IMAGERY AND ANNOTATIONS
    3.
    发明申请

    公开(公告)号:US20230005052A1

    公开(公告)日:2023-01-05

    申请号:US17866391

    申请日:2022-07-15

    Abstract: A decade from now, a visit to the supermarket will be a very different experience than the familiar experiences of decades past. Product packaging will come alive with interactivity—each object a portal into a rich tapestry of experiences, with contributions authored by the product brand, by the store selling the product, and by other shoppers. The present technology concerns arrangements for authoring and delivering such experiences. A great variety of other features and technologies are also detailed.

    INTUITIVE COMPUTING METHODS AND SYSTEMS

    公开(公告)号:US20210112154A1

    公开(公告)日:2021-04-15

    申请号:US17009430

    申请日:2020-09-01

    Abstract: A smart phone senses audio, imagery, and/or other stimulus from a user's environment, and acts autonomously to fulfill inferred or anticipated user desires. In one aspect, the detailed technology concerns phone-based cognition of a scene viewed by the phone's camera. The image processing tasks applied to the scene can be selected from among various alternatives by reference to resource costs, resource constraints, other stimulus information (e.g., audio), task substitutability, etc. The phone can apply more or less resources to an image processing task depending on how successfully the task is proceeding, or based on the user's apparent interest in the task. In some arrangements, data may be referred to the cloud for analysis, or for gleaning. Cognition, and identification of appropriate device response(s), can be aided by collateral information, such as context. A great number of other features and arrangements are also detailed.

    Methods and arrangements including data migration among computing platforms, e.g. through use of steganographic screen encoding

    公开(公告)号:US10262356B2

    公开(公告)日:2019-04-16

    申请号:US15427632

    申请日:2017-02-08

    Abstract: An illustrative implementation of the technology includes three primary components: a desktop application, a mobile phone application, and connections to retailer inventory and pricing APIs (e.g., for Walmart and/or Best Buy). The experience begins with the consumer going to an online retailer's website (e.g., Amazon) to search for a product. The desktop application automatically searches for the same product using the APIs of Walmart and/or Best Buy. If matches and near-matches of the product are found, the product name, model, price, and local availability at affiliate locations is shown. With a mobile phone camera-scan of the product page, relevant information is transferred to the consumer's phone. From there, the consumer can interact with the options on the mobile phone to be directed to the nearby brick and mortar store of choice carrying that product at the price they want. Along the way, the retailer can present offers and additional product information directly to the consumer. A great variety of other technologies and arrangements are also detailed.

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