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公开(公告)号:US08448094B2
公开(公告)日:2013-05-21
申请号:US12411276
申请日:2009-03-25
申请人: Alex Kipman , R. Stephen Polzin , Kudo Tsunoda , Darren Bennett , Stephen Latta , Mark Finocchio , Gregory G. Snook , Relja Markovic
发明人: Alex Kipman , R. Stephen Polzin , Kudo Tsunoda , Darren Bennett , Stephen Latta , Mark Finocchio , Gregory G. Snook , Relja Markovic
CPC分类号: G06F3/017 , G06K9/00201 , G06K9/00355
摘要: Systems and methods for mapping natural input devices to legacy system inputs are disclosed. One example system may include a computing device having an algorithmic preprocessing module configured to receive input data containing a natural user input and to identify the natural user input in the input data. The computing device may further include a gesture module coupled to the algorithmic preprocessing module, the gesture module being configured to associate the natural user input to a gesture in a gesture library. The computing device may also include a mapping module to map the gesture to a legacy controller input, and to send the legacy controller input to a legacy system in response to the natural user input.
摘要翻译: 公开了将自然输入设备映射到传统系统输入的系统和方法。 一个示例性系统可以包括具有算法预处理模块的计算设备,其被配置为接收包含自然用户输入的输入数据并识别输入数据中的自然用户输入。 计算设备还可以包括耦合到算法预处理模块的手势模块,所述手势模块被配置为将自然用户输入与手势库中的手势相关联。 计算设备还可以包括映射模块以将手势映射到传统控制器输入,并且响应于自然用户输入将遗留控制器输入发送到传统系统。
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公开(公告)号:US20100199229A1
公开(公告)日:2010-08-05
申请号:US12411276
申请日:2009-03-25
申请人: Alex Kipman , Stephen Polzin , Kudo Tsunoda , Darren Bennett , Stephen Latta , Mark Finocchio , Gregory G. Snook , Relja Markovic
发明人: Alex Kipman , Stephen Polzin , Kudo Tsunoda , Darren Bennett , Stephen Latta , Mark Finocchio , Gregory G. Snook , Relja Markovic
CPC分类号: G06F3/017 , G06K9/00201 , G06K9/00355
摘要: Systems and methods for mapping natural input devices to legacy system inputs are disclosed. One example system may include a computing device having an algorithmic preprocessing module configured to receive input data containing a natural user input and to identify the natural user input in the input data. The computing device may further include a gesture module coupled to the algorithmic preprocessing module, the gesture module being configured to associate the natural user input to a gesture in a gesture library. The computing device may also include a mapping module to map the gesture to a legacy controller input, and to send the legacy controller input to a legacy system in response to the natural user input.
摘要翻译: 公开了将自然输入设备映射到传统系统输入的系统和方法。 一个示例性系统可以包括具有算法预处理模块的计算设备,其被配置为接收包含自然用户输入的输入数据并识别输入数据中的自然用户输入。 计算设备还可以包括耦合到算法预处理模块的手势模块,所述手势模块被配置为将自然用户输入与手势库中的手势相关联。 计算设备还可以包括映射模块以将手势映射到传统控制器输入,并且响应于自然用户输入将遗留控制器输入发送到传统系统。
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公开(公告)号:US09400559B2
公开(公告)日:2016-07-26
申请号:US12474781
申请日:2009-05-29
申请人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
发明人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
IPC分类号: G06F3/048 , G06F3/01 , G06F3/0488
CPC分类号: G06F3/017 , G06F3/038 , G06F3/0488 , G06F3/04883
摘要: Systems, methods and computer readable media are disclosed for gesture shortcuts. A user's movement or body position is captured by a capture device of a system, and is used as input to control the system. For a system-recognized gesture, there may be a full version of the gesture and a shortcut of the gesture. Where the system recognizes that either the full version of the gesture or the shortcut of the gesture has been performed, it sends an indication that the system-recognized gesture was observed to a corresponding application. Where the shortcut comprises a subset of the full version of the gesture, and both the shortcut and the full version of the gesture are recognized as the user performs the full version of the gesture, the system recognizes that only a single performance of the gesture has occurred, and indicates to the application as such.
摘要翻译: 公开了用于手势快捷方式的系统,方法和计算机可读介质。 用户的移动或身体位置由系统的捕获设备捕获,并被用作控制系统的输入。 对于系统识别的手势,可能存在手势的完整版本和手势的快捷方式。 在系统识别手势的完整版本或手势的快捷方式已被执行的情况下,它发送指示系统识别的手势被观察到相应的应用程序。 其中快捷方式包括手势的完整版本的子集,并且当用户执行手势的完整版本时,识别手势的快捷方式和完整版本,系统识别出仅手势的单一表现具有 发生并向应用程序指示。
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公开(公告)号:US20110246329A1
公开(公告)日:2011-10-06
申请号:US12752917
申请日:2010-04-01
申请人: Kevin A. Geisner , Kudo Tsunoda , Darren Bennett , Brian S. Murphy , Stephen G. Latta , Relja Markovic , Alex Kipman
发明人: Kevin A. Geisner , Kudo Tsunoda , Darren Bennett , Brian S. Murphy , Stephen G. Latta , Relja Markovic , Alex Kipman
CPC分类号: G06Q30/0643 , G06F3/017 , G06Q30/02 , G06Q30/0641
摘要: An on-screen shopping application which reacts to a human target user's motions to provide a shopping experience to the user is provided. A tracking system captures user motions and executes a shopping application allowing a user to manipulate an on-screen representation the user. The on-screen representation has a likeness of the user or another individual and movements of the user in the on-screen interface allows the user to interact with virtual articles that represent real-world articles. User movements which are recognized as article manipulation or transaction control gestures are translated into commands for the shopping application.
摘要翻译: 提供了一种针对人类目标用户的动作以向用户提供购物体验的屏幕上购物应用。 跟踪系统捕获用户动作并执行允许用户操纵用户的屏幕上表示的购物应用程序。 屏幕上的表示具有用户或其他个体的相似性,并且用户在屏幕界面中的移动允许用户与代表真实世界文章的虚拟文章进行交互。 识别为文章处理或事务控制手势的用户移动被转换为购物应用程序的命令。
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公开(公告)号:US20100306714A1
公开(公告)日:2010-12-02
申请号:US12474781
申请日:2009-05-29
申请人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
发明人: Stephen Latta , Kevin Geisner , John Clavin , Kudo Tsunoda , Kathryn Stone Perez , Alex Kipman , Relja Markovic , Gregory N. Snook
IPC分类号: G06F3/01
CPC分类号: G06F3/017 , G06F3/038 , G06F3/0488 , G06F3/04883
摘要: Systems, methods and computer readable media are disclosed for gesture shortcuts. A user's movement or body position is captured by a capture device of a system, and is used as input to control the system. For a system-recognized gesture, there may be a full version of the gesture and a shortcut of the gesture. Where the system recognizes that either the full version of the gesture or the shortcut of the gesture has been performed, it sends an indication that the system-recognized gesture was observed to a corresponding application. Where the shortcut comprises a subset of the full version of the gesture, and both the shortcut and the full version of the gesture are recognized as the user performs the full version of the gesture, the system recognizes that only a single performance of the gesture has occurred, and indicates to the application as such.
摘要翻译: 公开了用于手势快捷方式的系统,方法和计算机可读介质。 用户的移动或身体位置由系统的捕获设备捕获,并被用作控制系统的输入。 对于系统识别的手势,可能存在手势的完整版本和手势的快捷方式。 在系统识别手势的完整版本或手势的快捷方式已被执行的情况下,它发送指示系统识别的手势被观察到相应的应用程序。 其中快捷方式包括手势的完整版本的子集,并且当用户执行手势的完整版本时,识别手势的快捷方式和完整版本,系统识别出仅手势的单一表现具有 发生并向应用程序指示。
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公开(公告)号:US09098873B2
公开(公告)日:2015-08-04
申请号:US12752917
申请日:2010-04-01
申请人: Kevin A. Geisner , Kudo Tsunoda , Darren Bennett , Brian S. Murphy , Stephen G. Latta , Relja Markovic , Alex Kipman
发明人: Kevin A. Geisner , Kudo Tsunoda , Darren Bennett , Brian S. Murphy , Stephen G. Latta , Relja Markovic , Alex Kipman
CPC分类号: G06Q30/0643 , G06F3/017 , G06Q30/02 , G06Q30/0641
摘要: An on-screen shopping application which reacts to a human target user's motions to provide a shopping experience to the user is provided. A tracking system captures user motions and executes a shopping application allowing a user to manipulate an on-screen representation the user. The on-screen representation has a likeness of the user or another individual and movements of the user in the on-screen interface allows the user to interact with virtual articles that represent real-world articles. User movements which are recognized as article manipulation or transaction control gestures are translated into commands for the shopping application.
摘要翻译: 提供了一种针对人类目标用户的动作以向用户提供购物体验的屏幕上购物应用。 跟踪系统捕获用户动作并执行允许用户操纵用户的屏幕上表示的购物应用程序。 屏幕上的表示具有用户或其他个体的相似性,并且用户在屏幕界面中的移动允许用户与代表真实世界文章的虚拟文章进行交互。 识别为文章处理或事务控制手势的用户移动被转换为购物应用程序的命令。
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公开(公告)号:US09821224B2
公开(公告)日:2017-11-21
申请号:US12975011
申请日:2010-12-21
申请人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Rhett Mathis , Matthew Monson , David Gierok , William Paul Giese , Darrin Brown , Cam McRae , David Seymour , William Axel Olsen , Matthew Searcy
发明人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Rhett Mathis , Matthew Monson , David Gierok , William Paul Giese , Darrin Brown , Cam McRae , David Seymour , William Axel Olsen , Matthew Searcy
IPC分类号: A63F9/24 , A63F13/428 , A63F13/213 , A63F13/57 , A63F13/803 , G09B9/04 , G06F3/01 , A63F13/212
CPC分类号: A63F13/428 , A63F13/212 , A63F13/213 , A63F13/57 , A63F13/803 , A63F2300/1087 , A63F2300/1093 , A63F2300/6045 , A63F2300/6607 , A63F2300/8017 , G06F3/017 , G09B9/04
摘要: Depth-image analysis is performed with a device that analyzes a human target within an observed scene by capturing depth-images that include depth information from the observed scene. The human target is modeled with a virtual skeleton including a plurality of joints. The virtual skeleton is used as an input for controlling a driving simulation.
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公开(公告)号:US20120157198A1
公开(公告)日:2012-06-21
申请号:US12975011
申请日:2010-12-21
申请人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Rhett Mathis , Matthew Monson , David Gierok , William Paul Giese , Darrin Brown , Cam McRae , David Seymour , William Axel Olsen , Matthew Searcy
发明人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Rhett Mathis , Matthew Monson , David Gierok , William Paul Giese , Darrin Brown , Cam McRae , David Seymour , William Axel Olsen , Matthew Searcy
IPC分类号: A63F13/00
CPC分类号: A63F13/428 , A63F13/212 , A63F13/213 , A63F13/57 , A63F13/803 , A63F2300/1087 , A63F2300/1093 , A63F2300/6045 , A63F2300/6607 , A63F2300/8017 , G06F3/017 , G09B9/04
摘要: Depth-image analysis is performed with a device that analyzes a human target within an observed scene by capturing depth-images that include depth information from the observed scene. The human target is modeled with a virtual skeleton including a plurality of joints. The virtual skeleton is used as an input for controlling a driving simulation.
摘要翻译: 深度图像分析是通过捕获观察场景中包含深度信息的深度图像来分析观察场景内的人类目标的装置进行的。 人类目标是用包括多个关节的虚拟骨架建模的。 虚拟骨架用作控制驾驶模拟的输入。
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公开(公告)号:US20120155705A1
公开(公告)日:2012-06-21
申请号:US12975128
申请日:2010-12-21
申请人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Greg Snook , Christopher H. Willoughby , Peter Sarrett , Daniel Lee Osborn
发明人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Greg Snook , Christopher H. Willoughby , Peter Sarrett , Daniel Lee Osborn
CPC分类号: A63F13/837 , A63F13/213 , A63F13/428 , A63F13/5255 , A63F2300/1093 , A63F2300/6045 , A63F2300/6607 , A63F2300/8076 , G06F3/017
摘要: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is aimed in proportion to the gestured aiming vector control.
摘要翻译: 虚拟骨架包括多个关节,并提供用三维深度相机观察到的人类目标的机器可读表示。 虚拟骨架的手关节的相对位置被转换为姿态瞄准矢量控制,并且虚拟武器的目标与手势瞄准矢量控制成比例。
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公开(公告)号:US08385596B2
公开(公告)日:2013-02-26
申请号:US12975128
申请日:2010-12-21
申请人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Greg Snook , Christopher H. Willoughby , Peter Sarrett , Daniel Lee Osborn
发明人: Stephen Latta , Darren Bennett , Kevin Geisner , Relja Markovic , Kudo Tsunoda , Greg Snook , Christopher H. Willoughby , Peter Sarrett , Daniel Lee Osborn
IPC分类号: G06K9/00
CPC分类号: A63F13/837 , A63F13/213 , A63F13/428 , A63F13/5255 , A63F2300/1093 , A63F2300/6045 , A63F2300/6607 , A63F2300/8076 , G06F3/017
摘要: A virtual skeleton includes a plurality of joints and provides a machine readable representation of a human target observed with a three-dimensional depth camera. A relative position of a hand joint of the virtual skeleton is translated as a gestured aiming vector control, and a virtual weapon is aimed in proportion to the gestured aiming vector control.
摘要翻译: 虚拟骨架包括多个关节,并提供用三维深度相机观察到的人类目标的机器可读表示。 虚拟骨架的手关节的相对位置被转换为姿态瞄准矢量控制,并且虚拟武器的目标与手势瞄准矢量控制成比例。
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