INTERACTIVE VIDEO PROGRAM PROVIDING LINEAR VIEWING EXPERIENCE
    1.
    发明申请
    INTERACTIVE VIDEO PROGRAM PROVIDING LINEAR VIEWING EXPERIENCE 有权
    交互式视频节目提供线性观看体验

    公开(公告)号:US20130094830A1

    公开(公告)日:2013-04-18

    申请号:US13531295

    申请日:2012-06-22

    IPC分类号: H04N9/80 H04N5/775

    摘要: Embodiments are disclosed that relate to creating and providing an interactive video program. One disclosed embodiment includes combining a first interactive video segment of a first type and a second interactive video segment of a second, different type than the first segment. The first interactive video segment includes a first video component, a second video component related to the first component, and metadata including information related to a possible user input that triggers the second component. The interactive video program includes an active viewing route that proceeds through the first and second interactive video segments, and includes playback of the second component. The active viewing route is triggered by receipt of an actual user input that corresponds to the possible user input. The interactive video program also includes a passive viewing route that proceeds through the first and second interactive video segments without playback of the second component.

    摘要翻译: 公开了涉及创建和提供交互式视频节目的实施例。 一个公开的实施例包括组合第一类型的第一交互式视频片段和与第一片段不同类型的第二交互式视频片段。 第一交互式视频段包括第一视频组件,与第一组件相关的第二视频组件,以及元数据,其包括与触发第二组件的可能用户输入相关的信息。 交互式视频节目包括通过第一和第二交互式视频片段进行的主动观看路线,并且包括第二组件的回放。 通过接收对应于可能的用户输入的实际用户输入来触发主动观看路由。 交互式视频节目还包括经过第一和第二交互式视频段的无源观看路由,而不重放第二组件。

    Interactive video program providing linear viewing experience

    公开(公告)号:US09641790B2

    公开(公告)日:2017-05-02

    申请号:US13531295

    申请日:2012-06-22

    摘要: Embodiments are disclosed that relate to creating and providing an interactive video program. One disclosed embodiment includes combining a first interactive video segment of a first type and a second interactive video segment of a second, different type than the first segment. The first interactive video segment includes a first video component, a second video component related to the first component, and metadata including information related to a possible user input that triggers the second component. The interactive video program includes an active viewing route that proceeds through the first and second interactive video segments, and includes playback of the second component. The active viewing route is triggered by receipt of an actual user input that corresponds to the possible user input. The interactive video program also includes a passive viewing route that proceeds through the first and second interactive video segments without playback of the second component.

    INTERACTIVE VIDEO
    3.
    发明申请
    INTERACTIVE VIDEO 审中-公开
    互动视频

    公开(公告)号:US20130097643A1

    公开(公告)日:2013-04-18

    申请号:US13275124

    申请日:2011-10-17

    IPC分类号: H04N21/472

    摘要: Embodiments are disclosed that relate to providing an interactive video viewing experience. For example, one disclosed embodiment includes receiving an interactive video program that comprises a first video segment and one or more branch video segments that each corresponds to a branch along a decision path. The method includes pre-buffering a transition portion of a corresponding branch video segment for each possible user input of one or more possible user inputs along the decision path. The method includes sending the first video segment to a display device and, based upon an actual user input, branching from the first video segment to a transition portion of a branch video segment that corresponds to the actual user input.

    摘要翻译: 公开了涉及提供交互式视频观看体验的实施例。 例如,一个公开的实施例包括接收包括第一视频段和一个或多个分支视频段的交互式视频节目,每个分支视频段对应于沿着决策路径的分支。 该方法包括对沿着决策路径的一个或多个可能用户输入的每个可能的用户输入预缓冲相应分支视频段的转换部分。 该方法包括将第一视频段发送到显示设备,并且基于实际的用户输入,从第一视频段到与实际用户输入相对应的分支视频段的过渡部分。

    LEARNING VALIDATION USING GESTURE RECOGNITION
    4.
    发明申请
    LEARNING VALIDATION USING GESTURE RECOGNITION 审中-公开
    使用手势识别学习验证

    公开(公告)号:US20130097565A1

    公开(公告)日:2013-04-18

    申请号:US13275134

    申请日:2011-10-17

    IPC分类号: G06F3/033

    CPC分类号: G09B5/06 G09B7/02

    摘要: Embodiments are disclosed that relate to assessing a user's ability to recognize a target item by reacting to the target item and performing a target gesture. For example, one disclosed embodiment provides a method of assessing a user's ability to recognize a target item from a collection of learning items that includes the target item. The method includes providing to a display device the learning items in a sequence and receiving input from a sensor to recognize a user gesture made by the user. If the user gesture is received within a target timeframe corresponding to the target item, then the method includes determining whether the user gesture matches a target gesture. If the user gesture matches the target gesture, then the method includes providing to the display device a reward image for the user.

    摘要翻译: 公开了涉及通过对目标物体进行反应并执行目标手势来评估用户识别目标物品的能力的实施例。 例如,一个公开的实施例提供了一种评估用户从包括目标项目的学习项目的集合中识别目标项目的能力的方法。 该方法包括向显示设备提供序列中的学习项目并从传感器接收输入以识别由用户做出的用户手势。 如果在与目标项目对应的目标时间范围内接收到用户手势,则该方法包括确定用户手势是否与目标手势相匹配。 如果用户手势与目标手势相匹配,则该方法包括向显示装置提供用户的奖励图像。

    MANAGEMENT OF GAMING DATA
    5.
    发明申请
    MANAGEMENT OF GAMING DATA 有权
    游戏数据管理

    公开(公告)号:US20100210364A1

    公开(公告)日:2010-08-19

    申请号:US12482695

    申请日:2009-06-11

    IPC分类号: A63F9/24

    摘要: Systems and methods for managing gaming data are provided. The system may include at least one computing device coupled to a gaming service. The computing device may be configured to execute a gaming engine configured to generate a first character profile based on a user's interaction within a gaming environment included in a first gaming application. Additionally, the computing device may be configured to execute an update module configured to merge the first character profile with a second character profile generated via a second gaming application based on a user's interaction within a second gaming environment and generate a merged character profile, the merged character profile including content from the first and second character profiles, wherein the content include statistical data, character trait data, and/or item data from the first and second character profiles.

    摘要翻译: 提供了用于管理游戏数据的系统和方法。 该系统可以包括耦合到游戏服务的至少一个计算设备。 计算设备可以被配置为执行游戏引擎,游戏引擎被配置为基于用户在包括在第一游戏应用中的游戏环境中的交互来生成第一角色简档。 另外,计算设备可以被配置为执行更新模块,该更新模块被配置为基于在第二游戏环境内的用户的交互来将第一字符简档与经由第二游戏应用生成的第二字符简档合并,并且生成合并的字符简档,合并的 字符简档,其包括来自第一和第二字符简档的内容,其中内容包括来自第一和第二字符简档的统计数据,字符特征数据和/或项目数据。

    Management of gaming data
    6.
    发明授权
    Management of gaming data 有权
    游戏数据管理

    公开(公告)号:US08961321B2

    公开(公告)日:2015-02-24

    申请号:US12482695

    申请日:2009-06-11

    摘要: Systems and methods for managing gaming data are provided. The system may include at least one computing device coupled to a gaming service. The computing device may be configured to execute a gaming engine configured to generate a first character profile based on a user's interaction within a gaming environment included in a first gaming application. Additionally, the computing device may be configured to execute an update module configured to merge the first character profile with a second character profile generated via a second gaming application based on a user's interaction within a second gaming environment and generate a merged character profile, the merged character profile including content from the first and second character profiles, wherein the content include statistical data, character trait data, and/or item data from the first and second character profiles.

    摘要翻译: 提供了用于管理游戏数据的系统和方法。 该系统可以包括耦合到游戏服务的至少一个计算设备。 计算设备可以被配置为执行游戏引擎,游戏引擎被配置为基于用户在包括在第一游戏应用中的游戏环境中的交互来生成第一角色简档。 另外,计算设备可以被配置为执行更新模块,该更新模块被配置为基于在第二游戏环境内的用户的交互来将第一字符简档与经由第二游戏应用生成的第二字符简档合并,并且生成合并的字符简档,合并的 字符简档,其包括来自第一和第二字符简档的内容,其中内容包括来自第一和第二字符简档的统计数据,字符特征数据和/或项目数据。