Game system and storage medium storing game program
    3.
    发明申请
    Game system and storage medium storing game program 有权
    游戏系统和存储媒体存储游戏程序

    公开(公告)号:US20080119269A1

    公开(公告)日:2008-05-22

    申请号:US11984443

    申请日:2007-11-16

    IPC分类号: A63F13/00

    摘要: A housing of a game controller is capable of being held with one hand of a player. A direction instruction section is provided in the housing for performing a direction instruction input. Movement detection means is means for detecting movement of the housing. Movement direction control means of a game apparatus is means for determining a movement direction of an object, which appears in a virtual game world, in accordance with an operation of the direction instruction section. Posture control means is means for determining a posture of the object in the virtual game world in accordance with detection by the movement detection means.

    摘要翻译: 游戏控制器的外壳能够用玩家的一只手握住。 方向指示部分设置在壳体中,用于执行方向指令输入。 移动检测装置是用于检测壳体的移动的装置。 游戏装置的移动方向控制装置是根据方向指令部分的操作来确定出现在虚拟游戏世界中的对象的移动方向的装置。 姿势控制装置是用于根据移动检测装置的检测来确定虚拟游戏世界中的对象的姿势的装置。

    Game program and game apparatus
    5.
    发明申请
    Game program and game apparatus 审中-公开
    游戏程序和游戏机

    公开(公告)号:US20070265042A1

    公开(公告)日:2007-11-15

    申请号:US11797565

    申请日:2007-05-04

    IPC分类号: A63F13/00

    摘要: Each time a player hits either one of right and left strike surfaces of a conga controller, it is determined whether: the right strike surface has been hit continuously; the left strike surface has been hit continuously; or the right strike surface and the left strike surface have been hit alternately. When the right strike surface has been hit continuously, a character in a game world is caused to move rightward. When the left strike surface has been hit continuously, the character is caused to move leftward. When the right strike surface and the left strike surface have been hit alternately, the character is caused to accelerate. Based on the above, a game program and a game apparatus, which are capable of giving various action instructions to the character of the virtual game world by using continuous inputs by a plurality of switches, can be provided.

    摘要翻译: 每当一个玩家击中一个康卡控制器的右侧和左侧的撞击表面中的任意一个时,确定是否已经连续击中了右侧的打击表面; 左侧的打击面已经连续撞击; 或者右侧撞击表面和左侧撞击表面交替地被击中。 当正确的打击面不断被击中时,游戏世界中的一个角色被向右移动。 当左侧打击面被连续击中时,该角色向左移动。 当右侧的碰撞面和左侧的撞击面被交替击中时,会引起人物的加速。 基于上述,可以提供能够通过使用多个开关的连续输入向虚拟游戏世界的角色提供各种动作指令的游戏程序和游戏装置。

    Game program and game apparatus
    8.
    发明申请
    Game program and game apparatus 审中-公开
    游戏程序和游戏机

    公开(公告)号:US20070265074A1

    公开(公告)日:2007-11-15

    申请号:US11797558

    申请日:2007-05-04

    IPC分类号: A63F9/24

    摘要: Sound generated by handclaps of a player is converted into an electric signal by a microphone, and the electric signal is inputted to a game apparatus. When a jump instruction is inputted, a player character jumps. However, the character jumps in accordance with the handclaps of the player only when the character is positioned on a jump ramp set in a virtual game world. In a case where ambient noise is inputted through the microphone when the character is not positioned on the jump ramp, the player character does not jump, but performs a provocative action. The provocative action does not exert any influence on a movement of the player character. Thus, in an action game for causing the player character to perform a predetermined action in accordance with a sound input, it becomes possible to prevent the player character from performing an action which is not intended by the player, even if the sound input is mistakenly detected.

    摘要翻译: 由播放器的手铐产生的声音由麦克风转换为电信号,电信号被输入到游戏装置。 当输入跳转指令时,玩家角色跳转。 然而,只有当角色位于设置在虚拟游戏世界中的跳跃斜坡上时,该角色才会根据玩家的手指跳跃。 当角色不位于跳跃斜坡上时,通过麦克风输入环境噪声的情况下,玩家角色不跳跃,而是进行挑衅行动。 挑衅行为不会对玩家角色的运动产生任何影响。 因此,在用于使玩家角色根据声音输入执行预定动作的动作游戏中,即使声音输入错误也可以防止玩家角色执行玩家不想要的动作 检测到。

    Roller screw and method of circulating rollers in roller screw
    9.
    发明授权
    Roller screw and method of circulating rollers in roller screw 有权
    滚子螺杆和滚子丝杠循环方法

    公开(公告)号:US08739646B2

    公开(公告)日:2014-06-03

    申请号:US12744175

    申请日:2008-11-14

    IPC分类号: F16H25/22

    摘要: There is provided a roller screw in which a twisted amount of an unloaded return path is reduced.The roller screw has a screw shaft 1 having a spiral roller-rolling surface 1a on an outer peripheral surface thereof; a nut 2 having a spiral loaded roller-rolling surface 2a on an inner peripheral surface thereof, the spiral loaded roller-rolling surface being opposed to the roller-rolling surface 1a of the screw shaft 1; a circulation member 7 arranged in the nut 2 and formed to have an unloaded return path 8 connecting one end and the other end of the loaded roller-rolling surface 2a, whose turn number is less than one, of the nut 2; and a plurality of rollers 4 arranged in a one-turn roller circulation path composed by a loaded roller-rolling path 6 and the unloaded return path 8. The circulation member 7 guides the rollers which have moved and arrived at the one end of the loaded roller-rolling path 6 having less than one turn, to the unloaded return path 8, and then returns the rollers to the other end of the loaded roller-rolling path 6 having less than one turn. The number of turns of the loaded roller-rolling path 6 is set to be less than one turn, whereby the rollers 4 which have arrived at one end of the loaded roller-rolling path 6 can be transferred to the other end of the loaded roller-rolling path 6 without changing their attitudes.

    摘要翻译: 提供了一种滚子丝杠,其中卸载的返回路径的扭转量减小。 滚子丝杠具有在其外周面上具有螺旋滚子滚动面1a的螺杆轴1; 在其内周面上具有螺旋负载的滚动滚动面2a的螺母2,与螺旋轴1的滚动滚动面1a相对的螺旋加载滚动滚动面; 布置在螺母2中并且形成为具有将螺母2的转数小于1的加载的滚动滚动面2a的一端与另一端连接的无载返回路径8的循环构件7; 以及多个辊4,其布置在由加载的滚动滚动路径6和未加载的返回路径8组成的单圈辊循环路径中。循环构件7引导已经移动并到达加载的滚动路径的一端的辊 具有小于1转的滚动滚道6到无载返回路径8,然后将辊返回到具有小于一圈的负载滚动滚动路径6的另一端。 负载滚动滚动路径6的匝数被设定为小于一圈,从而可以将已经到达负载的滚动滚动路径6的一端的辊4传递到负载辊的另一端 滚动路径6,而不改变他们的态度。

    Information processing apparatus, storage medium, information processing method and information processing system for examining an object on an imaged image
    10.
    发明授权
    Information processing apparatus, storage medium, information processing method and information processing system for examining an object on an imaged image 有权
    信息处理装置,存储介质,用于检查成像图像上的对象的信息处理方法和信息处理系统

    公开(公告)号:US08600971B2

    公开(公告)日:2013-12-03

    申请号:US13349922

    申请日:2012-01-13

    IPC分类号: G06F7/00 G06F17/30

    CPC分类号: G06F17/30256

    摘要: An example of a game apparatus includes a CPU. The CPU activates two outward cameras to allow a user to image, for example, a flower. The CPU filters data for search included in a database. The CPU obtains color information, shape information and a size of the imaged flower. A shape category is obtained, and with the shape category, data for search included in a database for search is further filtered. Then, by comparing the color information, the shape information, and the size of the imaged flower with the data for search to be used, a score of a degree of approximation of the color information and scores of the degree of matching of the shape information and size, etc. are obtained. Then, images of flowers as candidates are presented in the descending order of the score (similarity level).

    摘要翻译: 游戏装置的一个例子包括CPU。 CPU激活两个向外的相机,以允许用户对例如花朵进行成像。 CPU过滤数据库中包含的搜索数据。 CPU获取彩色信息,形状信息和成像花的尺寸。 获得形状类别,并且对于形状类别,进一步对用于搜索的数据库中包括的用于搜索的数据进行过滤。 然后,通过将成像花的颜色信息,形状信息和尺寸与要使用的搜索数据进行比较,颜色信息的近似度的得分和形状信息的匹配程度的得分 和尺寸等。 然后,作为候选的花的图像以分数(相似度)的降序呈现。