Display device
    1.
    发明授权
    Display device 有权
    显示设备

    公开(公告)号:US09104253B2

    公开(公告)日:2015-08-11

    申请号:US13043406

    申请日:2011-03-08

    摘要: A display device is disclosed. In one embodiment, the device includes: i) a display panel having a display area and a peripheral area, ii) a touch panel disposed corresponding to the display area on the display panel, iiii) a connecting portion extending from an edge of the touch panel to an edge of the display panel and iv) a window disposed on the touch panel, and including a window main body covering the display area and the peripheral area and a black matrix portion covering the peripheral area. The device may further include a resin layer disposed between the window and the touch panel and cured with light and a reinforcing tape attached to the peripheral area of the display panel and attached between the connecting portion and the display panel, and having a groove recessed corresponding to the connecting portion.

    摘要翻译: 公开了一种显示装置。 在一个实施例中,该设备包括:i)具有显示区域和外围区域的显示面板,ii)与显示面板上的显示区域相对设置的触摸面板,iiii)从触摸边缘延伸的连接部分 面板到显示面板的边缘,以及iv)设置在触摸面板上的窗口,并且包括覆盖显示区域和周边区域的窗口主体和覆盖周边区域的黑矩阵部分。 该装置还可以包括设置在窗口和触摸面板之间并用光固化的树脂层,以及附着到显示面板的周边区域并附着在连接部分和显示面板之间的加强带,并且具有凹槽对应的凹槽 到连接部分。

    RENDERING SYSTEM AND DATA PROCESSING METHOD USING SAME
    2.
    发明申请
    RENDERING SYSTEM AND DATA PROCESSING METHOD USING SAME 审中-公开
    使用相同的渲染系统和数据处理方法

    公开(公告)号:US20100157081A1

    公开(公告)日:2010-06-24

    申请号:US12538539

    申请日:2009-08-10

    IPC分类号: H04N5/232 H04N5/228 G06T15/00

    CPC分类号: G06T15/503

    摘要: A rendering system includes a data input unit for reading depth information of a deep render buffer obtained by rendering; a camera lens sampling unit for sampling surface data of a lens provided in a camera; a deep render buffer reconstruction unit referring to pixel location information of the deep render buffer to reconstruct a deep render buffer at a new camera position, wherein the camera position corresponds to a sampling result from the camera lens sampling unit. The rendering system further includes a render image generation unit for generating a render image at the camera position from the reconstructed deep render buffer; and an image accumulation unit for accumulating the render image at the camera position.

    摘要翻译: 渲染系统包括:数据输入单元,用于读取通过渲染获得的深渲染缓冲区的深度信息; 相机镜头采样单元,用于对设置在相机中的透镜的表面数据进行采样; 参考深渲染缓冲器的像素位置信息的深渲染缓冲器重构单元,以在新的相机位置重建深渲染缓冲器,其中相机位置对应于来自相机镜头采样单元的采样结果。 渲染系统还包括渲染图像生成单元,用于从重建的深渲染缓冲器在相机位置生成渲染图像; 以及用于在相机位置处累积渲染图像的图像累积单元。

    System for making 3D contents provided with visual fatigue minimization and method of the same
    4.
    发明授权
    System for making 3D contents provided with visual fatigue minimization and method of the same 有权
    用于制作具有视觉疲劳最小化的3D内容的系统及其方法

    公开(公告)号:US08995752B2

    公开(公告)日:2015-03-31

    申请号:US13313355

    申请日:2011-12-07

    IPC分类号: G06K9/00 H04N13/00 H04N13/02

    CPC分类号: H04N13/144 H04N13/296

    摘要: Disclosed are a system for making 3D contents provided with visual fatigue minimization and a method of the same. More particularly, an exemplary embodiment of the present invention provides a system for making 3D contents including: a human factor information unit generating guide information for making 3D contents by considering factors causing visual fatigue of the 3D contents; and a 3D contents making unit applying guide information generated by the human factor information unit to 3D contents data inputted for making the 3D contents to make the 3D contents, and a method of making 3D contents.

    摘要翻译: 公开了一种用于制造具有视觉疲劳最小化的3D内容的系统及其方法。 更具体地,本发明的示例性实施例提供了一种用于制作3D内容的系统,包括:人为因素信息单元,通过考虑导致3D内容的视觉疲劳的因素来产生用于制作3D内容的指南信息; 以及3D内容制作单元,将由人为因素信息单元生成的指导信息应用于为使3D内容进行3D输入而输入的3D内容数据,以及制作3D内容的方法。

    RENDERING SYSTEM AND DATA PROCESSING METHOD FOR THE SAME
    7.
    发明申请
    RENDERING SYSTEM AND DATA PROCESSING METHOD FOR THE SAME 审中-公开
    呈现系统及其数据处理方法

    公开(公告)号:US20090154834A1

    公开(公告)日:2009-06-18

    申请号:US12333902

    申请日:2008-12-12

    IPC分类号: G06K9/36

    CPC分类号: G06T1/60 G06T15/00

    摘要: The rendering system for rendering input image data to composite an image includes an image input unit, an image rendering unit, an image compositing unit. The image input unit subdivides input image data into data segments of a size corresponding to the memory capacity of the rendering system to load the data segments one at a time. The image rendering unit renders the data segments in sequence, and sequentially stores rendering pixel information associated with the rendered results in a buffer. The image compositing unit compares two pieces of stored rendering pixel information to each other as previous rendering pixel information and current rendering pixel information, updates rendering pixel information according to the comparison result, and composites a final image according to the updated rendering pixel information.

    摘要翻译: 用于渲染输入图像数据以复合图像的渲染系统包括图像输入单元,图像渲染单元,图像合成单元。 图像输入单元将输入图像数据细分为与呈现系统的存储器容量相对应的大小的数据段,以一次一个地加载数据段。 图像再现单元依次呈现数据段,并将与渲染结果相关联的渲染像素信息顺序地存储在缓冲器中。 图像合成单元将两个存储的渲染像素信息彼此进行比较,作为先前的渲染像素信息和当前渲染像素信息,根据比较结果更新渲染像素信息,并根据更新的渲染像素信息合成最终图像。

    FLAT PANEL DISPLAY APPARATUS AND METHOD OF MANUFACTURING THE SAME
    9.
    发明申请
    FLAT PANEL DISPLAY APPARATUS AND METHOD OF MANUFACTURING THE SAME 有权
    平板显示装置及其制造方法

    公开(公告)号:US20120235048A1

    公开(公告)日:2012-09-20

    申请号:US13351474

    申请日:2012-01-17

    IPC分类号: G01J1/42

    摘要: A flat panel display apparatus includes a panel including an image region on which an image is realized, a window covering the panel, a black matrix formed in the window along a side edge of the image region, and a resin layer that is ultraviolet (UV) curable and that bonds the panel and the window. The black matrix includes a black ink part for blocking UV rays, and a diffusion ink part for transmitting UV rays. In the flat panel display apparatus, the resin layer for window bonding is sufficiently cured in all regions, including a region thereof under the black matrix, so that a bonding defect in the window due to insufficient curing of the resin layer is significantly decreased.

    摘要翻译: 平板显示装置包括:面板,其包括实现图像的图像区域,覆盖面板的窗口,沿着图像区域的侧边缘形成在窗口中的黑矩阵;以及紫外线(UV)的树脂层 )可固化并粘合面板和窗户。 黑色矩阵包括用于阻挡紫外线的黑色墨水部分和用于透射紫外线的漫射墨水部分。 在平板显示装置中,用于窗接合的树脂层在包括黑色矩阵下的区域的所有区域中充分固化,使得由于树脂层的固化不充分而导致的窗口中的接合缺陷显着降低。

    SYSTEM FOR MAKING 3D CONTENTS PROVIDED WITH VISUAL FATIGUE MINIMIZATION AND METHOD OF THE SAME
    10.
    发明申请
    SYSTEM FOR MAKING 3D CONTENTS PROVIDED WITH VISUAL FATIGUE MINIMIZATION AND METHOD OF THE SAME 有权
    用于制造具有视觉疲劳最小化的3D内容的系统及其方法

    公开(公告)号:US20120148146A1

    公开(公告)日:2012-06-14

    申请号:US13313355

    申请日:2011-12-07

    IPC分类号: G06K9/00

    CPC分类号: H04N13/144 H04N13/296

    摘要: Disclosed are a system for making 3D contents provided with visual fatigue minimization and a method of the same. More particularly, an exemplary embodiment of the present invention provides a system for making 3D contents including: a human factor information unit generating guide information for making 3D contents by considering factors causing visual fatigue of the 3D contents; and a 3D contents making unit applying guide information generated by the human factor information unit to 3D contents data inputted for making the 3D contents to make the 3D contents, and a method of making 3D contents.

    摘要翻译: 公开了一种用于制造具有视觉疲劳最小化的3D内容的系统及其方法。 更具体地,本发明的示例性实施例提供了一种用于制作3D内容的系统,包括:人为因素信息单元,通过考虑导致3D内容的视觉疲劳的因素来产生用于制作3D内容的指南信息; 以及3D内容制作单元,将由人为因素信息单元生成的指导信息应用于为使3D内容进行3D输入而输入的3D内容数据,以及制作3D内容的方法。