摘要:
An approach is provided for dynamic loading and rendering of avatar's initial login environment. The approach consists of a method and a system for dynamically rendering locations from a preference list of locations most likely to be visited by an avatar. In one embodiment the method consists of creating a preference list of locations most likely to be visited by the avatar, rendering a dynamically built continuous environment populated from such preference list of locations most likely to be visited by the avatar, and caching and thereafter rendering at least one of the locations from the preference list of locations most likely to be visited by said avatar.
摘要:
Generally speaking, systems, methods and media for providing temporal teleport capability in a virtual world environment are disclosed. Embodiments of a method for temporally teleporting an avatar in a virtual world environment (VWE) may include, at a first time in a VWE, receiving a request from a user associated with an avatar to temporally teleport the avatar to a temporal destination at an earlier, second time in the VWE. Embodiments of the method may also include creating for the avatar a recreated virtual world based on the temporal destination at the earlier, second time. Embodiments may also include receiving input from the user associated with interaction between the user's avatar and the recreated virtual world and allowing the user's avatar to interactively participate in the recreated virtual world during the temporal teleport.
摘要:
The present invention relates to the acquisition of virtual and/or tangible avatar rewards through advertisement exposure. A method in accordance with an embodiment of the present invention includes: viewing advertising content within the virtual environment; and providing a reward to the avatar for viewing the advertising content.
摘要:
An approach is provided for dynamic loading and rendering of avatar's initial login environment. The approach consists of a method and a system for dynamically rendering locations from a preference list of locations most likely to be visited by an avatar. In one embodiment the method consists of creating a preference list of locations most likely to be visited by the avatar, rendering a dynamically built continuous environment populated from such preference list of locations most likely to be visited by the avatar, and caching and thereafter rendering at least one of the locations from the preference list of locations most likely to be visited by said avatar.
摘要:
In various embodiments, the proximity of an avatar with respect to a designated focal point object within a virtual universe is determined, and information associated with the designated focal point object is identified. A first of a plurality of representations of the information is selected based, at least in part, on the determined proximity of the avatar with respect to the designated focal point object. The first representation of the information is then transmitted to the avatar. Proximity-based transmission of information can disseminate relevant information to avatars, and can be used by virtual universe businesses to encourage avatars to move near the designated focal point object within the virtual universe so that the avatars can be exposed to products and advertisements.
摘要:
In response to a teleport request, teleport destination characteristics are determined and compared against preferences, characteristics and restrictions of an avatar as indicated by metadata or tags to determine if the teleport destination is suitable for teleportation of that avatar. If the destination is found unsuitable, a search is conducted, preferably based on unmatched metadata of the avatar or the destination to suggest or directly substitute a suitable teleportation destination. Metadata for the avatar and the destination can include metadata which is dynamic (such as destination occupancy or processing capacity) adaptively developed or based on current or historical usage and virtual universe system status.
摘要:
The present invention is directed to a system and method for providing information during content breakpoints in a virtual universe. The system comprises a placement engine configured to detect a content breakpoint within a virtual universe, which is defined as at least one of a login process, a logoff process, a teleportation, a wait state, and during any point where a user changes information streams in the virtual universe. The system also comprises an insertion resolution engine configured to create a list of prioritized information to present to a user within the virtual universe and an information definition engine configured to present the prioritized information to the user of the virtual universe during the content breakpoint.
摘要:
In various embodiments, the number of virtual universe avatars within a predetermined proximity from a designated first object in a virtual universe is determined. A condition that affects a load on a server computer supporting the designated first object in the virtual universe is determined. A second object is dynamically spawned within the virtual universe in response to determining that the number of virtual universe avatars within the predetermined proximity from the designated first object is greater than a first predetermined threshold and that the determined condition on the server computer is greater than a second predetermined threshold. The second object is associated with transmissions of information within the virtual universe.
摘要:
In various embodiments, the density of a plurality of virtual universe avatars within a predetermined proximity from a designated focal point object in a virtual universe is determined. One or more auxiliary focal point objects associated with the designated focal point object are dynamically spawned within the virtual universe based on the determined density of the virtual universe avatars. Dynamic spawning of auxiliary focal point objects can reduce the load on virtual universe host servers and the corresponding client devices, and thus may improve performance of the virtual universe system.
摘要:
Useful work or services can be automated or otherwise facilitated or solutions to real world events developed by emulation of a real-world environment (which can contain objects representing virtual objects) with a virtual environment and generating a prioritized sequence of locations and associated tasks in accordance with resources related to the event in a virtual universe. Performance of the prioritized tasks at the prioritized locations is facilitated in the virtual universe by locally generating teleportation invitations corresponding to locations in the ordered sequence of locations.