Method and System for Pairing a Medium to a User Account
    1.
    发明申请
    Method and System for Pairing a Medium to a User Account 有权
    将媒体与用户帐户配对的方法和系统

    公开(公告)号:US20150019683A1

    公开(公告)日:2015-01-15

    申请号:US14268660

    申请日:2014-05-02

    IPC分类号: H04L29/08

    摘要: There is provided a system for pairing a medium with a user account comprising a media player configured to retrieve a medium identifier from the medium and a player identifier from a memory of the media player. The media player is further configured to transmit the medium identifier and the player identifier to a server. Additionally, the media player is further configured to receive a key associated with the medium identifier and the player identifier from the server. The server is configured to receive the key and the user account for pairing the user account with the medium associated with the key. A computer may be utilized to transmit the key and the user account to the server, after the key has been provided to a user by the media player. The media player and the computer may communicate with the server via the Internet.

    摘要翻译: 提供了一种用于将媒体与用户帐户进行配对的系统,包括媒体播放器,该媒体播放器被配置为从媒体中检索媒体标识符和来自媒体播放器的存储器的播放器标识符。 媒体播放器还被配置为将媒体标识符和播放器标识符发送到服务器。 此外,媒体播放器还被配置为从服务器接收与媒体标识符和播放器标识符相关联的密钥。 服务器被配置为接收密钥和用户帐户,用于将用户帐户与与密钥相关联的介质配对。 在通过媒体播放器向用户提供密钥之后,可以使用计算机将密钥和用户帐户传送到服务器。 媒体播放器和计算机可以通过因特网与服务器进行通信。

    System and method for initialization of media asset modules for improved execution sequence on a playback environment
    2.
    发明授权
    System and method for initialization of media asset modules for improved execution sequence on a playback environment 有权
    用于媒体资产模块初始化的系统和方法,用于改善播放环境中的执行顺序

    公开(公告)号:US08593924B2

    公开(公告)日:2013-11-26

    申请号:US13717490

    申请日:2012-12-17

    IPC分类号: G11B20/00

    摘要: There is provided a system and method for initialization of media asset modules for an improved execution sequence on a playback environment. The system includes a player application configured to segment media assets associated with a primary media content into a plurality of asset modules, assemble the plurality of asset modules into a media file, identify a first subset of asset modules from the plurality of asset modules for loading in a first loading process, determine a loading sequence for the first subset of asset modules, and load the first subset of asset modules according to the loading sequence before beginning playback of the primary media content. The player application may be further configured to identify, determine another loading sequence for, and load additional asset modules after playback of the primary media content has begun.

    摘要翻译: 提供了一种用于初始化媒体资源模块的系统和方法,用于在播放环境中改进的执行顺序。 所述系统包括:玩家应用,被配置为将与主要媒体内容相关联的媒体资产划分成多个资产模块,将所述多个资产模块组合成媒体文件,从所述多个资产模块识别资产模块的第一子集用于加载 在第一加载过程中,确定资产模块的第一子集的加载顺序,并且在开始重放主要媒体内容之前根据加载序列加载资产模块的第一子集。 播放器应用可以被进一步配置成在已经开始播放主要媒体内容之后识别,确定另外的加载序列并加载附加资产模块。

    System and Method for Transmitting a Services List to a Playback Device
    4.
    发明申请
    System and Method for Transmitting a Services List to a Playback Device 有权
    将服务列表发送到播放设备的系统和方法

    公开(公告)号:US20150222957A1

    公开(公告)日:2015-08-06

    申请号:US14687844

    申请日:2015-04-15

    摘要: There is provided a system and method for dynamically transmitting a services list to a playback device. The system comprises a display device, a playback device, and a mediator server with a mediator application. The mediator application is configured to receive, from the playback device, a service request for a services list, to send a services list for presenting on a display device in response to receiving the service request, to receive an activation request for at a third-party service listed in the services list, and to activate the third-party service in response to receiving the activation request. By programming a digital video disc such as a Blu-ray disc according to an API and using such a mediator server, a dynamically adjustable list of third-party services may be supported and used by the playback device without changing the disc application code.

    摘要翻译: 提供了一种用于将服务列表动态地发送到回放设备的系统和方法。 该系统包括显示设备,播放设备和具有中介应用的中介服务器。 中介应用被配置为从播放设备接收对服务列表的服务请求,以响应于接收到服务请求发送用于在显示设备上呈现的服务列表,以在第三方接收激活请求, 服务列表中列出的第三方服务,并且响应于接收到激活请求而激活第三方服务。 通过根据API对诸如蓝光光盘的数字视频光盘进行编程并使用这样的中介服务器,可以由播放设备支持并使用可动态调整的第三方服务列表而不改变光盘应用代码。

    System and Method for Initialization of Media Asset Modules for Improved Execution Sequence on a Playback Environment
    6.
    发明申请
    System and Method for Initialization of Media Asset Modules for Improved Execution Sequence on a Playback Environment 有权
    用于初始化媒体资源模块的系统和方法,用于在播放环境中改进执行顺序

    公开(公告)号:US20130107684A1

    公开(公告)日:2013-05-02

    申请号:US13717490

    申请日:2012-12-17

    IPC分类号: G11B20/10

    摘要: There is provided a system and method for initialization of media asset modules for an improved execution sequence on a playback environment. The system includes a player application configured to segment media assets associated with a primary media content into a plurality of asset modules, assemble the plurality of asset modules into a media file, identify a first subset of asset modules from the plurality of asset modules for loading in a first loading process, determine a loading sequence for the first subset of asset modules, and load the first subset of asset modules according to the loading sequence before beginning playback of the primary media content. The player application may be further configured to identify, determine another loading sequence for, and load additional asset modules after playback of the primary media content has begun.

    摘要翻译: 提供了一种用于初始化媒体资源模块的系统和方法,用于在播放环境中改进的执行顺序。 所述系统包括:玩家应用,被配置为将与主要媒体内容相关联的媒体资产划分成多个资产模块,将所述多个资产模块组合成媒体文件,从所述多个资产模块识别资产模块的第一子集用于加载 在第一加载过程中,确定资产模块的第一子集的加载顺序,并且在开始重放主要媒体内容之前根据加载序列加载资产模块的第一子集。 播放器应用可以被进一步配置成在已经开始播放主要媒体内容之后识别,确定另外的加载序列并加载附加资产模块。

    Location-based experience with interactive merchandise

    公开(公告)号:US10238976B2

    公开(公告)日:2019-03-26

    申请号:US15204862

    申请日:2016-07-07

    摘要: A system for providing an interactive experience for multiple game-players. The experience is provided in a light-controlled setting where the game-players may wear or hold one or more of various toys (e.g., gloves). The system detects and recognizes the toy along with gestures and pointing efforts performed by the game-player and the system generates an effect based on the type of toy and the type of gesture. The system also generates one or more visual targets that are visible to the game-player such as projections, holograms, and displays of one or more of various fantasy virtual adversaries. The generated effects may include any combination of sensory effects including visual, audio, tactile, and smell/taste. The generated effect may be directed based on the pointing efforts of the game-player. The system may then register the effect on the target, if the pointing efforts intersect with the virtual location of the target.