摘要:
A method and system for searching an information retrieval system for items of interest that are in proximity to geographical locations provided by the user. The information retrieval system can perform a search for specified types of businesses or items of interest that surround or are in close proximity to the user's present geographical location, or a geographical location that the user has pre-configured in a database. The system receives geographical location information concerning the user's position from the wireless network carrier, which tracks the location of the user's mobile communications device. When the user desires to store a geographical location and geographical name for a future search, the information is entered into the pre-configured database. When conducting an information search at a later time, the user can narrow a search request to a geographical area in the vicinity of the stored geographical location.
摘要:
A method and system for searching an information retrieval system for items of interest that are in proximity to geographical locations provided by the user. The information retrieval system can perform a search for specified types of businesses or items of interest that surround or are in close proximity to the user's present geographical location, or a geographical location that the user has pre-configured in a database. The system receives geographical location information concerning the user's position from the wireless network carrier, which tracks the location of the user's mobile communications device. When the user desires to store a geographical location and geographical name for a future search, the information is entered into the pre-configured database. When conducting an information search at a later time, the user can narrow a search request to a geographical area in the vicinity of the stored geographical location.
摘要:
A method and system for searching an information retrieval system for items of interest that are in proximity to geographical locations provided by the user. The information retrieval system can perform a search for specified types of businesses or items of interest that surround or are in close proximity to the user's present geographical location, or a geographical location that the user has pre-configured in a database. The system receives geographical location information concerning the user's position from the wireless network carrier, which tracks the location of the user's mobile communications device. When the user desires to store a geographical location and geographical name for a future search, the information is entered into the pre-configured database. When conducting an information search at a later time, the user can narrow a search request to a geographical area in the vicinity of the stored geographical location.
摘要:
An information retrieval system is described that dynamically prioritizes search request results prior to output to a user. When a database search yields multiple hits, the results are first categorized into a series of groups. Categories are determined from any number of different factors, such as geographical locations of the search results, amenities, hours of operation, etc. For each category, the search results can be parsed into groups within the category. The results are first reported to the user in general terms, as a number of search results in each of the groups. The user is prompted to select the group that is of most interest, and the portion of the individual search results that are within the selected group are reported.
摘要:
A thick-game client device includes all of the game data processing on-board while a thin-game client device includes only a small portion of game data processing such as to render visual displays while the majority of the game data processing is network based. A thick-voice client devices includes all of the voice processing on-board while a thin-voice client device includes only a small portion of the voice processing such as to generate acoustic parameter data discussed below while the remainder of the voice processing occurs at a voice services node. It will be appreciated that a client device may be thick with respect to both game processing and voice processing, may be thick with respect to one type of processing and thin with respect to the other, or may be thin with respect to both types of processing.
摘要:
An information retrieval system is described that dynamically prioritizes search request results prior to output to a user. When a database search yields multiple hits, the results are first categorized into a series of groups. Categories are determined from any number of different factors, such as geographical locations of the search results, amenities, hours of operation, etc. For each category, the search results can be parsed into groups within the category. The results are first reported to the user in general terms, as a number of search results in each of the groups. The user is prompted to select the group that is of most interest, and the portion of the individual search results that are within the selected group are reported.
摘要:
Routing information between an origination module and a destination module using a routing architecture. After an origination module (OM) receives information, a packet is transmitted to a routing architecture (RA) for routing to a destination module (DM) designated by the router packet. The RA interprets the router packet and adaptively routes the router packet to the DM so that the router packet is quickly processed by the DM. If the DM's queue is empty and the DM is not processing any other packets, the RA places the router packet in the queue and the DM reads its queue to process the router packet. If there is another router packet being processed by the DM, the RA adapts by placing the router packet in the queue. Once processing of the other router packet is complete, the DM processes the router packet in the queue. If there is already another router packet pending within the DM's queue, the RA adapts by creating another DM in memory to process the router packet. If the router packet is not processed by the DM within a predetermined amount of time, the RA adapts by sending an interrupt to cancel processing within the DM and ensure that the router packet is next to be processed.
摘要:
After an origination module (OM) receives information, a packet is transmitted to a routing architecture (RA) for routing to a destination module (DM) designated by the router packet. The RA interprets the router packet and adaptively routes the router packet to the DM so that the router packet is quickly processed by the DM. If the DM's queue is empty and the DM is not processing any other packets, the RA places the router packet in the queue and the DM reads its queue to process the router packet. If there is another router packet being processed by the DM, the RA adapts by placing the router packet in the queue. Once processing of the other router packet is complete, the DM processes the router packet in the queue. If there is already another router packet pending within the DM's queue, the RA adapts by creating another DM in memory to process the router packet. If the router packet is not processed by the DM within a predetermined amount of time, the RA adapts by sending an interrupt to cancel processing within the DM and ensure that the router packet is next to be processed. Elements corresponding to the router packet's data components may be rearranged to an optimized order when adaptively routing the router packet. In the optimized order, processing of the router packet is made quicker.
摘要:
A thick-game client device includes all of the game data processing on-board while a thin-game client device includes only a small portion of game data processing such as to render visual displays while the majority of the game data processing is network based. A thick-voice client devices includes all of the voice processing on-board while a thin-voice client device includes only a small portion of the voice processing such as to generate acoustic parameter data discussed below while the remainder of the voice processing occurs at a voice services node. It will be appreciated that a client device may be thick with respect to both game processing and voice processing, may be thick with respect to one type of processing and thin with respect to the other, or may be thin with respect to both types of processing.
摘要:
Systems and methods for checking broadband network components are provided in which an automated interactive system permits a field technician to check various conditions of a communication line or other broadband network components without the assistance of a support technician. While options to request assistance from a support technician are provided, the automated interactive system permits the field technician to perform various functions on a communication line without additional assistance, especially for routine tasks. The automated interactive system, therefore, removes efficiencies that may be associated with conventional approaches for checking broadband network components.