摘要:
A method and apparatus for use in a computer graphics system for the storage and retrieval of pixel information is described. The computer graphics system includes a screen display. The method and apparatus are implemented in a frame buffer, wherein the frame buffer memory is divided into a first memory section for storage of the pixel information and second and third memory sections. A clipping member provides clipping information for use in the display of the pixel information in a first region of the display screen. The clipping information is stored in the second memory section. A display mode member provides display mode information for use in the display of the pixel information in a second region of the display screen. The display mode information is stored in the third memory section. The clipping information and the display information are stored in the frame buffer memory separate from one another. The frame buffer memory preferably includes an array of VRAM devices. In such an embodiment, the second memory section is contained in a first VRAM device and the third memory section is contained in a second VRAM device. The clipping information and the display mode information are stored in physically separate VRAM devices for a given pixel. The clipping information and display information are preliminarily stored in a pixel cache and transferred to the second and third sections in response to a control signal from a controller.
摘要:
A system and method communicate information from a single-threaded application over multiple I/O busses to a computing subsystem for processing. In accordance with one embodiment, a method is provided that partitions state-sequenced information for communication to a computer subsystem, communicates the partitioned information to the subsystem over a plurality of input/output busses, and separately processes the information received over each of the plurality of input/output busses, without first se-sequencing the information.
摘要:
A system is described that is broadly directed to a system of integrated circuit components. The system comprises a plurality of nodes that are interconnected by communication links. A random access memory (RAM) is connected to each node. At least one functional unit is integrated into each node, and each functional unit is configured to carry out a predetermined processing function. Finally, each RAM includes a coherency mechanism configured to permit only read access to the RAM by other nodes, the coherency mechanism further configured to permit write access to the RAM only by functional units that are local to the node.
摘要:
A system is provided for rendering three-dimensional graphics. An embodiment of the system comprises a host capable of executing an application program that calls for the rendering of at least three-dimensional graphics in an application window, and logic associated with the host for apportioning content defining a three-dimensional graphics window to be rendered. The embodiment of the system further comprising a plurality of render nodes configured to collectively render the three-dimensional graphics window in response to the content supplied by the host., and logic associated with a first render node configuring the render node to be capable of rendering only a portion of the three-dimensional graphics window based on apportioned content that the first render node receives from the host and without content comprising a portion of the three-dimensional graphics window apportioned to at least one other of the plurality of render nodes.
摘要:
Illustrated and described embodiments are broadly directed to novel systems and methods for generating a composite video signal from a plurality of independent video signals. In accordance with one embodiment, a method is provided for swapping from a secondary frame buffer of one of the plurality of computers. This synchnonization is performed by embedding a validity code having a first value in an overscan line of the video signal before beginning the swap and embedding a validity code having a second in the overscan line of the video signal after the swap is complete.
摘要:
A system is provided for rendering three-dimensional graphics. The system comprises a host capable of executing an application program that calls for the rendering of three-dimensional graphics in an application window and a plurality of render nodes configured to collectively render a three-dimensional graphics image in response to graphics input supplied by the host. The system further comprises logic associated with the host for generating a plurality of graphics windows that collectively comprise the application window, wherein the graphics windows comprise at least one three-dimensional graphics window and at least one two-dimensional graphics window, and logic associated with the host for communicating to the plurality of render nodes information associated with only the at least one three-dimensional graphics window.
摘要:
A preferred method includes the step of receiving multiple digital video data streams. Preferably, a first of the multiple digital video data streams contains processed pixel data corresponding to at least a portion of the image to be rendered, and a second of the multiple digital video data streams contains processed pixel data corresponding to at least a portion of the image to be rendered as well as information, such as a chroma-key value, associated with at least some of the processed pixel data. The embodiment also preferably includes the step of combining the multiple digital video data streams into the composite digital video data stream by referencing the chroma-key values. Devices also are provided.
摘要:
A centralized resource system comprises a plurality of compute resource units, a plurality of visualization resource units, and a switching fabric coupling the plurality of visualization resource units to the plurality of compute resource units. The switching fabric is operable to couple select one or more visualization resource units to select one or more compute resource units for generating at least one graphical image. A plurality of display devices is coupled to the one or more select visualization resource units operable to display the at least one graphical image.
摘要:
Systems and methods provide a more efficient and effective gradient computation. Specifically, in one embodiment, a method is provided for calculating a texture-mapping gradient, which comprises calculating constant values for use in a gradient-calculating equation, passing the constant values to logic configured to calculate the gradient, and computing the gradient using barycentric coordinates and the calculated constant values. In accordance with another embodiment, an apparatus is provided for calculating a texture-mapping gradient, which comprises logic for calculating constant values for use in a gradient-calculating equation, and logic for computing the gradient-calculating equation using barycentric coordinates and the calculated constant values. In accordance with another embodiment, a computer-readable medium is also provided that contains code (e.g., RTL logic) for generating the computational logic mentioned above.
摘要:
Embodiments of the present invention are broadly directed to multi-node computer graphics system comprising a plurality of render nodes configured to collectively render a graphics image. The system further comprises a datastore configured to store parameters that are used to control the rendering of the graphics image and a datastore manager configured to manage the parameters stored in the datastore. In addition, the system comprises a plurality of entities associated with the plurality of render nodes, each of the plurality of entities being configured to implement an operation based on at least one parameter. The system also comprises logic associated with the plurality of render nodes for proactively retrieving at least one parameter from the datastore and communicating the retrieved parameter to at least one of the plurality of entities for using the parameter to implement an operation.