Storage medium, game apparatus, game system and game controlling method
    2.
    发明授权
    Storage medium, game apparatus, game system and game controlling method 有权
    存储介质,游戏机,游戏系统和游戏控制方法

    公开(公告)号:US09526987B2

    公开(公告)日:2016-12-27

    申请号:US13253340

    申请日:2011-10-05

    摘要: An example game apparatus includes a CPU, and the CPU reproduces a BGM according to BGM data. When a ball object and an item object are shot at a predetermined timing, and a player object catches or receives the ball object at a point of impact, a part of melody of a main theme of the BGM is output. In a case that each player object catches or receives a ball object of the same color as that assigned to the own player object, a correct melody is output, but in a case that it catches or receives a ball object of a different color, a melody being different in pitch is output. Alternatively, in a case that the ball object cannot be caught or received, no melody is output.

    摘要翻译: 一种示例游戏装置包括CPU,并且CPU根据BGM数据再现BGM。 当在预定时间拍摄球物体和物体物体时,并且玩家对象在碰撞点捕获或接收球物体时,输出BGM主要主题的旋律的一部分。 在每个玩家对象捕获或接收与分配给自己的玩家对象的颜色相同的球对象的情况下,输出正确的旋律,但是在捕获或接收不同颜色的球对象的情况下, 输出音调不同的旋律。 或者,在不能捕捉或接收球物体的情况下,不输出旋律。

    Program, information storage medium, and image generation system
    3.
    发明授权
    Program, information storage medium, and image generation system 有权
    程序,信息存储介质和图像生成系统

    公开(公告)号:US09044669B2

    公开(公告)日:2015-06-02

    申请号:US11797337

    申请日:2007-05-02

    摘要: An image generation system performs a game process of causing a game character to make a predetermined movement for a given object based on an operation input from an operation section including an acceleration sensor and causing the given object to move in an object space. The image generation system includes: an operation input detection section which detects whether or not a plurality of operation inputs including a first operation input and a second operation input for causing the game character to make a predetermined movement have been performed based on an output value from the acceleration sensor; a character movement control section which controls the game character to make a predetermined movement based on the first operation input; and an object movement control section which controls a movement state of the given object based on at least one of the first operation input and the second operation input.

    摘要翻译: 图像生成系统基于从包括加速度传感器的操作部分输入的操作使得游戏角色对给定对象进行预定的移动,并使给定对象在对象空间中移动,进行游戏处理。 该图像生成系统包括:操作输入检测部,其根据来自所述图像生成系统的输出值,检测是否执行包括第一操作输入的多个操作输入和用于使游戏角色进行预定移动的第二操作输入 加速度传感器; 字符移动控制部,其基于所述第一操作输入来控制所述游戏角色进行预定的移动; 以及物体移动控制部分,其基于第一操作输入和第二操作输入中的至少一个来控​​制给定对象的移动状态。

    GAME DEVICE UTILIZING STEREOSCOPIC DISPLAY, METHOD OF PROVIDING GAME, RECORDING MEDIUM STORING GAME PROGRAM, AND GAME SYSTEM
    4.
    发明申请
    GAME DEVICE UTILIZING STEREOSCOPIC DISPLAY, METHOD OF PROVIDING GAME, RECORDING MEDIUM STORING GAME PROGRAM, AND GAME SYSTEM 审中-公开
    使用立体声显示的游戏装置,提供游戏的方法,记录媒体存储游戏程序和游戏系统

    公开(公告)号:US20120135803A1

    公开(公告)日:2012-05-31

    申请号:US13267233

    申请日:2011-10-06

    IPC分类号: A63F13/00

    摘要: An exemplary embodiment provides game device that stereoscopically displays a game image by utilizing parallax. The game device includes a display portion capable of providing stereoscopic display, an image pick-up portion, an object setting unit for setting a position of display of an object with respect to the display portion and arranging the object at a corresponding position in a virtual space, a display control unit for setting parallax based on the position of display of the object in a direction of depth of the display portion for causing the display portion to stereoscopically display the object, an indicated position calculation unit for calculating a relative position of an indicator with respect to the image pick-up portion based on an image of the indicator, and a game processing unit for performing game processing based on relation between the position of display of the object and the calculated relative position.

    摘要翻译: 示例性实施例提供了通过利用视差立体地显示游戏图像的游戏装置。 游戏装置包括能够提供立体显示的显示部分,图像拾取部分,对象设置单元,用于设置相对于显示部分的对象的显示位置,并将对象布置在虚拟的对应位置 空间;显示控制单元,用于基于所述显示部分的深度方向,基于所述对象的显示位置来设置视差,以使所述显示部分立体地显示所述对象;指示位置计算单元,用于计算所述对象的相对位置; 基于指示符的图像相对于图像拾取部分的指示器;以及游戏处理单元,用于基于对象的显示位置和所计算的相对位置之间的关系来执行游戏处理。

    STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM AND GAME CONTROLLING METHOD
    5.
    发明申请
    STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM AND GAME CONTROLLING METHOD 有权
    存储媒体,游戏装置,游戏系统和游戏控制方法

    公开(公告)号:US20120083340A1

    公开(公告)日:2012-04-05

    申请号:US13253340

    申请日:2011-10-05

    IPC分类号: A63F13/06 A63F9/24

    摘要: An example game apparatus includes a CPU, and the CPU reproduces a BGM according to BGM data. When a ball object and an item object are shot at a predetermined timing, and a player object catches or receives the ball object at a point of impact, a part of melody of a main theme of the BGM is output. In a case that each player object catches or receives a ball object of the same color as that assigned to the own player object, a correct melody is output, but in a case that it catches or receives a ball object of a different color, a melody being different in pitch is output. Alternatively, in a case that the ball object cannot be caught or received, no melody is output.

    摘要翻译: 一种示例游戏装置包括CPU,并且CPU根据BGM数据再现BGM。 当在预定时间拍摄球物体和物体物体时,并且玩家对象在碰撞点捕获或接收球物体时,输出BGM主要主题的旋律的一部分。 在每个玩家对象捕获或接收与分配给自己的玩家对象的颜色相同的球对象的情况下,输出正确的旋律,但是在捕获或接收不同颜色的球对象的情况下, 输出音调不同的旋律。 或者,在不能捕捉或接收球物体的情况下,不输出旋律。

    Game system and storage medium storing game program
    6.
    发明申请
    Game system and storage medium storing game program 有权
    游戏系统和存储媒体存储游戏程序

    公开(公告)号:US20080119269A1

    公开(公告)日:2008-05-22

    申请号:US11984443

    申请日:2007-11-16

    IPC分类号: A63F13/00

    摘要: A housing of a game controller is capable of being held with one hand of a player. A direction instruction section is provided in the housing for performing a direction instruction input. Movement detection means is means for detecting movement of the housing. Movement direction control means of a game apparatus is means for determining a movement direction of an object, which appears in a virtual game world, in accordance with an operation of the direction instruction section. Posture control means is means for determining a posture of the object in the virtual game world in accordance with detection by the movement detection means.

    摘要翻译: 游戏控制器的外壳能够用玩家的一只手握住。 方向指示部分设置在壳体中,用于执行方向指令输入。 移动检测装置是用于检测壳体的移动的装置。 游戏装置的移动方向控制装置是根据方向指令部分的操作来确定出现在虚拟游戏世界中的对象的移动方向的装置。 姿势控制装置是用于根据移动检测装置的检测来确定虚拟游戏世界中的对象的姿势的装置。

    GAME APPARATUS, STORAGE MEDIUM, GAME CONTROLLING METHOD AND GAME SYSTEM
    9.
    发明申请
    GAME APPARATUS, STORAGE MEDIUM, GAME CONTROLLING METHOD AND GAME SYSTEM 有权
    游戏装置,存储媒体,游戏控制方法和游戏系统

    公开(公告)号:US20120309533A1

    公开(公告)日:2012-12-06

    申请号:US13304826

    申请日:2011-11-28

    IPC分类号: A63F13/06

    摘要: An example of a game apparatus includes a CPU, and the CPU displays a title screen on a monitor when starting a virtual game. When a predetermined operation is performed here, a main part is started, and a first game selected on a top menu is started. Here, prior to a start of the first game, a stable state of a controller with a gyro unit is confirmed. The processing for confirmation is also executed in a case that the title screen is being displayed as well. After the confirmation, when a state that the controller is left continues for a predetermined time or more, a second game different from the first game is started.

    摘要翻译: 游戏装置的一个例子包括CPU,CPU在开始虚拟游戏时在监视器上显示标题画面。 当在此执行预定操作时,开始主要部分,并且开始在顶级菜单上选择的第一游戏。 这里,在开始第一游戏之前,确认具有陀螺仪单元的控制器的稳定状态。 在还显示标题画面的情况下也执行用于确认的处理。 在确认之后,当控制器剩余的状态持续预定时间或更长时间时,开始与第一游戏不同的第二游戏。

    Game apparatus and storage medium having game program stored thereon
    10.
    发明授权
    Game apparatus and storage medium having game program stored thereon 有权
    具有存储有游戏程序的游戏装置和存储介质

    公开(公告)号:US08308566B2

    公开(公告)日:2012-11-13

    申请号:US12370170

    申请日:2009-02-12

    摘要: A game apparatus capable of performing a game process in accordance with a motion applied to an input device. The game apparatus includes motion direction identifying means, moving direction setting means, correction means, and movement control means. The motion direction identifying means identifies a motion direction of the input device. The moving direction setting means sets a moving direction of a player object in a virtual game world in accordance with the motion direction of the input device. The correction means corrects the moving direction set by the moving direction setting means in accordance with a positional relation between the player object and a target object, which is other than the player object, in the virtual game world. The movement control means causes the player object to move in the virtual game world in accordance with the set moving direction.

    摘要翻译: 能够根据应用于输入装置的动作进行游戏处理的游戏装置。 游戏装置包括运动方向识别装置,移动方向设定装置,校正装置和移动控制装置。 运动方向识别装置识别输入装置的运动方向。 移动方向设置装置根据输入设备的运动方向设置虚拟游戏世界中的选手对象的移动方向。 校正装置根据游戏者对象与虚拟游戏世界中除玩家对象之外的目标对象之间的位置关系来校正由移动方向设置装置设置的移动方向。 移动控制装置根据设定的移动方向使玩家对象在虚拟游戏世界中移动。