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公开(公告)号:US20210329041A1
公开(公告)日:2021-10-21
申请号:US17359996
申请日:2021-06-28
Applicant: Apple Inc.
Inventor: Ben Harry , Alan Berfield , Johnny Trenh , Megan Gardner
IPC: H04L29/06 , A63F13/795 , A63F13/35 , H04L29/08 , A63F13/85
Abstract: Techniques are disclosed for initiating game sessions between subscribers to online gaming services when account IDs of those subscribers are unknown. Such techniques permit a first user to select a second user with whom to play a game from information readily at hand, such as a contact manager that the first user maintains. The first user's device may send a resolution request message to an identity services server that includes contact information of the second user. Contact information may include network-based information regarding the second user, such as the user's e-mail address or phone number. The identity services server may resolve the contact into an account ID. Thereafter, a game launch request may be sent to the game server, which includes the account identifier resolved by the identity services server. An invitation message may be sent to a terminal of the second user to participate in the game and the game may be started. These techniques do not require that the first user possess the second user's account ID at the game server.
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公开(公告)号:US20170359389A1
公开(公告)日:2017-12-14
申请号:US15612794
申请日:2017-06-02
Applicant: Apple Inc.
Inventor: Ben Harry , Alan Berfield , Johnny Trenh , Megan Gardner
IPC: H04L29/06 , H04L29/08 , A63F13/35 , A63F13/795
CPC classification number: H04L65/1069 , A63F13/35 , A63F13/795 , A63F13/85 , A63F2300/5566 , H04L67/141
Abstract: Techniques are disclosed for initiating game sessions between subscribers to online gaming services when account IDs of those subscribers are unknown. Such techniques permit a first user to select a second user with whom to play a game from information readily at hand, such as a contact manager that the first user maintains. The first user's device may send a resolution request message to an identity services server that includes contact information of the second user. Contact information may include network-based information regarding the second user, such as the user's e-mail address or phone number. The identity services server may resolve the contact into an account ID. Thereafter, a game launch request may be sent to the game server, which includes the account identifier resolved by the identity services server. An invitation message may be sent to a terminal of the second user to participate in the game and the game may be started. These techniques do not require that the first user possess the second user's account ID at the game server.
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公开(公告)号:US12058182B2
公开(公告)日:2024-08-06
申请号:US17359996
申请日:2021-06-28
Applicant: Apple Inc.
Inventor: Ben Harry , Alan Berfield , Johnny Trenh , Megan Gardner
IPC: H04L65/1069 , A63F13/35 , A63F13/795 , A63F13/85 , H04L67/141
CPC classification number: H04L65/1069 , A63F13/35 , A63F13/795 , A63F13/85 , H04L67/141 , A63F2300/5566
Abstract: Techniques are disclosed for initiating game sessions between subscribers to online gaming services when account IDs of those subscribers are unknown. Such techniques permit a first user to select a second user with whom to play a game from information readily at hand, such as a contact manager that the first user maintains. The first user's device may send a resolution request message to an identity services server that includes contact information of the second user. Contact information may include network-based information regarding the second user, such as the user's e-mail address or phone number. The identity services server may resolve the contact into an account ID. Thereafter, a game launch request may be sent to the game server, which includes the account identifier resolved by the identity services server. An invitation message may be sent to a terminal of the second user to participate in the game and the game may be started. These techniques do not require that the first user possess the second user's account ID at the game server.
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公开(公告)号:US10166469B2
公开(公告)日:2019-01-01
申请号:US15179795
申请日:2016-06-10
Applicant: Apple Inc.
Inventor: Ben Harry , Johnny Trenh , Megan Gardner , Alan Berfield
IPC: A63F13/00 , A63F13/35 , A63F13/79 , A63F13/92 , A63F13/53 , A63F13/32 , A63F13/332 , A63F13/335 , A63F13/49 , A63F13/48
Abstract: Embodiments of the present disclosure provide techniques for initiating direct-connection multiplayer game sessions and for resuming a previously-adjourned multiplayer game session using a stored game object representing a state of the game session. In one exemplary method, a multiplayer gaming application may be executed on a first terminal, which may be associated with a first user. The first terminal may access a game object stored on a content management server that contains data representing a state of a previously adjourned session of the multiplayer gaming application. Further, the first terminal may determine, from the game object, a second terminal associated with a second user. The first terminal may host a session between the first terminal and the second terminal. Finally, an updated game object reflecting an updated state of the session may be stored on the content management system.
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公开(公告)号:US11075960B2
公开(公告)日:2021-07-27
申请号:US15612794
申请日:2017-06-02
Applicant: Apple Inc.
Inventor: Ben Harry , Alan Berfield , Johnny Trenh , Megan Gardner
IPC: G06F15/173 , H04L29/06 , A63F13/795 , A63F13/35 , H04L29/08 , A63F13/85
Abstract: Techniques are disclosed for initiating game sessions between subscribers to online gaming services when account IDs of those subscribers are unknown. Such techniques permit a first user to select a second user with whom to play a game from information readily at hand, such as a contact manager that the first user maintains. The first user's device may send a resolution request message to an identity services server that includes contact information of the second user. Contact information may include network-based information regarding the second user, such as the user's e-mail address or phone number. The identity services server may resolve the contact into an account ID. Thereafter, a game launch request may be sent to the game server, which includes the account identifier resolved by the identity services server. An invitation message may be sent to a terminal of the second user to participate in the game and the game may be started. These techniques do not require that the first user possess the second user's account ID at the game server.
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公开(公告)号:US10471350B2
公开(公告)日:2019-11-12
申请号:US16189155
申请日:2018-11-13
Applicant: Apple Inc.
Inventor: Ben Harry , Johnny Trenh , Megan Gardner , Alan Berfield
IPC: A63F13/00 , A63F13/35 , A63F13/79 , A63F13/92 , A63F13/53 , A63F13/32 , A63F13/332 , A63F13/335 , A63F13/49 , A63F13/48 , A63F13/34 , A63F13/493 , G07F17/32
Abstract: Embodiments of the present disclosure provide techniques for initiating direct-connection multiplayer game sessions and for resuming a previously-adjourned multiplayer game session using a stored game object representing a state of the game session. In one exemplary method, a multiplayer gaming application may be executed on a first terminal, which may be associated with a first user. The first terminal may access a game object stored on a content management server that contains data representing a state of a previously adjourned session of the multiplayer gaming application. Further, the first terminal may determine, from the game object, a second terminal associated with a second user. The first terminal may host a session between the first terminal and the second terminal. Finally, an updated game object reflecting an updated state of the session may be stored on the content management system.
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公开(公告)号:US20170354877A1
公开(公告)日:2017-12-14
申请号:US15179795
申请日:2016-06-10
Applicant: Apple Inc.
Inventor: Ben Harry , Johnny TRENH , Megan Gardner , Alan Berfield
IPC: A63F13/35 , A63F13/32 , A63F13/92 , A63F13/335 , A63F13/53 , A63F13/332 , A63F13/79
CPC classification number: A63F13/35 , A63F13/32 , A63F13/332 , A63F13/335 , A63F13/34 , A63F13/48 , A63F13/49 , A63F13/493 , A63F13/53 , A63F13/79 , A63F13/92 , G07F17/32
Abstract: Embodiments of the present disclosure provide techniques for initiating direct-connection multiplayer game sessions and for resuming a previously-adjourned multiplayer game session using a stored game object representing a state of the game session. In one exemplary method, a multiplayer gaming application may be executed on a first terminal, which may be associated with a first user. The first terminal may access a game object stored on a content management server that contains data representing a state of a previously adjourned session of the multiplayer gaming application. Further, the first terminal may determine, from the game object, a second terminal associated with a second user. The first terminal may host a session between the first terminal and the second terminal. Finally, an updated game object reflecting an updated state of the session may be stored on the content management system.
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