Multi-player video game with cooperative mode and competition mode
    1.
    发明授权
    Multi-player video game with cooperative mode and competition mode 失效
    具有合作模式和竞争模式的多人游戏视频游戏

    公开(公告)号:US5405151A

    公开(公告)日:1995-04-11

    申请号:US154887

    申请日:1993-11-18

    摘要: A method is provided for controlling the motion of two game characters in a video game for use in a system which includes a video display screen, a user-controlled graphics controller, digital memory, a first user input device and a second user input device; wherein movement of the first game character is responsive to the first user input device and movement of the second game character is responsive to the second user input device; wherein the video game involves the game characters traversing a playfield which is displayed as a series of video screen images, the method comprising the steps of: providing a succession of game character movement commands to the first user input device in order to control the movement of the first game character through the playfield; displaying a succession of movements of the first character within the playfield in response to the succession of commands provided to the first user input device; storing the succession of commands provided to the first user input device in the digital memory; and displaying a succession of movements of the second character through the playfield in response to the succession of stored commands.

    摘要翻译: 提供了一种用于控制视频游戏中的两个游戏角色的运动的方法,用于包括视频显示屏,用户控制的图形控制器,数字存储器,第一用户输入设备和第二用户输入设备的系统中; 其中所述第一游戏角色的移动响应于所述第一用户输入装置,并且所述第二游戏角色的移动响应于所述第二用户输入装置; 其特征在于,所述视频游戏涉及通过作为一系列视频画面图像显示的游戏场的游戏角色,所述方法包括以下步骤:向所述第一用户输入装置提供连续的游戏角色移动命令,以便控制所述游戏角色的移动 通过游戏场的第一个游戏角色; 响应于提供给第一用户输入设备的命令的连续,在播放区域内显示第一个字符的一系列移动; 将提供给所述第一用户输入设备的命令的一系列存储在所述数字存储器中; 以及响应于存储的命令的连续,通过播放区显示第二个字符的一系列移动。

    Method for rectification and apparatus therefor
    2.
    发明授权
    Method for rectification and apparatus therefor 失效
    整改方法及其设备

    公开(公告)号:US5200040A

    公开(公告)日:1993-04-06

    申请号:US668742

    申请日:1991-03-13

    IPC分类号: B01D3/38

    CPC分类号: B01D3/38 Y10S203/11

    摘要: A method for rectification includes steps of supplying raw materials to a rectifying column from a raw material feed pipe; returning a refluent fluid from a refluxing pipe to the column; leading a hold-up liquid from a bottom tank having a higher surface to a bottom tank having a lower surface of a liquid in a bottom portion of the column; heating the hold-up in each of bottom tanks; exchanging heat by bringing a vapor produced by heating the bottoms into counter-current contact with the reluent liquid returned to the rectifying column on plates arranged in the rectifying column, taking out a vapor from the top of the rectifying column, and taking out bottoms from the bottom tank. An apparatus for rectification includes a rectifying column having a raw material feed pipe, an offtake pipe for taking out the vapor, a reflux pipe for returning the refluent liquid to the inside of the column in the upper portion of the rectifying column and plates for exchanging heat by bringing the vapor into contact with the refluent liquid. The bottom portion is divided into at least two bottom tanks having surfaces of liquid different in height, in the bottom portion of rectifying column. The bottoms in each of the bottom tanks are heated and an offtake pipe takes out the bottoms.

    摘要翻译: 精馏方法包括从原料供给管向精馏塔供给原料的工序; 将回流管返回到塔中; 将具有较高表面的底部罐的保持液引导到具有在塔的底部中的液体的下表面的底部罐; 加热每个底部储罐中的滞留物; 通过将通过加热底部产生的蒸汽与返回到精馏塔​​中的精馏塔的排出液反向接触,从精馏塔的顶部取出蒸气,并从塔顶馏出物 底部坦克。 一种整流装置,包括:具有原料供给管的精馏塔,取出蒸气的排出管,将排出液返回至精馏塔上部的塔内的回流管和交换用的板 通过使蒸气与反应液体接触而产生热量。 底部在精馏塔的底部被分成至少两个具有不同高度的液体表面的底部罐。 每个底部罐中的底部被加热,并且出料管取出底部。

    Video game with switchable collision graphics

    公开(公告)号:US5513307A

    公开(公告)日:1996-04-30

    申请号:US155612

    申请日:1993-11-18

    摘要: A method is provided for displaying a video game character traversing a video game playfield, for use with a system which includes a video screen display, a user-controlled graphics controller and digital memory; wherein the video game character follows a path within the playfield, the method comprising the steps of: storing multiple collision blocks that define respective path segments; dividing the playfield into multiple path blocks that comprise the path; storing character collision-type information; storing references from individual path blocks to individual collision blocks; displaying character movement through the playfield from path block to path block along the path in response to user input to the graphics controller; controlling the display of character movement by causing the character image to follow a path defined by the path segments of individual collision blocks; and changing the stored character collision-type information when the character path passes a prescribed location on the playfield.

    Split-screen video game with character playfield position exchange
    4.
    发明授权
    Split-screen video game with character playfield position exchange 失效
    分割屏幕视频游戏与字符播放场位置交换

    公开(公告)号:US5411270A

    公开(公告)日:1995-05-02

    申请号:US154888

    申请日:1993-11-18

    摘要: A method is provided for controlling a multiplayer competition video game for use with the system which includes a video display screen, a graphics controller, digital memory and user input devices, the method comprising the steps of: providing a first region of the video display screen in which a scrollable playfield can be displayed; providing a second region of the video display screen in which the scrollable playfield can be displayed; displaying a first character in the first region; displaying a second character in the second region; scrolling the playfield in the first region to show progress of the first character in traversing the playfield; scrolling the playfield in the second region to show progress of the second character in traversing the playfield; displaying an exchange object in a portion of the scrollable playfield displayed in at least one of the first and second regions; activating the exchange object; interchanging respective playfield displays in the first display screen and the second display screen such that following said step of interchanging, progress of the first character in traversing the playfield and progress of the second character in traversing the playfield are exchanged.

    摘要翻译: 提供了一种用于控制与包括视频显示屏,图形控制器,数字存储器和用户输入设备的系统一起使用的多玩家竞争视频游戏的方法,所述方法包括以下步骤:提供视频显示屏幕的第一区域 其中可以显示可滚动的播放区域; 提供可以显示可滚动播放区域的视频显示屏幕的第二区域; 在第一区域中显示第一个字符; 在第二区域中显示第二个字符; 滚动第一个区域的播放区域,以显示遍历播放区域的第一个字符的进度; 滚动第二区域中的播放区域,以显示遍历播放区域的第二个字符的进度; 在所述第一和第二区域中的至少一个中显示的所述可滚动播放区域的一部分中显示交换对象; 激活交换对象; 在第一显示屏幕和第二显示屏幕中交换各个游戏场显示,使得在所述交换步骤之后,交换遍历游戏区域中的第一个角色的进度和遍历游戏区域中的第二个角色的进度。

    Plant activation tracking and display apparatus
    5.
    发明授权
    Plant activation tracking and display apparatus 失效
    植物激活跟踪和显示装置

    公开(公告)号:US5241296A

    公开(公告)日:1993-08-31

    申请号:US661881

    申请日:1991-02-27

    IPC分类号: G05B23/02

    CPC分类号: G05B7/02

    摘要: A plant activation tracking and display apparatus for use in a plant in which various points of plant components are represented by nodes including at least one system input node and at least one system output node, the adjacent nodes being connected to one another by means of fluid passages, with a pump unit and/or valve unit for creating a fluid flow in a specified direction being provided in the middle of each of the fluid passages in desired positions. An output device successively tracks each of the categorized fluids with a specified phase from the system input node to the system output node, and sequentially displays the array of the tracked nodes in one direction. A control device successively determines whether or not the operating conditions for the pump unit and/or valve unit are fulfilled, starting from the one located on the system input node side, and causes the output device to make an emphatic indication to the effect that the pump unit and/or valve unit concerned should be operated when the corresponding operating condition is fulfilled, and an emphatic indication of only the fluid passages between those nodes through which flows are caused by the operation of the pump unit and/or valve unit.

    摘要翻译: 一种在植物中使用的植物激活跟踪和显示装置,其中植物部件的各个点由包括至少一个系统输入节点和至少一个系统输出节点的节点表示,相邻节点通过流体彼此连接 具有用于在指定方向上产生流体流的泵单元和/或阀单元的通道设置在每个流体通道在期望位置的中间。 输出装置以系统输入节点到系统输出节点的指定阶段连续追踪各分类流体,依次在一个方向显示被跟踪节点的阵列。 控制装置从位于系统输入节点侧的控制装置依次确定是否满足泵单元和/或阀单元的操作条件,并使输出装置作出强调指示,使得 应当在相应的操作条件得到满足的情况下操作有关的泵单元和/或阀单元,以及仅通过泵单元和/或阀单元的操作引起流动的那些节点之间的流体通道的强调指示。

    Character communication device
    6.
    发明授权
    Character communication device 有权
    字符通信设备

    公开(公告)号:US07664536B2

    公开(公告)日:2010-02-16

    申请号:US11431549

    申请日:2006-05-11

    IPC分类号: H04B1/38

    摘要: A character communication device which is connected to a network and enables at least communication by using characters. The device comprises a candidate term display means (S104) for displaying a group of candidate terms prepared for message communication in a candidate term display area (52) of the screen, a term selecting means (2b) for outputting a term which is selected by the operator from the group of candidate terms, and a message generating means (S108) for generating a message by serially displaying a plurality of outputted terms in a message editing area (53) of the screen and sending the generated message to a transmitting/receiving means.

    摘要翻译: 一种字符通信设备,其连接到网络并且能够使用字符至少进行通信。 该装置包括候选项显示装置(S104),用于在屏幕的候选项显示区域(52)中显示准备用于消息通信的候选项组,用于输出由 来自候选词组的操作者,以及用于通过在屏幕的消息编辑区域(53)中串行显示多个输出的词语来生成消息的消息产生装置(S108),并将生成的消息发送到发送/接收 手段。

    Character communication device
    7.
    发明申请
    Character communication device 有权
    字符通信设备

    公开(公告)号:US20060203009A1

    公开(公告)日:2006-09-14

    申请号:US11431549

    申请日:2006-05-11

    IPC分类号: G09G5/00

    摘要: A character communication device which is connected to a network and enables at least communication by using characters. The device comprises a candidate term display means (S104) for displaying a group of candidate terms prepared for message communication in a candidate term display area (52) of the screen, a term selecting means (2b) for outputting a term which is selected by the operator from the group of candidate terms, and a message generating means (S108) for generating a message by serially displaying a plurality of outputted terms in a message editing area (53) of the screen and sending the generated message to a transmitting/receiving means.

    摘要翻译: 一种字符通信设备,其连接到网络并且能够使用字符至少进行通信。 该装置包括候选项显示装置(S104),用于在屏幕的候选项显示区域(52)中显示准备用于消息通信的候选项组,用于输出术语的术语选择装置 操作者从候选词组中选择的消息产生装置(S108),用于通过在屏幕的消息编辑区域(53)中串行显示多个输出的词语来生成消息,并将生成的消息发送到 发送/接收装置。

    Multi-player video game apparatus with single screen mode and split
screen mode
    9.
    发明授权
    Multi-player video game apparatus with single screen mode and split screen mode 失效
    具有单屏模式和分屏模式的多人游戏机视频游戏机

    公开(公告)号:US5470080A

    公开(公告)日:1995-11-28

    申请号:US154802

    申请日:1993-11-18

    摘要: A method is provided for controlling the display of game character movement in a video game for using a video game system, a method comprising the steps of: displaying a first playfield screen in an upper portion of a video display screen using an interlace video screen rendering technique; displaying a second playfield screen in a lower portion of the display screen using an interlace video screen rendering technique; controlling the movement of a first game character within the first playfield screen by providing inputs to a first user input device; and controlling movement of a second game character within the second playfield screen by providing inputs to a second user input device.

    摘要翻译: 提供了一种用于控制用于使用视频游戏系统的视频游戏中的游戏角色移动的显示的方法,一种方法包括以下步骤:使用交错视频屏幕呈现在视频显示屏幕的上部显示第一播放场屏幕 技术; 使用交错视频画面渲染技术在所述显示屏幕的下部显示第二播放场画面; 通过向第一用户输入设备提供输入来控制第一游戏角色内的第一游戏角色的移动; 以及通过向第二用户输入装置提供输入来控制所述第二播放场屏幕内的第二游戏角色的移动。

    Character communication device
    10.
    发明授权
    Character communication device 有权
    字符通信设备

    公开(公告)号:US07203908B1

    公开(公告)日:2007-04-10

    申请号:US09554065

    申请日:1998-11-10

    IPC分类号: G06F3/00

    摘要: A character communication device which is connected to a network and enables at least communication by using characters. The device comprises a candidate term display means (S104) for displaying a group of candidate terms prepared for message communication in a candidate term display area (52) of the screen, a term selecting means (2b) for outputting a term which is selected by the operator from the group of candidate terms, and a message generating means (S108) for generating a message by serially displaying a plurality of outputted terms in a message editing area (53) of the screen and sending the generated message to a transmitting/receiving means.

    摘要翻译: 一种字符通信设备,其连接到网络并且能够使用字符至少进行通信。 该装置包括候选项显示装置(S104),用于在屏幕的候选项显示区域(52)中显示准备用于消息通信的候选项组,用于输出术语的术语选择装置 操作者从候选词组中选择的消息产生装置(S108),用于通过在屏幕的消息编辑区域(53)中串行显示多个输出的词语来生成消息,并将生成的消息发送到 发送/接收装置。