Proxy advertisement server and method
    4.
    发明申请
    Proxy advertisement server and method 审中-公开
    代理广告服务器和方法

    公开(公告)号:US20060143675A1

    公开(公告)日:2006-06-29

    申请号:US11303971

    申请日:2005-12-19

    摘要: A system and method for supporting the storage of advertising data used for providing advertisements in video games relies upon a proxy server for storing the advertising data. Specifically, in a video game device that supports a network communications and does not support a large non-volatile memory suitable for storing advertising data a storage media external to the video game device is identified and a portion of the storage media is reserved for storing advertising data. During a video game session an opportunity to provide an advertisement is detected and suitable advertising data is identified on the storage medium and transferred to the computing device via the network.

    摘要翻译: 用于支持用于在视频游戏中提供广告的广告数据的存储的系统和方法依赖于用于存储广告数据的代理服务器。 具体地,在支持网络通信并且不支持适合于存储广告数据的大型非易失性存储器的视频游戏设备中,识别出视频游戏设备外部的存储介质,并且存储介质的一部分被保留用于存储广告 数据。 在视频游戏会话期间,检测到提供广告的机会,并且在存储介质上识别合适的广告数据并经由网络传送到计算设备。

    Method and system for displaying of transparent ads
    5.
    发明授权
    Method and system for displaying of transparent ads 有权
    用于显示透明广告的方法和系统

    公开(公告)号:US08435113B2

    公开(公告)日:2013-05-07

    申请号:US11300376

    申请日:2005-12-15

    IPC分类号: A63F13/00

    摘要: In order to enhance visual representation of an advertisement within a video game optical characteristics of the advertisement are specified. Specifically, downloaded data corresponding to an advertisement is used to provide an advertising image within a virtual environment of a video game. The advertising image is displayed having a portion that appears to be at least one of transmissive and reflective. In this way, advertisements are displayed in a fashion consistent with the appearance of a corresponding advertisement in the real world.

    摘要翻译: 为了增强视频游戏内的广告的视觉表示,指定广告的光学特性。 特别地,使用与广告相对应的下载数据来在视频游戏的虚拟环境中提供广告图像。 显示广告图像具有看起来是透射和反射中的至少一个的部分。 以这种方式,以与现实世界中的对应广告的外观一致的方式显示广告。

    Method and system for cataloging advertising spots of an advertising enabled game
    6.
    发明申请
    Method and system for cataloging advertising spots of an advertising enabled game 审中-公开
    对广告启用游戏的广告位进行编目的方法和系统

    公开(公告)号:US20060148573A1

    公开(公告)日:2006-07-06

    申请号:US11303967

    申请日:2005-12-19

    IPC分类号: A63F13/00

    摘要: A method for cataloging and populating advertising spots of an advertising enabled game includes using a catalog to select an advertising-spot of the advertising enabled game. For instance, the catalog is a catalog of itemized advertising spots for the advertising enabled game. An image is displayed including the selected advertising spot, in the context of the advertising enabled game. Advertising content is inserted into the image at the selected advertising spot, so as to produce a preview image that is representative of the advertising content when being displayed at the selected advertising spot during actual game play.

    摘要翻译: 用于对广告启用的游戏进行编目和填充广告点的方法包括使用目录来选择广告启用的游戏的广告位。 例如,目录是用于广告启用游戏的逐项广告点的目录。 在广告启用的游戏的上下文中显示包括所选广告位的图像。 将广告内容插入到所选择的广告位置的图像中,以便在实际游戏过程中当在所选择的广告位置显示时,产生代表广告内容的预览图像。

    Traffic forwarding and conversion for supporting multiple advertising providers in video game advertising
    7.
    发明申请
    Traffic forwarding and conversion for supporting multiple advertising providers in video game advertising 审中-公开
    流量转发和转换支持多个广告提供商在视频游戏广告

    公开(公告)号:US20060168277A1

    公开(公告)日:2006-07-27

    申请号:US11303972

    申请日:2005-12-19

    IPC分类号: G06F15/16 G06F15/173

    摘要: The present invention relates to a method and system for providing advertising content. A request is received for first advertising content according to a first advertising content request protocol. The first advertising content is then requested according to a second other advertising content request protocol. The first advertising content is received according to the second other advertising content request protocol and provided according to the first advertising content request protocol. The invention enables a game to communicate with a plurality of Ad Servers using different Ad Server Protocols, allowing a game publisher to mitigate the business risk by present ads from a plurality of advertising services.

    摘要翻译: 本发明涉及一种用于提供广告内容的方法和系统。 根据第一广告内容请求协议接收针对第一广告内容的请求。 然后根据第二其他广告内容请求协议请求第一广告内容。 根据第二其他广告内容请求协议接收第一广告内容,并根据第一广告内容请求协议提供。 本发明使得游戏能够使用不同的广告服务器协议与多个广告服务器进行通信,从而允许游戏发行商通过从多个广告服务中呈现广告来减轻商业风险。

    System and method for automatically enabling and disabling advertising in video games
    8.
    发明申请
    System and method for automatically enabling and disabling advertising in video games 审中-公开
    在视频游戏中自动启用和禁用广告的系统和方法

    公开(公告)号:US20060135234A1

    公开(公告)日:2006-06-22

    申请号:US11303974

    申请日:2005-12-19

    IPC分类号: A63F13/00

    摘要: A method for automatically enabling and disabling advertising in an advertising enabled gaming environment includes providing a video game in execution on a gaming platform having communications with a communications network. In addition, a server is provided within the communications network for delivering of advertising content to the video game. To this end, the advertising content is retrievably stored in at least a storage location for access by the server. According to a set of rules, delivery of the advertising content to the video game is selectively disabled. Such disabling is performed absent disabling of a network connection between the gaming platform and the server and absent deleting of the advertising content from the at least a storage location.

    摘要翻译: 一种用于在具有广告功能的游戏环境中自动启用和禁用广告的方法包括在具有与通信网络通信的游戏平台上提供执行中的视频游戏。 此外,在通信网络内提供服务器以将广告内容传送到视频游戏。 为此,将广告内容可检索地存储在至少一个存储位置中以供服务器访问。 根据一组规则,选择性地禁用向视频游戏传送广告内容。 在禁用游戏平台和服务器之间的网络连接并且不从至少存储位置删除广告内容的情况下执行这种禁用。

    Online video game advertising system and method supporting multiplayer ads
    10.
    发明申请
    Online video game advertising system and method supporting multiplayer ads 有权
    在线视频游戏广告系统和方法支持多人广告

    公开(公告)号:US20060128469A1

    公开(公告)日:2006-06-15

    申请号:US11299694

    申请日:2005-12-13

    IPC分类号: A63F9/24

    摘要: In a video game session supporting a set of gamers participating in the game from a variety of different locations, an opportunity to provide an advertisement is presented. The content of the advertisement is chosen based upon specific criteria such as data relating to one of the gamers, for example, the location of the gamer. The chosen content of the advertisement is provided within an advertising spot of the video game.

    摘要翻译: 在支持从各种不同位置参与游戏的一组玩家的视频游戏会话中,提供了提供广告的机会。 广告的内容基于诸如与游戏者之一相关的数据,例如玩家的位置等具体标准来选择。 广告的选定内容被提供在视频游戏的广告位内。