Virtualizing integrated calls to provide access to resources in a virtual namespace
    1.
    发明授权
    Virtualizing integrated calls to provide access to resources in a virtual namespace 有权
    虚拟化集成的调用以提供对虚拟命名空间中的资源的访问

    公开(公告)号:US09092235B2

    公开(公告)日:2015-07-28

    申请号:US13481189

    申请日:2012-05-25

    IPC分类号: G06F9/455 G06F9/44 G06F9/54

    摘要: Disclosed herein are systems, methods, and software for facilitating the integration of native applications and virtualized applications. Calls initiated from within a native application associated with a native namespace are monitored for integrated calls. The integrated calls involve resources accessible through a virtual namespace. Upon detecting an integrated call, the integrated call is provided with access to a corresponding resource by way of the virtual namespace.

    摘要翻译: 这里公开了用于促进本地应用和虚拟化应用的集成的系统,方法和软件。 从与本地命名空间相关联的本地应用程序中发起的呼叫被监控以进行集成呼叫。 集成呼叫涉及通过虚拟命名空间访问的资源。 在检测到集成呼叫时,通过虚拟命名空间向集成呼叫提供对相应资源的访问。

    SERVICING, DIAGNOSING, LOGGING, AND SURVEYING BUILDING EQUIPMENT ASSETS

    公开(公告)号:US20200293535A1

    公开(公告)日:2020-09-17

    申请号:US16816149

    申请日:2020-03-11

    申请人: Patrick Davis

    摘要: A method is provided for conducting an asset inventory for a site location comprising the steps of, providing a user with a mobile interface, collecting a site ID, collecting an equipment ID, collecting equipment asset information, associating the equipment ID and equipment asset information with the site ID, and storing the equipment asset information, equipment ID, and site ID in one or more data repositories. A system for conducting site surveys is provided that comprises a server, one or more data repositories, a mobile data interface, a network, and a series of rules corresponding to service and maintenance of site equipment.

    Method of playing a poker-type game
    7.
    发明授权
    Method of playing a poker-type game 失效
    打扑克式游戏的方法

    公开(公告)号:US07670221B2

    公开(公告)日:2010-03-02

    申请号:US11804214

    申请日:2007-05-17

    IPC分类号: A63F13/00

    CPC分类号: A63F3/00157 A63F2001/005

    摘要: There is provided a method of playing a poker-type game amongst a large number of players located at remote locations. The method includes the steps of dividing a standard 52-card deck into a reserve and a player deck, so that the reserve contains 16 randomly selected cards and the player deck contains the remaining 36 cards. Each player is then provided with a ticket showing two randomly selected cards from the player deck. Fictitious opponents are each provided with two randomly selected cards from the reserve, while five randomly selected cards from the reserve are used to form the community cards. As in Texas Hold'Em poker, the best 5-card poker hand for each player and each fictitious opponent is determined from amongst the two cards the 5 community cards. Two categories of prizes are awarded. The first two players whose hands beat all fictitious opponents. If no player beats all fictitious opponents, then the second prize goes to the players with the best hands amongst all players participating in the game. Optionally, there may also be a “Bad Beat Jackpot” for certain exceptionally good hands that do not beat all fictitious opponents. There is also provided an apparatus for carrying out this method.

    摘要翻译: 提供了一种在位于远程位置的大量玩家中玩扑克式游戏的方法。 该方法包括以下步骤:将标准52卡牌甲板划分为储备卡和游戏机甲板,以便储备卡包含16个随机选择的牌,玩家甲板包含剩余的36张卡。 然后,每个玩家被提供有从玩家甲板上显示两个随机选择的牌的票。 虚拟对手分别从储备卡中提供两张随机选择的卡片,同时使用五张随机选择的卡片来形成社区卡片。 在德州扑克扑克中,每位玩家和每个虚构的对手最好的5张牌扑克牌是由两张牌中的5张社区牌决定的。 颁发两类奖品。 前两名球员的手击败所有虚构的对手。 如果没有玩家击败所有的虚构对手,那么二等奖在所有参与比赛的玩家中以最好的手牌进入玩家。 可选地,对于某些特别好的手而言,也可能没有击败所有虚构对手的“坏打败大奖”。 还提供了一种用于执行该方法的装置。

    Frictionless suspension structure
    8.
    发明申请
    Frictionless suspension structure 审中-公开
    无摩擦悬挂结构

    公开(公告)号:US20070090706A1

    公开(公告)日:2007-04-26

    申请号:US11583618

    申请日:2006-10-19

    IPC分类号: H02K7/09

    摘要: A new and useful frictionless suspension structure is provided, that can be used with structures such as axles, hinges and other similar types of structures (especially structures where one member rotates relative the other member) can produce various attractive features such as significant energy savings, preserving component life, etc. A frictionless suspension structure comprises a first member with at least one magnet connected thereto and a second member with at least one magnet connected thereto. The magnets connected with the first and second members are configured and oriented with respect to each other to (i) establish respective magnetic fields that interact to suspend one of the members from the other member in a predetermined self centered orientation without physical contact between the members, and (ii) maintain the one of the members suspended from the other member in the predetermined self centered orientation without physical contact between the members.

    摘要翻译: 提供了一种新的有用的无摩擦悬挂结构,其可用于诸如轴,铰链和其他类似类型的结构(特别是其中一个构件相对于另一个构件旋转的结构)的结构可以产生各种有吸引力的特征,例如显着的节能, 保持部件寿命等。无摩擦悬挂结构包括具有至少一个连接到其上的磁体的第一构件和与其连接的至少一个磁体的第二构件。 与第一和第二构件连接的磁体被配置和相对于彼此定向,以便(i)建立相应的磁场,其相互作用以使其中一个构件以预定的自居心定向从另一构件悬挂,而不会在构件之间的物理接触 ,以及(ii)将所述构件中的一个保持在预定的自定中心的方向上悬挂在另一个构件上,而不会在构件之间的物理接触。

    Magnetic levitation arrow rest, and components therefore
    9.
    发明申请
    Magnetic levitation arrow rest, and components therefore 审中-公开
    磁悬浮箭头休息,因此组件

    公开(公告)号:US20050188972A1

    公开(公告)日:2005-09-01

    申请号:US11032243

    申请日:2005-01-10

    IPC分类号: F41B5/00 F41B5/22

    CPC分类号: F41B5/143

    摘要: A new and useful structure is provided for supporting and guiding an arrow that is being drawn and released by a bow, in a way that avoids physical contact between the structure and the arrow. Moreover, new and useful components for such structure are also provided. A preferred structure comprises a support magnet for a bow, and an arrow with an arrow magnet in a predetermined position on the arrow. The support magnet is configured to establish a magnetic field that supports and guides the arrow as the arrow is being drawn by a bow. The arrow magnet is disposed in a predetermined position on the arrow, and is configured to react with the magnetic field established by the support magnet, to cause the arrow to be magnetically supported and guided by the support magnet, without physical contact between the arrow and the support magnet, at least partially as the arrow is drawn by a bow and released toward a target.

    摘要翻译: 提供了一种新的有用的结构,用于支撑和引导弓形件被拉伸和释放的箭头,以避免结构和箭头之间的物理接触。 此外,还提供了用于这种结构的新的和有用的部件。 优选的结构包括用于弓形的支撑磁体和在箭头上的预定位置具有箭头磁体的箭头。 支撑磁体配置成建立一个磁场,当箭头正在被弓箭拉出时,该磁场支撑并引导箭头。 箭头磁体设置在箭头上的预定位置,并且被配置为与由支撑磁体建立的磁场反应,以使箭头由支撑磁体磁力支撑和引导,而箭头和 支撑磁体,至少部分地由箭头被弓形拉伸并朝向目标释放。

    Method of playing a poker-type game
    10.
    发明申请
    Method of playing a poker-type game 失效
    打扑克式游戏的方法

    公开(公告)号:US20080007003A1

    公开(公告)日:2008-01-10

    申请号:US11804214

    申请日:2007-05-17

    IPC分类号: A63F1/00

    CPC分类号: A63F3/00157 A63F2001/005

    摘要: There is provided a method of playing a poker-type game amongst a large number of players located at remote locations. The method includes the steps of dividing a standard 52-card deck into a reserve and a player deck, so that the reserve contains 16 randomly selected cards and the player deck contains the remaining 36 cards. Each player is then provided with a ticket showing two randomly selected cards from the player deck. Fictitious opponents are each provided with two randomly selected cards from the reserve, while five randomly selected cards from the reserve are used to form the community cards. As in Texas Hold'Em poker, the best 5-card poker hand for each player and each fictitious opponent is determined from amongst the two cards the 5 community cards. Two categories of prizes are awarded. The first to players whose hands beat all fictitious opponents. If no player beats all fictitious opponents, then the second prize goes to the players with the best hands amongst all players participating in the game. Optionally, there may also be a “Bad Beat Jackpot” for certain exceptionally good hands that do not beat all fictitious opponents. There is also provided an apparatus for carrying out this method.

    摘要翻译: 提供了一种在位于远程位置的大量玩家中玩扑克式游戏的方法。 该方法包括以下步骤:将标准52卡牌甲板划分为储备卡和游戏机甲板,以便储备卡包含16个随机选择的牌,玩家甲板包含剩余的36张卡。 然后,每个玩家被提供有从玩家甲板上显示两个随机选择的牌的票。 虚拟对手分别从储备卡中提供两张随机选择的卡片,同时使用五张随机选择的卡片来形成社区卡片。 在德州扑克扑克中,每位玩家和每个虚构的对手最好的5张牌扑克牌是由两张牌中的5张社区牌决定的。 颁发两类奖品。 第一个玩家的手击败所有虚构的对手。 如果没有玩家击败所有的虚构对手,那么二等奖在所有参与比赛的玩家中以最好的手牌进入玩家。 可选地,对于某些特别好的手而言,也可能没有击败所有虚构对手的“坏打败大奖”。 还提供了一种用于执行该方法的装置。