Windowed simulation in fluid flows
    1.
    发明授权
    Windowed simulation in fluid flows 有权
    流体流中的窗口模拟

    公开(公告)号:US09367956B2

    公开(公告)日:2016-06-14

    申请号:US13843595

    申请日:2013-03-15

    摘要: A simulation application simulates a fluid flow. The simulation application divides a fluid into coarse volumetric elements (voxels) at a first resolution, and simulates the fluid flow at the first resolution. The simulation application defines a three-dimensional window that includes a portion of the coarse voxels. The simulation application divides each coarse voxel in the portion of the coarse voxels that lie within the three-dimensional window into a plurality of fine voxels at a second resolution. The simulation application simulates the fluid flow associated with each fine voxel in the plurality of fine voxels at the second resolution based at least in part on the simulation at the coarse resolution.

    摘要翻译: 模拟应用模拟流体流动。 模拟应用以第一分辨率将流体分成粗体积元素(体素),并以第一分辨率模拟流体流动。 模拟应用程序定义了包含粗体素的一部分的三维窗口。 模拟应用将位于三维窗口内的粗体素的部分中的每个粗体素以第二分辨率划分成多个精细体素。 模拟应用至少部分地基于粗分辨率下的模拟来模拟在第二分辨率下在多个精细体素中与每个细体素相关联的流体流动。

    ADVECTION OF UV TEXTURE MAPS IN FLUID FLOWS
    2.
    发明申请
    ADVECTION OF UV TEXTURE MAPS IN FLUID FLOWS 有权
    紫外线纹理流体流动的检测

    公开(公告)号:US20140002453A1

    公开(公告)日:2014-01-02

    申请号:US13843946

    申请日:2013-03-15

    IPC分类号: G06T17/00

    摘要: A simulation application models a surface of a fluid in motion. The simulation application selects a mesh point from a plurality of mesh points that is associated with the surface of the fluid. The simulation application retrieves a first texture element from a set of uv texture maps, and attaches a first displacement value to the mesh point based on the first texture element. The simulation application advects the first displacement value over a first duration represented by a first quantity of image frames such that the first displacement value remains attached to the mesh point as the plurality of mesh points moves in response to a motion of the fluid.

    摘要翻译: 模拟应用模拟运动中的流体表面。 模拟应用从与流体表面相关联的多个网格点中选择网格点。 仿真应用程序从一组uv纹理映射中检索第一纹理元素,并且基于第一纹理元素将第一位移值附加到网格点。 模拟应用在由第一数量的图像帧表示的第一持续时间内平滑第一位移值,使得当多个网格点响应于流体的运动而移动时,第一位移值保持附着于网格点。

    Advection of UV texture maps in fluid flows
    6.
    发明授权
    Advection of UV texture maps in fluid flows 有权
    流体流中UV纹理贴图的对流

    公开(公告)号:US09177419B2

    公开(公告)日:2015-11-03

    申请号:US13843946

    申请日:2013-03-15

    摘要: A simulation application models a surface of a fluid in motion. The simulation application selects a mesh point from a plurality of mesh points that is associated with the surface of the fluid. The simulation application retrieves a first texture element from a set of uv texture maps, and attaches a first displacement value to the mesh point based on the first texture element. The simulation application advects the first displacement value over a first duration represented by a first quantity of image frames such that the first displacement value remains attached to the mesh point as the plurality of mesh points moves in response to a motion of the fluid.

    摘要翻译: 模拟应用模拟运动中的流体表面。 模拟应用从与流体表面相关联的多个网格点中选择网格点。 仿真应用程序从一组uv纹理映射中检索第一纹理元素,并且基于第一纹理元素将第一位移值附加到网格点。 模拟应用在由第一数量的图像帧表示的第一持续时间内平滑第一位移值,使得当多个网格点响应于流体的运动而移动时,第一位移值保持附接到网格点。