Join in-progress on-line game session
    3.
    发明申请
    Join in-progress on-line game session 审中-公开
    加入进行中的在线游戏会话

    公开(公告)号:US20070173325A1

    公开(公告)日:2007-07-26

    申请号:US11335953

    申请日:2006-01-20

    IPC分类号: A63F9/24

    摘要: A computer-based, multi-player, on-line, game session is capable of being joined while the session is in progress without requiring an invitation from the host of the game session. A player can join the game session via a set of User Interfaces (UIs) provided by the gaming system. The player is not required to contact the host prior to joining the game session. A game session is joinable if slots are available for additional players, the host has not declared the game session private, the player requesting to join the game session is not currently in the game session, and parental controls have not be set preventing the player from joining the game session.

    摘要翻译: 基于计算机的多玩家在线游戏会话能够在会话进行期间加入,而不需要来自游戏会话的主机的邀请。 玩家可以通过游戏系统提供的一组用户界面(UI)来加入游戏会话。 在加入游戏会话之前,玩家不需要联系主机。 游戏会话是可以连接的,如果插槽可用于其他玩家,主机尚未声明游戏会话为私有,请求加入游戏会话的玩家当前不在游戏会话中,并且没有设置家长控制, 加入游戏会话。

    Computer-based gaming groups
    5.
    发明申请
    Computer-based gaming groups 审中-公开
    基于计算机的游戏团体

    公开(公告)号:US20070173324A1

    公开(公告)日:2007-07-26

    申请号:US11335952

    申请日:2006-01-20

    IPC分类号: A63F9/24

    摘要: Groups are formed, in a computer-based (e.g., on-line) gaming environment, based on social relationships between players. The group is assigned an identity. The identity of the group is maintained within a single game title, across multiple sessions of a game title, and across multiple game titles. The group can interact within the gaming environment much like an individual user can interact. Group interaction provides a mechanism for social and cooperative game play. Groups can play games with other groups. Group members can play games with each other. Group statistics and achievements can be accumulated and aggregated. Group profiles provide information about the group, such as a list of the members of the group. Via group profiles, a member of a group can see information about other members of the group, such as other groups to which they belong. Group members can send and receive intra-group messages.

    摘要翻译: 基于计算机(例如,在线)游戏环境,基于玩家之间的社交关系形成组。 该组被分配一个身份。 该组的身份被保持在单个游戏标题内,跨越游戏标题的多个会话以及多个游戏标题。 该组可以在游戏环境中进行交互,就像个人用户可以互动一样。 团体互动提供了社会和合作游戏机制。 团体可以和其他团体玩游戏。 团体成员可以互相玩游戏。 可以积累和汇总群体统计和成果。 组配置文件提供有关组的信息,例如组的成员列表。 通过组配置文件,组中的成员可以查看有关该组的其他成员的信息,例如其所属的其他组。 组成员可以发送和接收组内消息。

    User-centric method of aggregating information sources to reinforce digital identity
    6.
    发明申请
    User-centric method of aggregating information sources to reinforce digital identity 有权
    以用户为中心的聚合信息源的方法来加强数字身份

    公开(公告)号:US20060121987A1

    公开(公告)日:2006-06-08

    申请号:US11005674

    申请日:2004-12-07

    IPC分类号: G06F17/00 G06F19/00

    摘要: Systems and methods for providing a digital identity or profile in a gaming console that communicates to a remote service. A “Gamer Profile” is created that serves as a building block for services and applications that aim to create a social community of gamers and grow relationships among players. In accordance with the present invention, the Gamer Profile is the entirety of information (e.g., metadata) related to a specific user. The Gamer Profile is developed from a set of services that collect and expose this information in a meaningful way to the community. Feedback information may be included that is provided by other users to further enhance the profile. The Gamer Profile also provides for personalization such that users can customize their gaming experience.

    摘要翻译: 在与远程服务通信的游戏控制台中提供数字身份或简档的系统和方法。 创建了一个“玩家简介”,作为服务和应用程序的构建块,旨在创建游戏玩家的社交社区并增加玩家之间的关系。 根据本发明,游戏者简档是与特定用户相关的整体信息(例如,元数据)。 Gamer Profile是从一系列服务开发的,这些服务以有意义的方式收集和公开这些信息给社区。 可以包括由其他用户提供的反馈信息以进一步增强简档。 Gamer Profile还提供个性化功能,使用户可以自定义游戏体验。

    Computer-based gaming teams
    7.
    发明申请
    Computer-based gaming teams 有权
    基于计算机的游戏团队

    公开(公告)号:US20070173323A1

    公开(公告)日:2007-07-26

    申请号:US11335951

    申请日:2006-01-20

    IPC分类号: A63F9/24

    摘要: Groups are formed, in a computer-based (e.g., on-line) gaming environment, based on social relationships between players. Teams are formed from members of the group. Team formation is based on a game related interest. Each team is assigned an identity that is maintained within a single game and across multiple sessions of a game. The team can interact within the gaming environment much like an individual user can interact. Teams can play games with other in-group and out-of-group teams. Team members can play games with each other. Team statistics and achievements can be accumulated and aggregated. Team profiles provide information about the team, such as a list of the members of the team. Via team profiles, a member of a team can see information about other members of the team, such as other teams to which they belong. Team members can send and receive intra-team messages.

    摘要翻译: 基于计算机(例如,在线)游戏环境,基于玩家之间的社交关系形成组。 团队由小组成员组成。 团队形成是基于游戏相关兴趣。 每个团队被分配一个维护在单个游戏中并跨越游戏的多个会话的身份。 团队可以在游戏环境中进行交互,就像个人用户可以互动一样。 团队可以与其他团队和组外的团队一起玩游戏。 团队成员可以相互玩游戏。 团队统计和成果可以累积和汇总。 团队简介提供有关团队的信息,例如团队成员的列表。 通过团队简介,团队成员可以查看有关团队其他成员的信息,例如他们所属的其他团队。 团队成员可以发送和接收团队内消息。

    Multilevel online tournament
    10.
    发明申请
    Multilevel online tournament 有权
    多级在线锦标赛

    公开(公告)号:US20050278041A1

    公开(公告)日:2005-12-15

    申请号:US10852659

    申请日:2004-05-25

    IPC分类号: G06F17/00 G06F19/00

    摘要: A multilevel online tournament is provided. The first tournament round has a single bracket and each subsequent tournament round has a winners bracket and a losers bracket corresponding to a bracket in the previous tournament round. The tournament format allows players to match-up against any other player located within the same bracket. The online tournament format also allows participants to start playing match in a round of the tournament prior to the official start of that round. Thus, players are able to more quickly advance through the tournament and spend less time waiting for a suitable opponent. The tournament format also allows for players to request available tournament byes and to automatically progress when they are unable to connect with other players due to quality of service issues.

    摘要翻译: 提供多层次的网络锦标赛。 第一场比赛有一个单一的支架,每个后续的比赛轮有一个赢家支架和一个输家支架对应于前一轮比赛的一个支架。 比赛格式允许玩家与位于同一支架内的任何其他玩家相匹配。 在线比赛格式还允许参赛者在比赛正式开始之前,在一轮比赛中开始比赛。 因此,玩家能够更快地推进比赛,并花更少的时间等待合适的对手。 比赛格式还允许玩家要求可用的锦标赛,并且由于服务质量问题而无法与其他玩家连接时自动进行。