Abstract:
A proximity sensing headphone may include a gyroscopic sensor to determine the motion of the headphone structure and a proximity sensor to determine the movement of an external object through a three-dimensional ambient environment. A proximity sensing headphone control circuit determines the relative motion or movement between the headphone structure in the three-dimensional ambient environment and the external object in the three-dimensional ambient environment to determine at least a distance between the headphone structure and the external object and a velocity of the external object through the three-dimensional ambient environment about the headphone structure. The control circuit may provide an alert output if the determined distance between the headphone structure and the external object is less than a defined distance threshold or the velocity of the external object through the three-dimensional ambient environment about the headphone structure exceeds a defined velocity threshold.
Abstract:
A mechanism is described for facilitate dynamic and seamless breath testing at computing devices according to one embodiment. A method of embodiments, as described herein, includes detecting air exhaled by a user into a first computing device, where the air includes breath associated with the user. The method may further include sensing the breath in the air, obtaining a sample of the breath, and evaluating the sample, and generating a message based on the evaluation of the sample. The method may further include presenting, via one or more output components, the message to the user via a user interface, where the message includes results of the evaluation of the breath sample.