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公开(公告)号:US20100105480A1
公开(公告)日:2010-04-29
申请号:US12604352
申请日:2009-10-22
申请人: Anton Mikhailov , Richard Marks , Gary M Zalewski , Ennin Huang , Eric Larsen
发明人: Anton Mikhailov , Richard Marks , Gary M Zalewski , Ennin Huang , Eric Larsen
IPC分类号: A63F9/24
CPC分类号: A63F13/24 , A63F13/06 , A63F13/214 , A63F2300/1006 , A63F2300/1043 , A63F2300/105 , A63F2300/1068 , G06F3/017 , G06F3/023 , G06F3/0304 , G06F3/0338 , G06F3/0346
摘要: Input devices for interfacing with a game console to interact with a computer program are disclosed. In one example, the input device includes a controller with a handle and a spherical object that is connected to a first end of the handle. The controller further includes a circuit that identifies the position of the handle. The circuit further includes communication logic to communicate the identified position to the game console during interaction with the computer program. The controller further includes control inputs connected to a second end of the handle, wherein the spherical object is placed in contact with a surface when held by the handle and the circuit updates the identified position of the handle as the handle is pivoted on the surface. The control inputs providing commands that are exchanged with the game console to further interact with the computer program.
摘要翻译: 公开了用于与游戏机进行接口以与计算机程序交互的输入设备。 在一个示例中,输入装置包括具有手柄的控制器和连接到手柄的第一端的球形物体。 控制器还包括识别手柄位置的电路。 该电路还包括在与计算机程序交互期间将识别的位置传送到游戏控制台的通信逻辑。 控制器还包括连接到手柄的第二端的控制输入,其中当把手保持时,球形物体放置成与表面接触,并且当手柄在表面上枢转时,电路更新手柄的识别位置。 控制输入提供与游戏控制台交换进一步与计算机程序交互的命令。
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公开(公告)号:US09874964B2
公开(公告)日:2018-01-23
申请号:US13488421
申请日:2012-06-04
申请人: Ennin Huang , Anton Mikhailov
发明人: Ennin Huang , Anton Mikhailov
IPC分类号: A63F13/06 , G06F3/041 , G06F3/01 , G06F3/0354 , A63F13/20 , A63F13/214 , A63F13/218 , A63F13/22 , A63F13/335 , G06F3/0488
CPC分类号: G06F3/0414 , A63F13/06 , A63F13/214 , A63F13/218 , A63F13/22 , A63F13/335 , A63F2300/1018 , A63F2300/1037 , A63F2300/1068 , A63F2300/6045 , G06F3/016 , G06F3/03547 , G06F3/041 , G06F3/0488
摘要: A controller device to interface with a computer gaming system includes a body having a handle and an object disposed at one end of the handle. A touch surface is disposed on one side of the handle. The touch surface has an indicator that is identified by a surface characteristic on the touch surface. The touch surface provides an area for receiving directionality control in response to interfacing by a finger of a user. In addition to the touch surface, a plurality of buttons are disposed on the body. A circuitry is disposed in the body of the controller. The circuitry is configured to receive data indicative of a directionality control and transmit the data to a game console for impacting an action by a program executing on the computer gaming system.
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公开(公告)号:US09573056B2
公开(公告)日:2017-02-21
申请号:US12428433
申请日:2009-04-22
申请人: Richard Marks , Anton Mikhailov , Ennin Huang , Gary M. Zalewski
发明人: Richard Marks , Anton Mikhailov , Ennin Huang , Gary M. Zalewski
IPC分类号: G06F3/0346 , A63F13/245 , A63F13/23 , A63F13/98 , A63F13/20 , A63F13/213
CPC分类号: A63F13/245 , A63F13/02 , A63F13/06 , A63F13/213 , A63F13/23 , A63F2300/1006 , A63F2300/1031 , A63F2300/1081 , A63F2300/1087
摘要: Apparatus, methods and systems for interfacing a controller with a gaming system to interact with a computer program rendering interactive content on a display are presented. In one embodiment, a controller includes a handle, a connector and an attachment. The handle has an elongated shape, which includes opposite first and second ends, and is configured to be held by a single hand of a user during operation. The handle's second end, aimed towards the display during operation, holds the connector. The attachment includes two interfaces: a visual interface for communication with the gaming system, and a connector interface that is coupled to the connector in the handle. The attachment can be coupled and decoupled to the connector and allows the gaming system to visually track the location of the handle via the visual interface. In another embodiment, the attachment provides additional communication capabilities.
摘要翻译: 呈现用于将控制器与游戏系统连接以与在显示器上呈现交互式内容的计算机程序交互的装置,方法和系统。 在一个实施例中,控制器包括手柄,连接器和附件。 手柄具有细长形状,其包括相对的第一和第二端,并且构造成在操作期间由用户的单手握持。 手柄的第二端,用于在操作期间显示,保持连接器。 附件包括两个接口:用于与游戏系统通信的可视界面,以及耦合到手柄中的连接器的连接器接口。 附件可以耦合到耦合到连接器,并且允许游戏系统通过视觉界面可视地跟踪手柄的位置。 在另一个实施例中,附件提供附加通信能力。
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公开(公告)号:US09046927B2
公开(公告)日:2015-06-02
申请号:US13539292
申请日:2012-06-29
申请人: Richard Marks , Anton Mikhailov , Ennin Huang , Gary M. Zalewski
发明人: Richard Marks , Anton Mikhailov , Ennin Huang , Gary M. Zalewski
IPC分类号: G06F3/01 , G06F3/03 , G06F3/0346 , A63F13/211 , A63F13/219 , A63F13/213 , A63F13/22 , A63F13/28
CPC分类号: G06T7/20 , A63F13/211 , A63F13/213 , A63F13/216 , A63F13/219 , A63F13/22 , A63F13/235 , A63F13/24 , A63F13/25 , A63F13/28 , A63F13/825 , G06F3/016 , G06F3/017 , G06F3/0304 , G06F3/0346 , G06F3/0383 , G06F3/04842 , G06F2203/013 , G06F2203/0333 , G06F2203/0381 , G06F2203/0383 , G06T2207/10016 , G06T2207/10024 , G06T2207/30241 , G06T2207/30242
摘要: Methods and systems for processing input by a computing device are presented. One method includes operations for receiving images of a control device that includes an object section, and for determining a location of the control device utilizing image analysis for each captured image. Additionally, the movement of the control device is tracked based on the determined locations, where the tracking of the movement includes receiving inertial sensor information obtained by sensors in the control device, and determining an orientation of the control device based on the sensor information. Additionally, the method includes an operation for translating the movement and orientation of the control device into input for a game executing in the computing device, where the input is translated into a motion and orientation of an object in the game based on the movement of the control device.
摘要翻译: 提出了一种用于处理计算设备输入的方法和系统。 一种方法包括用于接收包括对象部分的控制装置的图像的操作,以及用于使用针对每个捕获图像的图像分析确定控制装置的位置的操作。 另外,基于所确定的位置跟踪控制装置的移动,其中运动的跟踪包括接收由控制装置中的传感器获得的惯性传感器信息,以及基于传感器信息确定控制装置的方位。 另外,该方法包括将控制装置的移动和取向转换成用于在计算装置中执行的游戏的输入的操作,其中输入被转换为游戏中的对象的运动和方向,基于 控制装置
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公开(公告)号:US08287373B2
公开(公告)日:2012-10-16
申请号:US12426186
申请日:2009-04-17
申请人: Richard Marks , Anton Mikhailov , Ennin Huang , Gary M. Zalewski
发明人: Richard Marks , Anton Mikhailov , Ennin Huang , Gary M. Zalewski
CPC分类号: G06T7/20 , A63F13/211 , A63F13/213 , A63F13/216 , A63F13/219 , A63F13/22 , A63F13/235 , A63F13/24 , A63F13/25 , A63F13/28 , A63F13/825 , G06F3/016 , G06F3/017 , G06F3/0304 , G06F3/0346 , G06F3/0383 , G06F3/04842 , G06F2203/013 , G06F2203/0333 , G06F2203/0381 , G06F2203/0383 , G06T2207/10016 , G06T2207/10024 , G06T2207/30241 , G06T2207/30242
摘要: Methods and systems for interfacing a control device with a computer program executing at a base computing device are presented. The method generates a visual cue at a spherical section of the control device and captures an image of the visual cue using an image capture device connected to the base computing device. Further, the method determines whether the visual cue is user feedback or input for the computer program, and processes the visual cue at the base computing device when the visual cue is an input. Additionally, a state of an object being processed is updated by the computer program in response to the input to drive interactivity with the computer program via the control device.
摘要翻译: 提出了用于将控制设备与在基本计算设备上执行的计算机程序进行接口的方法和系统。 该方法在控制装置的球形部分处产生视觉提示,并使用连接到基本计算装置的图像捕获装置捕获视觉提示的图像。 此外,该方法确定视觉提示是否是计算机程序的用户反馈或输入,并且当视觉提示是输入时处理基本计算设备处的视觉提示。 此外,响应于输入,通过计算机程序更新正在处理的对象的状态以通过控制装置驱动与计算机程序的交互性。
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公开(公告)号:USD628577S1
公开(公告)日:2010-12-07
申请号:US29327215
申请日:2008-10-31
申请人: Richard Marks , Anton Mikhailov , Eric Larsen , Ennin Huang
设计人: Richard Marks , Anton Mikhailov , Eric Larsen , Ennin Huang
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公开(公告)号:US20130324254A1
公开(公告)日:2013-12-05
申请号:US13488421
申请日:2012-06-04
申请人: Ennin Huang , Anton Mikhailov
发明人: Ennin Huang , Anton Mikhailov
IPC分类号: A63F13/02
CPC分类号: G06F3/0414 , A63F13/06 , A63F13/214 , A63F13/218 , A63F13/22 , A63F13/335 , A63F2300/1018 , A63F2300/1037 , A63F2300/1068 , A63F2300/6045 , G06F3/016 , G06F3/03547 , G06F3/041 , G06F3/0488
摘要: A controller device to interface with a computer gaming system includes a body having a handle and an object disposed at one end of the handle. A touch surface is disposed on one side of the handle. The touch surface has an indicator that is identified by a surface characteristic on the touch surface. The touch surface provides an area for receiving directionality control in response to interfacing by a finger of a user. In addition to the touch surface, a plurality of buttons are disposed on the body. A circuitry is disposed in the body of the controller. The circuitry is configured to receive data indicative of a directionality control and transmit the data to a game console for impacting an action by a program executing on the computer gaming system.
摘要翻译: 与计算机游戏系统接口的控制器设备包括具有手柄和设置在手柄的一端的物体的主体。 触摸面设置在手柄的一侧。 触摸表面具有由触摸表面上的表面特征识别的指示器。 触摸表面提供用于响应于用户的手指的接口来接收方向性控制的区域。 除了触摸表面之外,多个按钮设置在主体上。 电路设置在控制器的主体中。 电路被配置为接收指示方向性控制的数据,并将数据传送到游戏控制台,以通过在计算机游戏系统上执行的程序来影响动作。
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公开(公告)号:US20120302349A1
公开(公告)日:2012-11-29
申请号:US13539292
申请日:2012-06-29
申请人: Richard Marks , Anton Mikhailov , Ennin Huang , Gary M. Zalewski
发明人: Richard Marks , Anton Mikhailov , Ennin Huang , Gary M. Zalewski
CPC分类号: G06T7/20 , A63F13/211 , A63F13/213 , A63F13/216 , A63F13/219 , A63F13/22 , A63F13/235 , A63F13/24 , A63F13/25 , A63F13/28 , A63F13/825 , G06F3/016 , G06F3/017 , G06F3/0304 , G06F3/0346 , G06F3/0383 , G06F3/04842 , G06F2203/013 , G06F2203/0333 , G06F2203/0381 , G06F2203/0383 , G06T2207/10016 , G06T2207/10024 , G06T2207/30241 , G06T2207/30242
摘要: Methods and systems for processing input by a computing device are presented. One method includes operations for receiving images of a control device that includes an object section, and for determining a location of the control device utilizing image analysis for each captured image. Additionally, the movement of the control device is tracked based on the determined locations, where the tracking of the movement includes receiving inertial sensor information obtained by sensors in the control device, and determining an orientation of the control device based on the sensor information. Additionally, the method includes an operation for translating the movement and orientation of the control device into input for a game executing in the computing device, where the input is translated into a motion and orientation of an object in the game based on the movement of the control device.
摘要翻译: 提出了一种用于处理计算设备输入的方法和系统。 一种方法包括用于接收包括对象部分的控制装置的图像的操作,以及用于使用针对每个捕获图像的图像分析确定控制装置的位置的操作。 另外,基于所确定的位置跟踪控制装置的移动,其中运动的跟踪包括接收由控制装置中的传感器获得的惯性传感器信息,以及基于传感器信息确定控制装置的方位。 另外,该方法包括将控制装置的移动和取向转换成用于在计算装置中执行的游戏的输入的操作,其中输入被转换为游戏中的对象的运动和方向,基于 控制装置
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公开(公告)号:US20090298590A1
公开(公告)日:2009-12-03
申请号:US12428433
申请日:2009-04-22
申请人: Richard Marks , Anton Mikhailov , Ennin Huang , Gary M. Zalewski
发明人: Richard Marks , Anton Mikhailov , Ennin Huang , Gary M. Zalewski
IPC分类号: A63F9/24
CPC分类号: A63F13/245 , A63F13/02 , A63F13/06 , A63F13/213 , A63F13/23 , A63F2300/1006 , A63F2300/1031 , A63F2300/1081 , A63F2300/1087
摘要: Apparatus, methods and systems for interfacing a controller with a gaming system to interact with a computer program rendering interactive content on a display are presented. In one embodiment, a controller includes a handle, a connector and an attachment. The handle has an elongated shape, which includes opposite first and second ends, and is configured to be held by a single hand of a user during operation. The handle's second end, aimed towards the display during operation, holds the connector. The attachment includes two interfaces: a visual interface for communication with the gaming system, and a connector interface that is coupled to the connector in the handle. The attachment can be coupled and decoupled to the connector and allows the gaming system to visually track the location of the handle via the visual interface. In another embodiment, the attachment provides additional communication capabilities.
摘要翻译: 呈现用于将控制器与游戏系统连接以与在显示器上呈现交互式内容的计算机程序交互的装置,方法和系统。 在一个实施例中,控制器包括手柄,连接器和附件。 手柄具有细长形状,其包括相对的第一和第二端,并且构造成在操作期间由使用者的单手保持。 手柄的第二端,用于在操作期间显示,保持连接器。 附件包括两个接口:用于与游戏系统通信的可视界面,以及耦合到手柄中的连接器的连接器接口。 附件可以耦合到耦合到连接器,并且允许游戏系统通过视觉界面可视地跟踪手柄的位置。 在另一个实施例中,附件提供附加通信能力。
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公开(公告)号:US08221229B2
公开(公告)日:2012-07-17
申请号:US12604352
申请日:2009-10-22
申请人: Anton Mikhailov , Richard Marks , Gary M. Zalewski , Ennin Huang , Eric Larsen
发明人: Anton Mikhailov , Richard Marks , Gary M. Zalewski , Ennin Huang , Eric Larsen
IPC分类号: G06F17/00
CPC分类号: A63F13/24 , A63F13/06 , A63F13/214 , A63F2300/1006 , A63F2300/1043 , A63F2300/105 , A63F2300/1068 , G06F3/017 , G06F3/023 , G06F3/0304 , G06F3/0338 , G06F3/0346
摘要: Input devices for interfacing with a game console to interact with a computer program are disclosed. In one example, the input device includes a controller with a handle and a spherical object that is connected to a first end of the handle. The controller further includes a circuit that identifies the position of the handle. The circuit further includes communication logic to communicate the identified position to the game console during interaction with the computer program. The controller further includes control inputs connected to a second end of the handle, wherein the spherical object is placed in contact with a surface when held by the handle and the circuit updates the identified position of the handle as the handle is pivoted on the surface. The control inputs providing commands that are exchanged with the game console to further interact with the computer program.
摘要翻译: 公开了用于与游戏机进行接口以与计算机程序交互的输入设备。 在一个示例中,输入设备包括具有手柄的控制器和连接到手柄的第一端的球形物体。 控制器还包括识别手柄位置的电路。 该电路还包括在与计算机程序交互期间将识别的位置传送到游戏控制台的通信逻辑。 控制器还包括连接到手柄的第二端的控制输入,其中当把手保持时,球形物体放置成与表面接触,并且当手柄在表面上枢转时,电路更新手柄的识别位置。 控制输入提供与游戏控制台交换进一步与计算机程序交互的命令。
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