. The multipurpose memory device may be configured to include a first image buffer, a first texture buffer, and a first accumulation buffer at the same time.
摘要:
A graphics system and method for storing pixel values into or reading pixel values from a sample buffer, wherein the sample buffer is configured to store a plurality of samples for each of a plurality of pixels. The graphics system comprises a sample buffer, a programmable register, and a graphics processor. The programmable register stores a value indicating a method for pixel to sample conversion, and is preferably software programmable (e.g., user programmable). The graphics processor accesses the memory to determine a method for pixel to sample conversion and stores the pixel values in the sample buffer according to the determined method. A first method for pixel to sample conversion may specify a pixel write to all of the pixel's supporting samples. A second method for pixel to sample conversion may specify a pixel write to a selected one of the pixel's supporting samples.
摘要:
A system and method capable of super-sampling and performing super-sample convolution are disclosed. In one embodiment, the system may comprise a graphics processor, a frame buffer, a sample cache, and a sample-to-pixel calculation unit. The graphics processor may be configured to generate a plurality of samples. The frame buffer, which is coupled to the graphics processor, may be configured to store the samples in a sample buffer. The samples may be positioned according to a regular grid, a perturbed regular grid, or a stochastic grid. The sample-to-pixel calculation unit is programmable to select a variable number of stored samples from the frame buffer, copy the selected samples to a sample cache, and filter a set of the selected samples into an output pixel. The sample-to-pixel calculation unit retains those samples in the sample cache that will be reused in a subsequent pixel calculation and replaces those samples no longer required with new samples for another filter calculation.