摘要:
A video game apparatus as a three-dimensional image generating apparatus includes a CPU. The CPU works together with a GPU to generate and display a game image. More specifically, some objects are arranged in a virtual three-dimensional space. The virtual three-dimensional space is converted into a viewpoint coordinate and then projected and converted. After the projection conversion, determination points are set corresponding to a specific object, and the degree of hiding of the specific object is calculated on basis of a Z value of the specific object and Z values of the determination points. According to the degree of hiding, the movement of a viewpoint is controlled or the brightness of the light source is changed.
摘要:
Operation data acquisition means acquires operation data at least including motion data, which is data representing a motion of a predetermined input device, from the input device. Amount-of-change calculation means calculates an amount of change of the input device in a predetermined period of time, based on the motion data. Position orientation calculation means calculates a position and an orientation of a player object in a virtual game space. Degree-of-contact calculation means calculates a degree of contact, which represents a degree of the player object and a field object contacting each other in the virtual game space. Orientation change means changes the orientation of the player object, based on the amount of change and the degree of contact.
摘要:
A game apparatus performs game processing on the basis of operation data output from a first input device including a first acceleration sensor and an angular velocity sensor and a second input device including a second acceleration sensor. The game apparatus calculates an orientation of an object within a game space on the basis of a first acceleration and a second acceleration, and causes the object to make a predetermined motion on the basis of the angular velocity data.
摘要:
A game apparatus performs game processing on the basis of operation data output from a first input device including a first acceleration sensor and an angular velocity sensor and a second input device including a second acceleration sensor. The game apparatus calculates an orientation of an object within a game space on the basis of a first acceleration and a second acceleration, and causes the object to make a predetermined motion on the basis of the angular velocity data.
摘要:
A game apparatus comprises an operation data acquiring means for acquiring operation data from a first input device including at least a first acceleration sensor and an angular velocity sensor and a second input device including at least a second acceleration sensor, and a game processing means for performing game processing on the basis of first acceleration data output from the first acceleration sensor, second acceleration data output from the second acceleration sensor, and angular velocity data from the angular velocity sensor, in the operation data.
摘要:
A video game apparatus used as a three-dimensional imaging apparatus includes a CPU. The CPU works together with a GPU to generate and display a game image. More specifically, some objects are arranged in a virtual three-dimensional space. The virtual three-dimensional space is converted into a viewpoint coordinate and then projected and converted. After the projection conversion, determination points are set corresponding to a specific object, and the degree to which the specific object is hidden is calculated on the basis of a Z value of the specific object and the Z values of the determination points. At least one aspect of the display may be changed according to the degree to which the specific object is hidden.
摘要:
A game apparatus comprises an operation data acquiring means for acquiring operation data from a first input device including at least a first acceleration sensor and an angular velocity sensor and a second input device including at least a second acceleration sensor, and a game processing means for performing game processing on the basis of first acceleration data output from the first acceleration sensor, second acceleration data output from the second acceleration sensor, and angular velocity data from the angular velocity sensor, in the operation data.
摘要:
A game controller includes an image-capturing section, and outputs, as control data, a captured image itself or a result of performing a predetermined operation on the captured image. Using the control data obtained from the game controller, distance data regarding the distance between the game controller and the imaging target is calculated. A predetermined game process is performed on a virtual game world based on the calculated distance data. Then, the virtual game world after the game process is displayed as an image on a display device.
摘要:
Between two apexes of a shape model associated with each other, a virtual spring for applying, to the two apexes, a virtual force which is directed in each of coordinate axis directions in a rectangular coordinate system and which is changed in magnitude in accordance with a distance between the two apexes in the coordinate axis direction is set. When positional relationship between the apexes of the shape model is changed from that of a reference state, the game apparatus calculates a difference between the post-change distance between the two apexes and the distance therebetween in the reference state for each of coordinate components. Then, the game apparatus calculates a magnitude of a virtual force generated by each of virtual springs based on the difference; and calculates a virtual force received by each apex for each coordinate component by adding parallel forces among the virtual forces applied to each apex.
摘要:
An information processing device of the present invention includes a housing, a plurality of control buttons provided on a surface of the housing, button data generation means for, when one of the control buttons is operated, generating the control button data according to a kind of the control button, and a motion sensor for generating the motion data according to movement of housing. The motion data is stored in the memory as necessary. The magnitude of housing movement at a point in time when the control button is operated is calculated, by using motion data already stored in the memory upon obtaining the control button data generated at the point in time and/or motion data stored in the memory after obtaining the control button data. A process determined according to the kind of the control button data is performed based on the magnitude.