摘要:
A movement vector of an object which appears in a virtual game world is determined in accordance with an operation of a direction instruction section which is provided in a housing. The movement vector is corrected in accordance with a change in an orientation of the housing from a reference orientation or acceleration generated in the housing. Then, movement of the object in the virtual game world is controlled based on the corrected movement vector.
摘要:
A housing of a game controller is capable of being held with one hand of a player. A direction instruction section is provided in the housing for performing a direction instruction input. Movement detection means is means for detecting movement of the housing. Movement direction control means of a game apparatus is means for determining a movement direction of an object, which appears in a virtual game world, in accordance with an operation of the direction instruction section. Posture control means is means for determining a posture of the object in the virtual game world in accordance with detection by the movement detection means.
摘要:
A housing of a game controller is capable of being held with one hand of a player. A direction instruction section is provided in the housing for performing a direction instruction input. Movement detection means is means for detecting movement of the housing. Movement direction control means of a game apparatus is means for determining a movement direction of an object, which appears in a virtual game world, in accordance with an operation of the direction instruction section. Posture control means is means for determining a posture of the object in the virtual game world in accordance with detection by the movement detection means.
摘要:
A movement vector of an object which appears in a virtual game world is determined in accordance with an operation of a direction instruction section which is provided in a housing. The movement vector is corrected in accordance with a change in an orientation of the housing from a reference orientation or acceleration generated in the housing. Then, movement of the object in the virtual game world is controlled based on the corrected movement vector.
摘要:
Each time a player hits either one of right and left strike surfaces of a conga controller, it is determined whether: the right strike surface has been hit continuously; the left strike surface has been hit continuously; or the right strike surface and the left strike surface have been hit alternately. When the right strike surface has been hit continuously, a character in a game world is caused to move rightward. When the left strike surface has been hit continuously, the character is caused to move leftward. When the right strike surface and the left strike surface have been hit alternately, the character is caused to accelerate. Based on the above, a game program and a game apparatus, which are capable of giving various action instructions to the character of the virtual game world by using continuous inputs by a plurality of switches, can be provided.
摘要:
A forward direction line is set on a course, in a virtual game world, on which a player object is allowed to move. An advancing direction at a current position of the player object is determined based on the forward direction line. The advancing direction is determined as a direction in which the player object advances so as to control a movement of a player character in accordance with an acceleration instruction, and a leftward-rightward movement instruction from a player. Consequently, it is possible to assist the player in controlling a direction in which an object operated by the player moves.
摘要:
A forward direction line is set on a course, in a virtual game world, on which a player object is allowed to move. An advancing direction at a current position of the player object is determined based on the forward direction line. The advancing direction is determined as a direction in which the player object advances so as to control a movement of a player character in accordance with an acceleration instruction, and a leftward-rightward movement instruction from a player. Consequently, it is possible to assist the player in controlling a direction in which an object operated by the player moves.
摘要:
Sound generated by handclaps of a player is converted into an electric signal by a microphone, and the electric signal is inputted to a game apparatus. When a jump instruction is inputted, a player character jumps. However, the character jumps in accordance with the handclaps of the player only when the character is positioned on a jump ramp set in a virtual game world. In a case where ambient noise is inputted through the microphone when the character is not positioned on the jump ramp, the player character does not jump, but performs a provocative action. The provocative action does not exert any influence on a movement of the player character. Thus, in an action game for causing the player character to perform a predetermined action in accordance with a sound input, it becomes possible to prevent the player character from performing an action which is not intended by the player, even if the sound input is mistakenly detected.
摘要:
There is provided a roller screw in which a twisted amount of an unloaded return path is reduced.The roller screw has a screw shaft 1 having a spiral roller-rolling surface 1a on an outer peripheral surface thereof; a nut 2 having a spiral loaded roller-rolling surface 2a on an inner peripheral surface thereof, the spiral loaded roller-rolling surface being opposed to the roller-rolling surface 1a of the screw shaft 1; a circulation member 7 arranged in the nut 2 and formed to have an unloaded return path 8 connecting one end and the other end of the loaded roller-rolling surface 2a, whose turn number is less than one, of the nut 2; and a plurality of rollers 4 arranged in a one-turn roller circulation path composed by a loaded roller-rolling path 6 and the unloaded return path 8. The circulation member 7 guides the rollers which have moved and arrived at the one end of the loaded roller-rolling path 6 having less than one turn, to the unloaded return path 8, and then returns the rollers to the other end of the loaded roller-rolling path 6 having less than one turn. The number of turns of the loaded roller-rolling path 6 is set to be less than one turn, whereby the rollers 4 which have arrived at one end of the loaded roller-rolling path 6 can be transferred to the other end of the loaded roller-rolling path 6 without changing their attitudes.
摘要:
An example of a game apparatus includes a CPU. The CPU activates two outward cameras to allow a user to image, for example, a flower. The CPU filters data for search included in a database. The CPU obtains color information, shape information and a size of the imaged flower. A shape category is obtained, and with the shape category, data for search included in a database for search is further filtered. Then, by comparing the color information, the shape information, and the size of the imaged flower with the data for search to be used, a score of a degree of approximation of the color information and scores of the degree of matching of the shape information and size, etc. are obtained. Then, images of flowers as candidates are presented in the descending order of the score (similarity level).