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公开(公告)号:US20070173327A1
公开(公告)日:2007-07-26
申请号:US11335972
申请日:2006-01-20
IPC分类号: A63F9/24
CPC分类号: A63F13/537 , A63F13/12 , A63F13/335 , A63F13/69 , A63F13/79 , A63F2300/303 , A63F2300/554 , A63F2300/5546
摘要: A game console has the capability to execute programming to unlock an achievement. After the achievements are unlocked, a data store accessible by the game console over a network stores the information in the profile of the user. The achievements associated with the user profiles can be retrieved from the store along with an indicator, that is indicative of a tier level associated with the achievement where the tier indicates a certain performance level associated with unlocking a particular achievement.
摘要翻译: 游戏机能够执行编程以解锁成就。 在解除成就之后,由游戏机通过网络访问的数据存储将信息存储在用户的简档中。 与用户简档相关联的成就可以与指示符一起从商店检索,指标表示与成就相关联的层级,其中层指示与解锁特定成就相关联的某个性能级别。
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公开(公告)号:US20050278392A1
公开(公告)日:2005-12-15
申请号:US11202736
申请日:2005-08-12
申请人: J. Hansen , Vincent Curley , Neil Black , Jennifer Mead
发明人: J. Hansen , Vincent Curley , Neil Black , Jennifer Mead
CPC分类号: G06F17/30581 , Y10S707/99943 , Y10S707/99953 , Y10S707/99955
摘要: A system and method for efficiently synchronizing multiple databases stored on multiple computing devices. The method and system provides a duplicated database configuration where a database can either be stored only on a plurality of client computers, or on at least a client computer and a server computer. This duplicated database configuration allows users to access a database from a plurality of client computers that are communicatively connected to a server computer.
摘要翻译: 一种用于有效同步存储在多个计算设备上的多个数据库的系统和方法。 方法和系统提供重复的数据库配置,其中数据库可以仅存储在多个客户端计算机上,或者至少存储在客户端计算机和服务器计算机上。 这种重复的数据库配置允许用户从通信地连接到服务器计算机的多个客户端计算机访问数据库。
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公开(公告)号:US20050246686A1
公开(公告)日:2005-11-03
申请号:US10903765
申请日:2004-07-30
CPC分类号: G06N5/046
摘要: A rules-based software architecture that provides the infrastructure for the definition and execution of end-user rules logic. This enables end-user automation of data in a unified storage platform using simple IF-THEN rules. The architecture includes a monitoring component that tracks items associated with the data, and a rules component interfaces to the rules component, and employs metadata associated with the tracked items to provide for automated handling of a subset of the items. The system further provides for defining virtual collections and items in the system using content based logic. The system further comprises one or more trigger components that sets items and collections of items dynamically active as a function of trigger logic. Additional components can include a constraint component for imposing constraint logic on items, and a decision component that supports enabling application customization logic at decision points.
摘要翻译: 基于规则的软件架构,为最终用户规则逻辑的定义和执行提供基础设施。 这使得终端用户能够使用简单的IF-THEN规则在统一的存储平台中对数据进行自动化。 该架构包括跟踪与数据相关联的项目的监视组件,以及规则组件与规则组件的接口,并且采用与所跟踪的项目相关联的元数据来提供项目子集的自动化处理。 该系统进一步提供使用基于内容的逻辑来定义系统中的虚拟集合和项目。 该系统还包括一个或多个触发组件,其根据触发逻辑将项目和项目集合动态地活动。 附加组件可以包括用于对项目施加约束逻辑的约束组件,以及支持在决策点启用应用程序定制逻辑的决策组件。
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公开(公告)号:US20050246304A1
公开(公告)日:2005-11-03
申请号:US10903762
申请日:2004-07-30
申请人: Holly Knight , Praveen Seshadri , Robert Gerber , Stephen Dossick , Vincent Curley , Shyamalan Pather
发明人: Holly Knight , Praveen Seshadri , Robert Gerber , Stephen Dossick , Vincent Curley , Shyamalan Pather
摘要: Rules architecture that facilitates data management of an application such that the application can be personalized by the end-user for the end-user. Included is a customization component that facilitates the exposing of an application generated event to an end-user. A rules component allows the end-user to create one or more rules to process the event, which one or more rules facilitate the submission of application data associated with the event for external and internal processing.
摘要翻译: 促进应用程序的数据管理的规则架构,使得应用程序可以由最终用户为最终用户进行个性化。 包括一个定制组件,便于将应用程序生成的事件暴露给最终用户。 规则组件允许最终用户创建一个或多个规则来处理事件,哪一个或多个规则便于提交与事件相关的应用程序数据进行外部和内部处理。
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公开(公告)号:US20090293330A1
公开(公告)日:2009-12-03
申请号:US12156210
申请日:2008-05-30
IPC分类号: G09F21/04
摘要: An article of manufacture (there is no known previous technology) for use in marketing, advertising, and promotion, known as the “Fan-Express” for displaying a driver's support and/or affiliation with a sports team, university, private club, business, religious institution, political party or candidate, or displaying any message on electronic toll collection devices that are mounted on the windshields of motor vehicles that is uniquely designed so that it requires no glue, adhesive, or similar substance to afix to the electronic toll collection device.
摘要翻译: 在营销,广告和促销中使用的制造商品(以前没有已知的技术)被称为“Fan-Express”,用于显示驾驶员的支持和/或与体育团队,大学,私人俱乐部,业务的关系 ,宗教机构,政党或候选人,或在安装在机动车辆挡风玻璃上的电子收费设备上显示任何消息,其独特的设计使其不需要胶水,粘合剂或类似物质与电子收费系统 设备。
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公开(公告)号:US20060287099A1
公开(公告)日:2006-12-21
申请号:US11312959
申请日:2005-12-20
申请人: David Shaw , Patrick O'Kelley , Paul Newson , Johan Hansen , Vincent Curley
发明人: David Shaw , Patrick O'Kelley , Paul Newson , Johan Hansen , Vincent Curley
IPC分类号: A63F9/24
CPC分类号: A63F13/48 , A63F13/12 , A63F13/795 , A63F2300/5566 , A63F2300/636 , G07F17/3276 , H04L67/14 , H04L67/24 , H04L67/306 , H04L67/38
摘要: A game hosting service manages game sessions and groups of players. The service creates, starts, and ends a game session. The service also manages the joining and deleting of players and groups of players both prior to and during game play. The service collects, stores, and optionally arbitrates statistics for each player such a game score and relative ranking with other players. The service assigns a group ID to a group of players to allow the group to migrate across game sessions. The game hosting service utilizes session management APIs to nest multiple sessions, thus enabling groups of players to remain intact across multiple sessions.
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公开(公告)号:US20060122716A1
公开(公告)日:2006-06-08
申请号:US11005768
申请日:2004-12-07
申请人: Michal Bortnik , Vincent Curley , James Jen , James Macauley , Ling Chen , Steven Lamb
发明人: Michal Bortnik , Vincent Curley , James Jen , James Macauley , Ling Chen , Steven Lamb
CPC分类号: A63F13/798 , A63F13/10 , A63F13/12 , A63F13/46 , A63F13/79 , A63F13/795 , A63F2300/5546 , A63F2300/556 , A63F2300/558 , A63F2300/61 , G06F17/40
摘要: Systems and method for providing a game achievements system where players are rewarded with game achievements based on mastering certain in-game facets of the games they play. Each game achievement may be conveyed in a profile as a badge or trophy, title, description, date, etc. Players may also accumulate points based on game achievements. A display interface may be made available such that a player may see his achievements and total points, as well as those of others.
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公开(公告)号:US20070173321A1
公开(公告)日:2007-07-26
申请号:US11335966
申请日:2006-01-20
申请人: Alan Shen , Henry Morgan , Michal Bortnik , Patrick O'Kelley , Vincent Curley
发明人: Alan Shen , Henry Morgan , Michal Bortnik , Patrick O'Kelley , Vincent Curley
IPC分类号: A63F13/00
CPC分类号: A63F13/798 , A63F13/12 , A63F13/335 , A63F13/537 , A63F13/69 , A63F13/71 , A63F2300/558 , A63F2300/609
摘要: Accomplishments among players in a gaming environment are compared. A data store that stores a plurality of user profiles which comprise information gathered from users playing one or more video games on a game console. Various accomplishments and achievements attained by the players are associated with the user profile and includes achievement stamps for unlocking various achievements in particular games. At least two user profiles may be selected from the data store to extract information related to accomplishments and achievements the selected players. The selected information may then be displayed simultaneously to facilitate comparison of the players accomplishments.
摘要翻译: 比较游戏环境中玩家的成就。 存储多个用户简档的数据存储器,其包括从游戏机上播放一个或多个视频游戏的用户收集的信息。 玩家获得的各种成就和成就与用户资料相关联,并且包括用于解锁特定游戏中的各种成就的成就邮票。 可以从数据存储器中选择至少两个用户简档,以提取与所选玩家的成就和成就相关的信息。 然后可以同时显示所选择的信息以便于玩家成就的比较。
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公开(公告)号:US20070164100A1
公开(公告)日:2007-07-19
申请号:US11331542
申请日:2006-01-13
申请人: Michal Bortnik , Henry Morgan , Steven Lamb , Vincent Curley
发明人: Michal Bortnik , Henry Morgan , Steven Lamb , Vincent Curley
CPC分类号: A63F13/533 , A63F13/12 , A63F13/795 , A63F13/95 , A63F2300/308 , A63F2300/407
摘要: Mechanisms are disclosed for visual identification of a user in a gaming environment. For example, a digital image is used to identify a user, whether the user is on-line or off-line. This digital image is easily verifiable as an appropriate and non-offensive image because it may come form a controlled digital image source (or set of sources). The digital image is also revocable in a variety of gaming environment contexts by a gaming authority. Lastly, the digital image is changeable depending on the context of the gaming environment, in one aspect, being configured to be visible to the entire gaming environment in one form, and being visible to a subset of the gaming environment in another form.
摘要翻译: 公开了用于游戏环境中的用户的视觉识别的机制。 例如,数字图像用于识别用户,无论用户是在线还是离线。 这个数字图像可以很容易地被验证为适当和非令人反感的图像,因为它可能形成受控的数字图像源(或一组源)。 数字图像也可以由游戏机构在各种游戏环境环境中撤销。 最后,根据游戏环境的上下文,数字图像是可变的,在一个方面,被配置成以一种形式对整个游戏环境可见,并且以另一种形式对游戏环境的子集可见。
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公开(公告)号:US20060121989A1
公开(公告)日:2006-06-08
申请号:US11007888
申请日:2004-12-08
申请人: Patrick O'Kelley , Steven Lamb , Vincent Curley , Ling Chen , Michal Bortnik , James Jen , Jerry Johnson , Johan Hansen
发明人: Patrick O'Kelley , Steven Lamb , Vincent Curley , Ling Chen , Michal Bortnik , James Jen , Jerry Johnson , Johan Hansen
CPC分类号: A63F13/79 , A63F13/10 , A63F13/12 , A63F13/335 , A63F2300/407 , A63F2300/5546
摘要: Information is shared among users in a system by the use of a service. The service receives information from at least two different game applications that each have a configuration file (defined with a common schema) that defines information from the game application to share with a service. An intermediary program executing on a computer that is also executing one of said game applications receives information from the application as defined by said configuration files and stores at least a portion of the information received from the application. At least a portion of the information is sent to the service when the intermediary is in communication with the service over a network wherein the service provides information about a user of said at least two game applications based on information received by said service.
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