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公开(公告)号:US20190076734A1
公开(公告)日:2019-03-14
申请号:US16189155
申请日:2018-11-13
Applicant: Apple Inc.
Inventor: Ben HARRY , Johnny TRENH , Megan GARDNER , Alan BERFIELD
IPC: A63F13/35 , A63F13/49 , A63F13/48 , A63F13/53 , A63F13/79 , A63F13/32 , A63F13/34 , A63F13/493 , A63F13/335 , A63F13/332 , G07F17/32 , A63F13/92
CPC classification number: A63F13/35 , A63F13/32 , A63F13/332 , A63F13/335 , A63F13/34 , A63F13/48 , A63F13/49 , A63F13/493 , A63F13/53 , A63F13/79 , A63F13/92 , G07F17/32 , G07F17/3293
Abstract: Embodiments of the present disclosure provide techniques for initiating direct-connection multiplayer game sessions and for resuming a previously-adjourned multiplayer game session using a stored game object representing a state of the game session. In one exemplary method, a multiplayer gaming application may be executed on a first terminal, which may be associated with a first user. The first terminal may access a game object stored on a content management server that contains data representing a state of a previously adjourned session of the multiplayer gaming application. Further, the first terminal may determine, from the game object, a second terminal associated with a second user. The first terminal may host a session between the first terminal and the second terminal. Finally, an updated game object reflecting an updated state of the session may be stored on the content management system.
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公开(公告)号:US20170354877A1
公开(公告)日:2017-12-14
申请号:US15179795
申请日:2016-06-10
Applicant: Apple Inc.
Inventor: Ben Harry , Johnny TRENH , Megan Gardner , Alan Berfield
IPC: A63F13/35 , A63F13/32 , A63F13/92 , A63F13/335 , A63F13/53 , A63F13/332 , A63F13/79
CPC classification number: A63F13/35 , A63F13/32 , A63F13/332 , A63F13/335 , A63F13/34 , A63F13/48 , A63F13/49 , A63F13/493 , A63F13/53 , A63F13/79 , A63F13/92 , G07F17/32
Abstract: Embodiments of the present disclosure provide techniques for initiating direct-connection multiplayer game sessions and for resuming a previously-adjourned multiplayer game session using a stored game object representing a state of the game session. In one exemplary method, a multiplayer gaming application may be executed on a first terminal, which may be associated with a first user. The first terminal may access a game object stored on a content management server that contains data representing a state of a previously adjourned session of the multiplayer gaming application. Further, the first terminal may determine, from the game object, a second terminal associated with a second user. The first terminal may host a session between the first terminal and the second terminal. Finally, an updated game object reflecting an updated state of the session may be stored on the content management system.
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