Dynamic location generation within a virtual world
    1.
    发明授权
    Dynamic location generation within a virtual world 有权
    虚拟世界中的动态位置生成

    公开(公告)号:US08171408B2

    公开(公告)日:2012-05-01

    申请号:US12336802

    申请日:2008-12-17

    IPC分类号: G06F15/00 G06F16/00

    摘要: An approach is provided for dynamic loading and rendering of avatar's initial login environment. The approach consists of a method and a system for dynamically rendering locations from a preference list of locations most likely to be visited by an avatar. In one embodiment the method consists of creating a preference list of locations most likely to be visited by the avatar, rendering a dynamically built continuous environment populated from such preference list of locations most likely to be visited by the avatar, and caching and thereafter rendering at least one of the locations from the preference list of locations most likely to be visited by said avatar.

    摘要翻译: 提供了一种用于动态加载和呈现头像初始登录环境的方法。 该方法包括一种方法和系统,用于从最可能被头像访问的位置的偏好列表中动态渲染位置。 在一个实施例中,该方法包括创建由化身最有可能被访问的位置的偏好列表,从动画构建的持续环境中填充,从该化身最可能被访问的位置的这种偏好列表中填充,以及缓存,然后在 所述头像最可能被访问的位置的偏好列表中的至少一个位置。

    SYSTEMS, METHODS, AND MEDIA FOR TEMPORAL TELEPORT IN A VIRTUAL WORLD ENVIRONMENT
    2.
    发明申请
    SYSTEMS, METHODS, AND MEDIA FOR TEMPORAL TELEPORT IN A VIRTUAL WORLD ENVIRONMENT 审中-公开
    虚拟世界环境中的时间电视系统,方法和媒体

    公开(公告)号:US20090089684A1

    公开(公告)日:2009-04-02

    申请号:US11865412

    申请日:2007-10-01

    IPC分类号: G06F3/048 G06F15/16

    摘要: Generally speaking, systems, methods and media for providing temporal teleport capability in a virtual world environment are disclosed. Embodiments of a method for temporally teleporting an avatar in a virtual world environment (VWE) may include, at a first time in a VWE, receiving a request from a user associated with an avatar to temporally teleport the avatar to a temporal destination at an earlier, second time in the VWE. Embodiments of the method may also include creating for the avatar a recreated virtual world based on the temporal destination at the earlier, second time. Embodiments may also include receiving input from the user associated with interaction between the user's avatar and the recreated virtual world and allowing the user's avatar to interactively participate in the recreated virtual world during the temporal teleport.

    摘要翻译: 一般来说,公开了用于在虚拟世界环境中提供临时传送能力的系统,方法和媒体。 用于在虚拟世界环境(VWE)中暂时地传送化身的方法的实施例可以包括在VWE中的第一时间,接收来自与化身相关联的用户的请求,以在更早的时间端口将化身传送到时间目的地 ,第二次在VWE。 该方法的实施例还可以包括:在较早的第二时间,基于时间目的地,为化身创建重建的虚拟世界。 实施例还可以包括从用户接收与用户头像和重新创建的虚拟世界之间的交互相关联的输入,并且允许用户的化身在时间传送期间以交互方式参与重建的虚拟世界。

    DYNAMIC LOCATION GENERATION WITHIN A VIRTUAL WORLD
    4.
    发明申请
    DYNAMIC LOCATION GENERATION WITHIN A VIRTUAL WORLD 有权
    虚拟世界中的动态位置生成

    公开(公告)号:US20100153860A1

    公开(公告)日:2010-06-17

    申请号:US12336802

    申请日:2008-12-17

    IPC分类号: G06F3/048

    摘要: An approach is provided for dynamic loading and rendering of avatar's initial login environment. The approach consists of a method and a system for dynamically rendering locations from a preference list of locations most likely to be visited by an avatar. In one embodiment the method consists of creating a preference list of locations most likely to be visited by the avatar, rendering a dynamically built continuous environment populated from such preference list of locations most likely to be visited by the avatar, and caching and thereafter rendering at least one of the locations from the preference list of locations most likely to be visited by said avatar.

    摘要翻译: 提供了一种用于动态加载和呈现头像初始登录环境的方法。 该方法包括一种方法和系统,用于从最可能被头像访问的位置的偏好列表中动态渲染位置。 在一个实施例中,该方法包括创建由化身最有可能被访问的位置的偏好列表,从动画构建的持续环境中填充,从该化身最可能被访问的位置的这种偏好列表中填充,以及缓存,然后在 所述头像最可能被访问的位置的偏好列表中的至少一个位置。

    Method and system for filtering movements between virtual environments
    6.
    发明授权
    Method and system for filtering movements between virtual environments 有权
    用于过滤虚拟环境之间移动的方法和系统

    公开(公告)号:US08938681B2

    公开(公告)日:2015-01-20

    申请号:US12549569

    申请日:2009-08-28

    摘要: In response to a teleport request, teleport destination characteristics are determined and compared against preferences, characteristics and restrictions of an avatar as indicated by metadata or tags to determine if the teleport destination is suitable for teleportation of that avatar. If the destination is found unsuitable, a search is conducted, preferably based on unmatched metadata of the avatar or the destination to suggest or directly substitute a suitable teleportation destination. Metadata for the avatar and the destination can include metadata which is dynamic (such as destination occupancy or processing capacity) adaptively developed or based on current or historical usage and virtual universe system status.

    摘要翻译: 响应于远程传送请求,确定传送目的地特征并将其与由元数据或标签指示的化身的偏好,特征和限制进行比较,以确定传送目的地是否适合于该头像的传送。 如果发现目的地不合适,则进行搜索,优选地基于化身或目的地的不匹配元数据来建议或直接替代合适的传送目的地。 化身和目的地的元数据可以包括动态(如目的地占用或处理能力)自适应开发的元数据,或者基于当前或历史使用和虚拟世界系统状态。

    DYNAMIC SPAWNING OF FOCAL POINT OBJECTS WITHIN A VIRTUAL UNIVERSE SYSTEM
    8.
    发明申请
    DYNAMIC SPAWNING OF FOCAL POINT OBJECTS WITHIN A VIRTUAL UNIVERSE SYSTEM 有权
    虚拟大学系统中的重点对象的动态检测

    公开(公告)号:US20120194515A1

    公开(公告)日:2012-08-02

    申请号:US13439800

    申请日:2012-04-04

    IPC分类号: G06T15/00

    CPC分类号: G06Q30/02

    摘要: In various embodiments, the number of virtual universe avatars within a predetermined proximity from a designated first object in a virtual universe is determined. A condition that affects a load on a server computer supporting the designated first object in the virtual universe is determined. A second object is dynamically spawned within the virtual universe in response to determining that the number of virtual universe avatars within the predetermined proximity from the designated first object is greater than a first predetermined threshold and that the determined condition on the server computer is greater than a second predetermined threshold. The second object is associated with transmissions of information within the virtual universe.

    摘要翻译: 在各种实施例中,确定来自虚拟宇宙中的指定的第一对象的预定接近度内的虚拟宇宙头像的数量。 确定影响在虚拟宇宙中支持指定的第一对象的服务器计算机上的负载的条件。 响应于确定来自指定的第一对象的预定接近度内的虚拟宇宙头像的数量大于第一预定阈值并且服务器计算机上确定的条件大于第一对象,动态地在虚拟宇宙内生成第二对象 第二预定阈值。 第二个对象与虚拟世界内的信息传输相关联。

    Dynamic spawning of focal point objects within a virtual universe system
    9.
    发明授权
    Dynamic spawning of focal point objects within a virtual universe system 有权
    在虚拟宇宙系统内动态产生焦点对象

    公开(公告)号:US08214751B2

    公开(公告)日:2012-07-03

    申请号:US12103525

    申请日:2008-04-15

    IPC分类号: G06F3/00

    CPC分类号: G06Q30/02

    摘要: In various embodiments, the density of a plurality of virtual universe avatars within a predetermined proximity from a designated focal point object in a virtual universe is determined. One or more auxiliary focal point objects associated with the designated focal point object are dynamically spawned within the virtual universe based on the determined density of the virtual universe avatars. Dynamic spawning of auxiliary focal point objects can reduce the load on virtual universe host servers and the corresponding client devices, and thus may improve performance of the virtual universe system.

    摘要翻译: 在各种实施例中,确定来自虚拟宇宙中的指定焦点对象的预定接近度内的多个虚拟宇宙头像的密度。 基于所确定的虚拟宇宙头像的密度,与指定的焦点对象相关联的一个或多个辅助焦点对象在虚拟宇宙内被动态地产生。 辅助焦点对象的动态产生可以减少虚拟宇宙主机服务器和相应的客户端设备的负载,从而可以提高虚拟世界系统的性能。