Providing and utilizing a one-dimensional layer motion element to generate and manage digital animations

    公开(公告)号:US11967011B2

    公开(公告)日:2024-04-23

    申请号:US17653094

    申请日:2022-03-01

    申请人: Adobe Inc.

    IPC分类号: G06F3/04845 G06T13/80

    摘要: The present disclosure relates to systems, non-transitory computer-readable media, and methods for generating and modifying digital animations based on user interactions with a unique user interface portraying a one-dimensional layer motion element and/or elements for generating and utilizing animation path for digital design objects and animation layers. The disclosed system can provide a dynamic one-dimensional layer motion element that adapts to a selected animation layer and portrays selectable animation frames from the animation layer. The disclosed systems can provide options for generating and modifying various frames of the digital animation based on user interactions with the one-dimensional layer motion element, an animation timeline, and/or a corresponding animation canvas. Additionally, in some embodiments, the disclosed systems also generate path animations with complex animation effects based on user selection of animation paths, digital design objects of animation layers, and corresponding selectable path animation feature tools.

    DYNAMIC PATH ANIMATION OF ANIMATION LAYERS AND DIGITAL DESIGN OBJECTS

    公开(公告)号:US20230281903A1

    公开(公告)日:2023-09-07

    申请号:US17653090

    申请日:2022-03-01

    申请人: Adobe Inc.

    摘要: The present disclosure relates to systems, non-transitory computer-readable media, and methods for generating and modifying digital animations based on user interactions with a unique user interface portraying a one-dimensional layer motion element and/or elements for generating and utilizing animation path for digital design objects and animation layers. The disclosed system can provide a dynamic one-dimensional layer motion element that adapts to a selected animation layer and portrays selectable animation frames from the animation layer. The disclosed systems can provide options for generating and modifying various frames of the digital animation based on user interactions with the one-dimensional layer motion element, an animation timeline, and/or a corresponding animation canvas. Additionally, in some embodiments, the disclosed systems also generate path animations with complex animation effects based on user selection of animation paths, digital design objects of animation layers, and corresponding selectable path animation feature tools.

    DELIVERING A VIRTUAL ENVIRONMENT WITH DYNAMIC LEVEL OF DETAIL PER OBJECT

    公开(公告)号:US20230132642A1

    公开(公告)日:2023-05-04

    申请号:US17515079

    申请日:2021-10-29

    申请人: Adobe Inc.

    摘要: A method includes accessing a first object in a virtual environment, the first object representing a first asset at a first level of detail (LoD). A second object is generated to represent the first asset at a second LoD having decreased complexity. The method further includes determining a first importance value for the first asset and, based on the first importance value, selecting the first object to represent the first asset. Additionally, the method includes accessing a third object representing the second asset at the first LoD and generating a fourth object representing the second asset at the second LoD. The method further includes determining a second importance value, lower than the first importance value, for the second asset and selecting the fourth object to represent the second asset. The method further includes causing a client device to update a display of the virtual environment by transmitting the selected objects.

    GENERATING REPRESENTATIONS TO APPROXIMATE DIGITAL SHAPES USING SAMPLE CIRCLES

    公开(公告)号:US20210335037A1

    公开(公告)日:2021-10-28

    申请号:US16855607

    申请日:2020-04-22

    申请人: Adobe Inc.

    发明人: Li-Yi Wei

    摘要: The present disclosure relates to systems, methods, and non-transitory computer-readable media that generate sample circle representations for digital shapes. For example, the disclosed systems can generate a sample circle representation for a digital shape by selecting a subset of sample circles generated using a medial axis corresponding to the digital shape. In some embodiments, the disclosed systems generate the sample circle representation for the digital shape by generating one or more enclosing circles based on one or more sampled boundary points of the digital shape. In some embodiments, the disclosed systems generate the sample circle representation for the digital shape by further connecting the sample circles generated for the digital shape.

    STROKE PREDICTION FOR STYLIZED DRAWINGS BASED ON PRIOR STROKES AND REFERENCE IMAGE

    公开(公告)号:US20200311990A1

    公开(公告)日:2020-10-01

    申请号:US16368632

    申请日:2019-03-28

    申请人: ADOBE INC.

    发明人: Yilan Chen Li-Yi Wei

    IPC分类号: G06T11/20 G06K9/00

    摘要: Embodiments provide systems, methods, and computer storage media for generating stroke predictions based on prior strokes and a reference image. An interactive drawing interface can allow a user to sketch over, or with respect to, a reference image. A UI tool such as an autocomplete or workflow clone tool can access or identify a set of prior strokes and a target region, and stroke predictions can be generated using an iterative algorithm that minimizes an energy function considering stroke-to-stroke and image-patch-to-image-patch comparisons. For any particular future stroke, one or more stroke predictions may be initialized based on the set of prior strokes. Each initialized prediction can be improved by iteratively executing search and assignment steps to incrementally improve the prediction, and the best prediction can be selected and presented as a stroke prediction for the future stroke. The process can be repeated to predict any number of future strokes.

    Continuous curve textures
    7.
    发明授权

    公开(公告)号:US11989806B2

    公开(公告)日:2024-05-21

    申请号:US17522795

    申请日:2021-11-09

    发明人: Li-Yi Wei Peihan Tu

    IPC分类号: G06T11/20

    CPC分类号: G06T11/206 G06T11/203

    摘要: Embodiments are disclosed for generating continuous curve textures based on an input exemplar. A method of generating continuous curve textures may include receiving an input exemplar which represents a repetitive pattern as a plurality of vector curves, generating an input graph representation of the input exemplar which represents a geometry and a topology of the input exemplar, synthesizing an output graph based on the input graph representation, and reconstructing output vector curves from the output graph.

    Digital Object Animation Authoring Interfaces

    公开(公告)号:US20240054710A1

    公开(公告)日:2024-02-15

    申请号:US17887815

    申请日:2022-08-15

    申请人: Adobe Inc.

    IPC分类号: G06T13/40

    CPC分类号: G06T13/40

    摘要: An animation system configured for generating an animation scene that includes at least one animation stylization effect applied to one or more three-dimensional digital objects is described. The animation system includes an interface having a timeline portion and a node graph portion. The timeline portion represents various animation stylization effects as clips arranged chronologically relative to a timeline and the node graph portion includes a node cluster for each clip, where individual node clusters are made up of an animate node, an action node, and an effect node. Input at the timeline portion modifying at least one parameter of the animation scene propagates to the node graph portion, and vice versa. The animation system thus presents dual representations of an animation scene in a manner that enables complex animation customizations while organizing animation effects in a simplified, chronological manner.

    Systems for augmented reality sketching

    公开(公告)号:US11158130B1

    公开(公告)日:2021-10-26

    申请号:US16983798

    申请日:2020-08-03

    申请人: Adobe Inc.

    摘要: In implementations of systems for augmented reality sketching, a computing device implements a sketch system to generate three-dimensional scene data describing a three-dimensional representation of a physical environment including a physical object. The sketch system displays a digital video in a user interface that depicts the physical environment and the physical object and the sketch system tracks movements of the physical object depicted in the digital video using two-dimensional coordinates of the user interface. These two-dimensional coordinates are projected into the three-dimensional representation of the physical environment. The sketch system receives a user input connecting a portion of a graphical element in the user interface to the physical object depicted in the digital video. The sketch system displays the portion of the graphical element as moving in the user interface corresponding to the movements of the physical object depicted in the digital video.

    Dynamic mapping of virtual and physical interactions

    公开(公告)号:US10957103B2

    公开(公告)日:2021-03-23

    申请号:US15934000

    申请日:2018-03-23

    申请人: ADOBE INC.

    摘要: Methods and systems are provided for performing dynamic mapping between a virtual environment and a real-world space. During dynamic mapping, a current virtual scene of the virtual environment that is within view of a user is prioritized over areas of the virtual environment that are out of view. The dynamic mapping between the virtual environment and the real-world space can be utilized to render a virtual scene for user in real-time. As a user interacts and/or moves within the virtual environment, dynamic mapping can be performed in real-time to capture any dynamic changes to the real-world space and/or the virtual environment.