System and method for synchronizing multiple database files
    2.
    发明申请
    System and method for synchronizing multiple database files 有权
    用于同步多个数据库文件的系统和方法

    公开(公告)号:US20050278392A1

    公开(公告)日:2005-12-15

    申请号:US11202736

    申请日:2005-08-12

    IPC分类号: G06F12/00 G06F17/30

    摘要: A system and method for efficiently synchronizing multiple databases stored on multiple computing devices. The method and system provides a duplicated database configuration where a database can either be stored only on a plurality of client computers, or on at least a client computer and a server computer. This duplicated database configuration allows users to access a database from a plurality of client computers that are communicatively connected to a server computer.

    摘要翻译: 一种用于有效同步存储在多个计算设备上的多个数据库的系统和方法。 方法和系统提供重复的数据库配置,其中数据库可以仅存储在多个客户端计算机上,或者至少存储在客户端计算机和服务器计算机上。 这种重复的数据库配置允许用户从通信地连接到服务器计算机的多个客户端计算机访问数据库。

    Rules framework for definition and execution of end-user rules logic
    3.
    发明申请
    Rules framework for definition and execution of end-user rules logic 有权
    用于定义和执行终端用户规则逻辑的规则框架

    公开(公告)号:US20050246686A1

    公开(公告)日:2005-11-03

    申请号:US10903765

    申请日:2004-07-30

    CPC分类号: G06N5/046

    摘要: A rules-based software architecture that provides the infrastructure for the definition and execution of end-user rules logic. This enables end-user automation of data in a unified storage platform using simple IF-THEN rules. The architecture includes a monitoring component that tracks items associated with the data, and a rules component interfaces to the rules component, and employs metadata associated with the tracked items to provide for automated handling of a subset of the items. The system further provides for defining virtual collections and items in the system using content based logic. The system further comprises one or more trigger components that sets items and collections of items dynamically active as a function of trigger logic. Additional components can include a constraint component for imposing constraint logic on items, and a decision component that supports enabling application customization logic at decision points.

    摘要翻译: 基于规则的软件架构,为最终用户规则逻辑的定义和执行提供基础设施。 这使得终端用户能够使用简单的IF-THEN规则在统一的存储平台中对数据进行自动化。 该架构包括跟踪与数据相关联的项目的监视组件,以及规则组件与规则组件的接口,并且采用与所跟踪的项目相关联的元数据来提供项目子集的自动化处理。 该系统进一步提供使用基于内容的逻辑来定义系统中的虚拟集合和项目。 该系统还包括一个或多个触发组件,其根据触发逻辑将项目和项目集合动态地活动。 附加组件可以包括用于对项目施加约束逻辑的约束组件,以及支持在决策点启用应用程序定制逻辑的决策组件。

    Fan-Express
    5.
    发明申请
    Fan-Express 审中-公开
    风扇快递

    公开(公告)号:US20090293330A1

    公开(公告)日:2009-12-03

    申请号:US12156210

    申请日:2008-05-30

    IPC分类号: G09F21/04

    CPC分类号: G09F21/04 G09F3/203 G09F7/12

    摘要: An article of manufacture (there is no known previous technology) for use in marketing, advertising, and promotion, known as the “Fan-Express” for displaying a driver's support and/or affiliation with a sports team, university, private club, business, religious institution, political party or candidate, or displaying any message on electronic toll collection devices that are mounted on the windshields of motor vehicles that is uniquely designed so that it requires no glue, adhesive, or similar substance to afix to the electronic toll collection device.

    摘要翻译: 在营销,广告和促销中使用的制造商品(以前没有已知的技术)被称为“Fan-Express”,用于显示驾驶员的支持和/或与体育团队,大学,私人俱乐部,业务的关系 ,宗教机构,政党或候选人,或在安装在机动车辆挡风玻璃上的电子收费设备上显示任何消息,其独特的设计使其不需要胶水,粘合剂或类似物质与电子收费系统 设备。

    Method for comparing accomplishments between players
    8.
    发明申请
    Method for comparing accomplishments between players 审中-公开
    比较玩家成绩的方法

    公开(公告)号:US20070173321A1

    公开(公告)日:2007-07-26

    申请号:US11335966

    申请日:2006-01-20

    IPC分类号: A63F13/00

    摘要: Accomplishments among players in a gaming environment are compared. A data store that stores a plurality of user profiles which comprise information gathered from users playing one or more video games on a game console. Various accomplishments and achievements attained by the players are associated with the user profile and includes achievement stamps for unlocking various achievements in particular games. At least two user profiles may be selected from the data store to extract information related to accomplishments and achievements the selected players. The selected information may then be displayed simultaneously to facilitate comparison of the players accomplishments.

    摘要翻译: 比较游戏环境中玩家的成就。 存储多个用户简档的数据存储器,其包括从游戏机上播放一个或多个视频游戏的用户收集的信息。 玩家获得的各种成就和成就与用户资料相关联,并且包括用于解锁特定游戏中的各种成就的成就邮票。 可以从数据存储器中选择至少两个用户简档,以提取与所选玩家的成就和成就相关的信息。 然后可以同时显示所选择的信息以便于玩家成就的比较。

    Visual identity mechanisms
    9.
    发明申请
    Visual identity mechanisms 有权
    视觉识别机制

    公开(公告)号:US20070164100A1

    公开(公告)日:2007-07-19

    申请号:US11331542

    申请日:2006-01-13

    IPC分类号: G06K5/00 A63F13/00

    摘要: Mechanisms are disclosed for visual identification of a user in a gaming environment. For example, a digital image is used to identify a user, whether the user is on-line or off-line. This digital image is easily verifiable as an appropriate and non-offensive image because it may come form a controlled digital image source (or set of sources). The digital image is also revocable in a variety of gaming environment contexts by a gaming authority. Lastly, the digital image is changeable depending on the context of the gaming environment, in one aspect, being configured to be visible to the entire gaming environment in one form, and being visible to a subset of the gaming environment in another form.

    摘要翻译: 公开了用于游戏环境中的用户的视觉识别的机制。 例如,数字图像用于识别用户,无论用户是在线还是离线。 这个数字图像可以很容易地被验证为适当和非令人反感的图像,因为它可能形成受控的数字图像源(或一组源)。 数字图像也可以由游戏机构在各种游戏环境环境中撤销。 最后,根据游戏环境的上下文,数字图像是可变的,在一个方面,被配置成以一种形式对整个游戏环境可见,并且以另一种形式对游戏环境的子集可见。