Apparatus and method for rendering point cloud using voxel grid
    1.
    发明授权
    Apparatus and method for rendering point cloud using voxel grid 有权
    使用体素网格渲染点云的装置和方法

    公开(公告)号:US09177414B2

    公开(公告)日:2015-11-03

    申请号:US13558230

    申请日:2012-07-25

    IPC分类号: G06T17/00 G06T15/04

    摘要: A method for rendering point cloud using a voxel grid, includes generating bounding box including all the point cloud and dividing the generated bounding box into voxels to make the voxel grid; and allocating at least one texture plane to each of the voxels of the voxel grid. Further, the method includes orthogonally projecting points within the voxel to the allocated texture planes to generate texture images; and rendering each voxel of the voxel grid by selecting one of the texture planes within the voxel by using central position of the voxel and the 3D camera position and rendering using the texture images corresponding to the selected texture plane.

    摘要翻译: 一种使用体素网格渲染点云的方法,包括生成包含所有点云的边界框,并将生成的边界框划分为体素以形成体素网格; 以及将至少一个纹理平面分配给所述体素网格的每个体素。 此外,该方法包括将体素内的点正交投影到所分配的纹理平面以产生纹理图像; 以及通过使用体素的中心位置和3D相机位置以及使用与选定的纹理平面相对应的纹理图像进行渲染来选择体素中的纹理平面之一来渲染体素网格的每个体素。

    SPACE SEGMENTATION METHOD FOR 3D POINT CLOUDS
    3.
    发明申请
    SPACE SEGMENTATION METHOD FOR 3D POINT CLOUDS 有权
    三维点云空间分割方法

    公开(公告)号:US20130089259A1

    公开(公告)日:2013-04-11

    申请号:US13601851

    申请日:2012-08-31

    IPC分类号: G06K9/34

    摘要: A space segmentation method for 3D point clouds is disclosed. A space segmentation method for 3D point clouds includes equally segmenting a space of the 3D point clouds into a plurality of grid cells; establishing a base plane corresponding to a ground part of the space of the 3D point clouds; accumulating points of all grid cells located perpendicular to the base plane in a grid cell of the base plane; and segmenting the grid cell in which the points are accumulated into an object part and a ground part according to the number of accumulated points.

    摘要翻译: 公开了一种用于3D点云的空间分割方法。 用于3D点云的空间分割方法包括将3D点云的空间均匀分割成多个网格单元; 建立对应于3D点云的空间的地面部分的基础平面; 在基本平面的网格单元中积累垂直于基础平面的所有网格单元的点; 并且根据累积点的数量将点累积的网格单元分割成对象部分和接地部分。

    Apparatus and method of producing 3D model
    5.
    发明授权
    Apparatus and method of producing 3D model 有权
    3D模型的设备和方法

    公开(公告)号:US09208607B2

    公开(公告)日:2015-12-08

    申请号:US13620505

    申请日:2012-09-14

    IPC分类号: G06T17/00

    CPC分类号: G06T17/00 G06T2210/56

    摘要: Disclosed are an apparatus and a method of producing a 3D model in which a 3D model having a static background is produced using a point cloud and an image obtained through 3D scanning. The apparatus includes an image matching unit for producing a matched image by matching a point cloud obtained by scanning a predetermined region to a camera image obtained by photographing the predetermined region; a mesh model processing unit for producing an object positioned in the region as a mesh model; and a 3D model processing unit for producing a 3D model for the object by reflecting texture information obtained from the matched image to the mesh model. The disclosed may be used for a 3D map service.

    摘要翻译: 公开了一种生产3D模型的装置和方法,其中使用点云和通过3D扫描获得的图像产生具有静态背景的3D模型。 该装置包括:图像匹配单元,用于通过将通过扫描预定区域获得的点云与通过拍摄预定区域获得的相机图像相匹配来产生匹配图像; 网格模型处理单元,用于产生位于所述区域中的对象作为网格模型; 以及3D模型处理单元,用于通过将从匹配图像获得的纹理信息反射到网格模型来生成用于对象的3D模型。 所公开的可以用于3D地图服务。

    Method of creating animatable digital clone from multi-view images
    7.
    发明授权
    Method of creating animatable digital clone from multi-view images 失效
    从多视图图像创建可动画数字克隆的方法

    公开(公告)号:US08712146B2

    公开(公告)日:2014-04-29

    申请号:US12612792

    申请日:2009-11-05

    CPC分类号: G06T13/40

    摘要: The present invention relates to a method of creating an animatable digital clone includes receiving input multi-view images of an actor captured by at least two cameras and reconstructing a three-dimensional appearance therefrom, accepting shape information selectively based on a probability of photo-consistency in the input multi-view images obtained from the reconstruction and transferring a mesh topology of a reference human body model onto a shape of the actor obtained from the reconstruction. The method further includes generating an initial human body model of the actor via transfer of the mesh topology utilizing sectional shape information of the actor's joints, and generating a genuine human body model of the actor from learning genuine behavioral characteristics of the actor by applying the initial human body model to multi-view posture learning images where performance of a predefined motion by the actor is recorded.

    摘要翻译: 本发明涉及一种创建可动画数字克隆的方法,包括:接收由至少两个相机拍摄的演员的输入多视图图像,并从其重构三维外观,基于光一致性的概率有选择地接受形状信息 在从重构获得的输入多视图图像中,并将参考人体模型的网格拓扑转移到从重建获得的运动员的形状上。 该方法还包括通过使用演员关节的截面形状信息的网格拓扑的传递来生成演员的初始人体模型,以及通过应用初始的演员生成演员的真正的人体模型来学习演员的真实行为特征 人体模型以多视角姿态学习图像,其中记录由演员执行预定义的运动。