RENDERING SYSTEM AND DATA PROCESSING METHOD USING SAME
    1.
    发明申请
    RENDERING SYSTEM AND DATA PROCESSING METHOD USING SAME 审中-公开
    使用相同的渲染系统和数据处理方法

    公开(公告)号:US20100157081A1

    公开(公告)日:2010-06-24

    申请号:US12538539

    申请日:2009-08-10

    IPC分类号: H04N5/232 H04N5/228 G06T15/00

    CPC分类号: G06T15/503

    摘要: A rendering system includes a data input unit for reading depth information of a deep render buffer obtained by rendering; a camera lens sampling unit for sampling surface data of a lens provided in a camera; a deep render buffer reconstruction unit referring to pixel location information of the deep render buffer to reconstruct a deep render buffer at a new camera position, wherein the camera position corresponds to a sampling result from the camera lens sampling unit. The rendering system further includes a render image generation unit for generating a render image at the camera position from the reconstructed deep render buffer; and an image accumulation unit for accumulating the render image at the camera position.

    摘要翻译: 渲染系统包括:数据输入单元,用于读取通过渲染获得的深渲染缓冲区的深度信息; 相机镜头采样单元,用于对设置在相机中的透镜的表面数据进行采样; 参考深渲染缓冲器的像素位置信息的深渲染缓冲器重构单元,以在新的相机位置重建深渲染缓冲器,其中相机位置对应于来自相机镜头采样单元的采样结果。 渲染系统还包括渲染图像生成单元,用于从重建的深渲染缓冲器在相机位置生成渲染图像; 以及用于在相机位置处累积渲染图像的图像累积单元。

    System for making 3D contents provided with visual fatigue minimization and method of the same
    2.
    发明授权
    System for making 3D contents provided with visual fatigue minimization and method of the same 有权
    用于制作具有视觉疲劳最小化的3D内容的系统及其方法

    公开(公告)号:US08995752B2

    公开(公告)日:2015-03-31

    申请号:US13313355

    申请日:2011-12-07

    IPC分类号: G06K9/00 H04N13/00 H04N13/02

    CPC分类号: H04N13/144 H04N13/296

    摘要: Disclosed are a system for making 3D contents provided with visual fatigue minimization and a method of the same. More particularly, an exemplary embodiment of the present invention provides a system for making 3D contents including: a human factor information unit generating guide information for making 3D contents by considering factors causing visual fatigue of the 3D contents; and a 3D contents making unit applying guide information generated by the human factor information unit to 3D contents data inputted for making the 3D contents to make the 3D contents, and a method of making 3D contents.

    摘要翻译: 公开了一种用于制造具有视觉疲劳最小化的3D内容的系统及其方法。 更具体地,本发明的示例性实施例提供了一种用于制作3D内容的系统,包括:人为因素信息单元,通过考虑导致3D内容的视觉疲劳的因素来产生用于制作3D内容的指南信息; 以及3D内容制作单元,将由人为因素信息单元生成的指导信息应用于为使3D内容进行3D输入而输入的3D内容数据,以及制作3D内容的方法。

    RENDERING SYSTEM AND DATA PROCESSING METHOD FOR THE SAME
    3.
    发明申请
    RENDERING SYSTEM AND DATA PROCESSING METHOD FOR THE SAME 审中-公开
    呈现系统及其数据处理方法

    公开(公告)号:US20090154834A1

    公开(公告)日:2009-06-18

    申请号:US12333902

    申请日:2008-12-12

    IPC分类号: G06K9/36

    CPC分类号: G06T1/60 G06T15/00

    摘要: The rendering system for rendering input image data to composite an image includes an image input unit, an image rendering unit, an image compositing unit. The image input unit subdivides input image data into data segments of a size corresponding to the memory capacity of the rendering system to load the data segments one at a time. The image rendering unit renders the data segments in sequence, and sequentially stores rendering pixel information associated with the rendered results in a buffer. The image compositing unit compares two pieces of stored rendering pixel information to each other as previous rendering pixel information and current rendering pixel information, updates rendering pixel information according to the comparison result, and composites a final image according to the updated rendering pixel information.

    摘要翻译: 用于渲染输入图像数据以复合图像的渲染系统包括图像输入单元,图像渲染单元,图像合成单元。 图像输入单元将输入图像数据细分为与呈现系统的存储器容量相对应的大小的数据段,以一次一个地加载数据段。 图像再现单元依次呈现数据段,并将与渲染结果相关联的渲染像素信息顺序地存储在缓冲器中。 图像合成单元将两个存储的渲染像素信息彼此进行比较,作为先前的渲染像素信息和当前渲染像素信息,根据比较结果更新渲染像素信息,并根据更新的渲染像素信息合成最终图像。

    SYSTEM FOR MAKING 3D CONTENTS PROVIDED WITH VISUAL FATIGUE MINIMIZATION AND METHOD OF THE SAME
    4.
    发明申请
    SYSTEM FOR MAKING 3D CONTENTS PROVIDED WITH VISUAL FATIGUE MINIMIZATION AND METHOD OF THE SAME 有权
    用于制造具有视觉疲劳最小化的3D内容的系统及其方法

    公开(公告)号:US20120148146A1

    公开(公告)日:2012-06-14

    申请号:US13313355

    申请日:2011-12-07

    IPC分类号: G06K9/00

    CPC分类号: H04N13/144 H04N13/296

    摘要: Disclosed are a system for making 3D contents provided with visual fatigue minimization and a method of the same. More particularly, an exemplary embodiment of the present invention provides a system for making 3D contents including: a human factor information unit generating guide information for making 3D contents by considering factors causing visual fatigue of the 3D contents; and a 3D contents making unit applying guide information generated by the human factor information unit to 3D contents data inputted for making the 3D contents to make the 3D contents, and a method of making 3D contents.

    摘要翻译: 公开了一种用于制造具有视觉疲劳最小化的3D内容的系统及其方法。 更具体地,本发明的示例性实施例提供了一种用于制作3D内容的系统,包括:人为因素信息单元,通过考虑导致3D内容的视觉疲劳的因素来产生用于制作3D内容的指南信息; 以及3D内容制作单元,将由人为因素信息单元生成的指导信息应用于为使3D内容进行3D输入而输入的3D内容数据,以及制作3D内容的方法。

    APPARATUS AND METHOD FOR CORRECTING ERROR IN STEREOSCOPIC IMAGE
    5.
    发明申请
    APPARATUS AND METHOD FOR CORRECTING ERROR IN STEREOSCOPIC IMAGE 审中-公开
    用于校正立体图像中的错误的装置和方法

    公开(公告)号:US20120162386A1

    公开(公告)日:2012-06-28

    申请号:US13335612

    申请日:2011-12-22

    IPC分类号: H04N13/02 G06K9/00

    摘要: Disclosed herein are an apparatus and method for correcting an error in a stereoscopic image. The apparatus includes two cameras, a region extraction unit, a phase difference calculation unit, an error value extraction unit, and an error analysis unit. The cameras capture left and right images forming the stereoscopic image. The region extraction unit extracts the main regions of interest from each of the images. The phase difference calculation unit calculates the difference in phase between the main regions of interest of the left image and the main regions of interest of the right image. The error value extraction unit extracts the value of a camera disposition error, corresponding to locations of the two cameras, based on the difference in phase. The error analysis unit determines whether the value of the camera disposition error is within a set range, and corrects the error in the stereoscopic image.

    摘要翻译: 这里公开了一种用于校正立体图像中的误差的装置和方法。 该装置包括两个照相机,区域提取单元,相位差计算单元,误差值提取单元和误差分析单元。 相机拍摄形成立体图像的左图像和右图像。 区域提取单元从每个图像提取感兴趣的主要区域。 相位差计算单元计算左图像的主要区域和右图像的主要感兴趣区域之间的相位差。 误差值提取单元基于相位差来提取与两个摄像机的位置对应的摄像机配置误差的值。 误差分析单元确定相机配置误差的值是否在设定范围内,并校正立体图像中的误差。

    APPARATUS AND METHOD FOR CAPTURING STEREOGRAPHIC IMAGES
    6.
    发明申请
    APPARATUS AND METHOD FOR CAPTURING STEREOGRAPHIC IMAGES 审中-公开
    用于捕获立体图像的装置和方法

    公开(公告)号:US20120154546A1

    公开(公告)日:2012-06-21

    申请号:US13330626

    申请日:2011-12-19

    IPC分类号: H04N13/02

    摘要: Disclosed herein are an apparatus and method for capturing stereographic images. The apparatus includes two cameras, a screen unit, and a processing unit. The two cameras capture left and right images, respectively. The screen unit receives a matching region between the left and right images from a user. The processing unit corrects errors corresponding to the two cameras based on the matching region, and captures a stereographic image.

    摘要翻译: 本文公开了一种用于捕获立体图像的装置和方法。 该装置包括两个相机,一个屏幕单元和一个处理单元。 两个摄像机分别捕获左右图像。 屏幕单元从用户接收左右图像之间的匹配区域。 处理单元基于匹配区域校正与两个摄像机相对应的错误,并且捕获立体图像。

    SYSTEM AND METHOD FOR RENDERING HAIR IMAGE
    7.
    发明申请
    SYSTEM AND METHOD FOR RENDERING HAIR IMAGE 审中-公开
    用于呈现头发图像的系统和方法

    公开(公告)号:US20110050694A1

    公开(公告)日:2011-03-03

    申请号:US12635593

    申请日:2009-12-10

    IPC分类号: G09G5/02 G06T15/60

    CPC分类号: G06T15/00

    摘要: Provided are a system and method for rendering hair image which smoothly and vividly render a fiber type of long and slim object like hair when creating 3D content. The system includes a sampling point setting module, a transparency determination module and a color value determination module. The sampling point setting module sets a plurality of sampling points in a hair geometry region. The transparency determination module determines transparency of a pixel the hair geometry region, on the basis of the sampling point. The color value determination module determines a color value of the pixel on the basis of shading values for each of the sampling points.

    摘要翻译: 提供了一种用于渲染头发图像的系统和方法,其在创建3D内容时平滑且生动地呈现纤维类型的长而纤细的物体如头发。 该系统包括采样点设置模块,透明度确定模块和颜色值确定模块。 采样点设置模块在头发几何区域中设置多个采样点。 透明度确定模块基于采样点来确定头发几何区域的像素的透明度。 颜色值确定模块基于每个采样点的阴影值来确定像素的颜色值。

    RENDERING APPARATUS FOR CYLINDRICAL OBJECT AND RENDERING METHOD THEREFOR
    8.
    发明申请
    RENDERING APPARATUS FOR CYLINDRICAL OBJECT AND RENDERING METHOD THEREFOR 审中-公开
    用于圆柱体对象和渲染方法的渲染装置

    公开(公告)号:US20100128032A1

    公开(公告)日:2010-05-27

    申请号:US12469513

    申请日:2009-05-20

    IPC分类号: G06T15/00

    CPC分类号: G06T15/00

    摘要: A rendering apparatus for performing rendering of cylindrical objects includes: a data input unit image transmitting rendering data of individuals of the cylindrical objects which are classified by thickness when three dimensional model data of the cylindrical objects is input; a first rendering unit for performing an alpha line rendering for thin individuals of the cylindrical objects which are classified by thickness; and a second rendering unit for performing a ribbon triangulation rendering for thick individuals of the cylindrical objects which are classified by thickness. Further, the rendering apparatus includes a storage for integrating first rendering result data transmitted from the first rendering unit with second rendering result data transmitted from the second rendering unit to transmit final rendering result data; and a rendering output unit for outputting the final rendering result data.

    摘要翻译: 用于执行圆柱形物体的渲染的渲染装置包括:数据输入单元图像,其输入圆柱形物体的三维模型数据时,根据厚度分类的圆柱形物体的个体的渲染数据; 第一渲染单元,用于对通过厚度分类的圆柱形物体的薄个体进行α线渲染; 以及第二渲染单元,用于对由厚度分类的圆柱形物体的较厚个体执行色带三角剖分。 此外,渲染装置包括用于将从第一渲染单元发送的第一渲染结果数据与从第二渲染单元发送的第二渲染结果数据集成以发送最终渲染结果数据的存储器; 以及用于输出最终渲染结果数据的渲染输出单元。