Serial Peripheral Interface BIOS System and Method
    1.
    发明申请
    Serial Peripheral Interface BIOS System and Method 审中-公开
    串行外设接口BIOS系统和方法

    公开(公告)号:US20110119474A1

    公开(公告)日:2011-05-19

    申请号:US12619654

    申请日:2009-11-16

    IPC分类号: G06F15/177

    CPC分类号: G06F8/65

    摘要: Various embodiments disclosed herein are directed to a serial peripheral interface-based (SPI-based) BIOS system for improved upgrading of a BIOS software image in a gaming machine. The system includes a flash BIOS chip and a SPI BIOS chip. The flash BIOS chip is operable to be written to by an Intel chipset for storage of an onboard Ethernet controller's information, wherein the flash BIOS chip may contain a new BIOS software image. The SPI BIOS chip comprises a traditional BIOS including gaming extensions to the BIOS. The SPI BIOS chip can be disabled from write actions at a jumper/circuit level. When a SPI BIOS write enable jumper circuit is ON, a write protect pin of the serial peripheral interface BIOS is in the disabled state. In this regard, when the write protect pin is in the disabled state, the SPI BIOS content may be updated to the new BIOS software image from a BIOS install compact flash. When the BIOS write enable jumper circuit is OFF, the write protect pin of the serial peripheral interface BIOS is in enabled state. In this regard, when the write protect pin is in the enabled state the serial peripheral interface BIOS content cannot be updated

    摘要翻译: 本文公开的各种实施例涉及一种用于改进游戏机中的BIOS软件图像升级的基于串行外围接口(SPI)的BIOS系统。 该系统包括闪存BIOS芯片和SPI BIOS芯片。 闪存BIOS芯片可操作以由英特尔芯片组写入以存储板载以太网控制器的信息,其中闪存BIOS芯片可以包含新的BIOS软件映像。 SPI BIOS芯片包括传统的BIOS,包括BIOS的游戏扩展。 可以在跳线/电路级别对SPI BIOS芯片进行写操作。 当SPI BIOS写入使能跳线电路为ON时,串行外设接口BIOS的写保护引脚处于禁止状态。 在这方面,当写保护引脚处于禁止状态时,SPI BIOS内容可能会从BIOS安装Compact Flash更新到新的BIOS软件映像。 当BIOS写使能跳线电路为OFF时,串行外设接口BIOS的写保护引脚处于使能状态。 在这方面,当写保护引脚处于使能状态时,无法更新串行外设接口BIOS内容

    AUTHENTICATION AND VALIDATION SYSTEMS FOR GAMING DEVICES
    2.
    发明申请
    AUTHENTICATION AND VALIDATION SYSTEMS FOR GAMING DEVICES 审中-公开
    游戏设备的验证和验证系统

    公开(公告)号:US20100062844A1

    公开(公告)日:2010-03-11

    申请号:US12619639

    申请日:2009-11-16

    IPC分类号: A63F9/24

    摘要: Systems and methods for authenticating and validating a device are disclosed herein. In one method, a manifest file is created for a gaming component, wherein the manifest file includes contents of each file from the gaming component. A digital signature is generated for each file from the gaming component, wherein the digital signature is created by using the contents of each file. Each digital signature is saved with each file in the manifest file. A digital signature calculation is performed on a file accessed during a bootup process. The contents of the accessed file are validated by comparing the calculated digital signature to the saved digital signature, and an error message is presented on a video display when the contents of the accessed file is not validated.

    摘要翻译: 本文公开了用于认证和验证设备的系统和方法。 在一种方法中,为游戏组件创建清单文件,其中清单文件包括来自游戏组件的每个文件的内容。 为来自游戏组件的每个文件生成数字签名,其中通过使用每个文件的内容来创建数字签名。 每个数字签名与清单文件中的每个文件一起保存。 对在启动过程中访问的文件执行数字签名计算。 所访问的文件的内容通过将计算的数字签名与保存的数字签名进行比较来验证,并且当访问文件的内容未被验证时,在视频显示器上呈现错误消息。

    LOCAL GAME-AREA NETWORK METHOD
    3.
    发明申请
    LOCAL GAME-AREA NETWORK METHOD 有权
    本地游戏区网络方法

    公开(公告)号:US20120064979A1

    公开(公告)日:2012-03-15

    申请号:US13301638

    申请日:2011-11-21

    IPC分类号: A63F9/24

    CPC分类号: A63F9/24 G07F17/32

    摘要: A local game-area network includes a plurality of gaming devices and local game-area servers. Each local game-area server is associated with a corresponding gaming device. Each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network. Additionally, one of the local game-area servers is a host local game-area server while the remaining gaming devices and associated local game-area servers are clients. Furthermore, the host status of the host local game-area server moves dynamically to an available local game-area server in the local game-area network in response to the host local game-area server becoming non-operational.

    摘要翻译: 本地游戏区域网络包括多个游戏设备和本地游戏区服务器。 每个本地游戏区域服务器与相应的游戏设备相关联。 本地游戏区域网络中的每个本地游戏区域服务器与本地游戏区域网络中的每个其他本地游戏区域服务器可操作地相关联。 此外,其中一个本地游戏区域服务器是主机本地游戏区服务器,而剩余的游戏设备和相关联的本地游戏区域服务器是客户端。 此外,主机本地游戏区域服务器的主机状态响应于主机本地游戏区域服务器变得不可操作地动态地移动到本地游戏区域网络中的可用本地游戏区域服务器。

    Networked gaming system having a browser manager
    6.
    发明授权
    Networked gaming system having a browser manager 有权
    具有浏览器管理器的网络游戏系统

    公开(公告)号:US08943185B2

    公开(公告)日:2015-01-27

    申请号:US13403818

    申请日:2012-02-23

    CPC分类号: H04L67/38 H04L67/12

    摘要: An integrated browser manager and networked gaming system that provides server based dynamic content onto a content display area of one or more gaming machines is disclosed. The system includes: a browser manager, one or more application servers connected to the browser manager by a server-to-server (S2S) server and S2S web service, and one or more gaming machines are connected to the browser manager by a game-to-server (G2S) server and G2S web service. The browser manager includes a user interface application and a core service, wherein the user interface application generates a user interface display on a user control station. Each gaming machine includes a network interface to receive external content from the application server via the browser manager, and a content display area for displaying the external content.

    摘要翻译: 公开了一种在一个或多个游戏机的内容显示区域上提供基于服务器的动态内容的集成浏览器管理器和联网游戏系统。 该系统包括:浏览器管理器,由服务器到服务器(S2S)服务器和S2S web服务器连接到浏览器管理器的一个或多个应用服务器,以及一个或多个游戏机通过游戏机连接到浏览器管理器, 服务器(G2S)服务器和G2S Web服务。 浏览器管理器包括用户界面应用程序和核心服务,其中用户界面应用程序在用户控制站上生成用户界面显示。 每个游戏机包括用于经由浏览器管理器从应用服务器接收外部内容的网络接口和用于显示外部内容的内容显示区域。