METHODS AND SYSTEMS FOR REVERSE AUCTIONS AND RESOURCE POOLING FOR PERVASIVE APPLICATIONS

    公开(公告)号:US20170364978A1

    公开(公告)日:2017-12-21

    申请号:US15535546

    申请日:2015-12-18

    IPC分类号: G06Q30/06 H04W88/02 H04W84/04

    摘要: Reverse auction methods and systems are disclosed herein and include fast multi-round auction methods and services to pervasive mobile applications, supporting mobile users in a location sensitive environment. A buyer agent, on behalf of a buyer, may generate a reverse auction request and then monitor auction rounds of an auction initiated based on the request. The buyer agent may terminate the reverse auction upon the auction reaching a maximal round or terminal condition, or executing an optimization policy. The optimization policy may include local optimization. The local optimization may be based on the location of a buyer and seller in a small cell network (SCN). A seller agent may calculate a bidding price based on a seller's acceptable price range and an available time window. The seller agent may determine a time to stop bidding based on bidding price rules. An auction service may select N sellers for each buyer.

    Method and system for event pattern guided mobile content services

    公开(公告)号:US10375135B2

    公开(公告)日:2019-08-06

    申请号:US15524434

    申请日:2015-10-28

    IPC分类号: H04L29/06 H04L29/08 G06K9/00

    摘要: A method and system for event pattern (EP) guided content services are disclosed. A service entity may receive sensor events from a plurality of users, the sensor events corresponding to behavior data detected from the plurality of users, identify content creator candidates from among the plurality of users based on a pattern of events which correspond to sensor events received from an active user, select a content creator from among the content creator candidates based on a best match to the pattern of events, transmit a request for content of the selected content creator, deliver content created by the content creator to the active user, and monitor progress of the active user based on a playback of the content by the active user.

    DYNAMIC ADJUSTMENT OF USER PROFILES FOR BUNDLED APPLICATIONS

    公开(公告)号:US20180213058A1

    公开(公告)日:2018-07-26

    申请号:US15503278

    申请日:2015-08-11

    IPC分类号: H04L29/08

    CPC分类号: H04L67/306 H04L67/22 H04W4/50

    摘要: A method and apparatus for dynamic adjustment of user profiles for a bundled application is disclosed. Multi-dimensional characteristic attributes of a plurality of players may be tracked and utilized to improve player experience, player retention, and detect abnormal behavior in game play. Player performance and interest may be assessed in real-time. Game independent characteristic attributes are defined for player profiles and are used to adjust a player's experience or preference level based on gaming results such as win-loss scores. Characteristic weights for a player's characteristic attributes are also defined. Methods and apparatus to select game sessions and players with similar interests or experiences are also disclosed. Methods for detecting abnormal patterns in game session behavior are also disclosed. Methods and apparatus for allowing users to opt out of the calibrations process are also disclosed.

    METHOD AND SYSTEM OF ON-LINE REAL-TIME SHADOWING FOR CONTEXT AWARE USER RELATIONSHIP MANAGEMENT

    公开(公告)号:US20180005247A1

    公开(公告)日:2018-01-04

    申请号:US15538223

    申请日:2015-12-29

    摘要: Methods and systems are disclosed herein to provide real-time shadowing service architectures and workflows to support dynamic event pattern parameter configuration, collection, filtering, learning, and profiling for users of one or more interactive platforms. The real-time shadowing service may receive a subset of application specific tags, generate tag values for the tags in the subset based on user behavior, and report the values for the tags in the subset. Further, the real-time shadowing service may collect data based on a list of tags for an engagement level related parameter vector (E.V.) and a competence level related parameter vector (C.V.). Further, the real-time shadowing service may map E.V. and C.V. for an event of interest (EoI) to an engagement level (E.L.) and competence level (C.L.) based on a model. The real-time shadowing service may also generate alerts based on detection rules, E.L. and C.L., and transmit the alerts.

    Automated profiling and context dependent cooperative IoT management operations

    公开(公告)号:US10728338B2

    公开(公告)日:2020-07-28

    申请号:US15574551

    申请日:2016-05-18

    摘要: Methods and systems may be used automated profiling and context dependent cooperative Internet of Things (IoT) management operations. Sensor data may be received from a plurality of devices, arranged into states, and categorized to generate a plurality of behavior categories. State transitions of the sensor data may be detected to generate state transition events. Interdependencies between the states and the state transition events may be analyzed using sets of event pattern detection rules. Actionable event patterns (AEPs) may be created and run based at least on the states and the state transition events to detect combinations of behavior patterns. Control actions and/or alerts may be sent to devices/users based on the detected combinations of behavior pattern. An interdependency graph (IDG) may be generated and/or displayed to users to represent the interdependencies between the states and the state transition events.

    METHOD AND SYSTEM FOR EVENT PATTERN GUIDED MOBILE CONTENT SERVICES

    公开(公告)号:US20180288119A1

    公开(公告)日:2018-10-04

    申请号:US15524434

    申请日:2015-10-28

    IPC分类号: H04L29/06 H04L29/08 G06K9/00

    摘要: A method and system for event pattern (EP) guided content services are disclosed. A service entity may receive sensor events from a plurality of users, the sensor events corresponding to behavior data detected from the plurality of users, identify content creator candidates from among the plurality of users based on a pattern of events which correspond to sensor events received from an active user, select a content creator from among the content creator candidates based on a best match to the pattern of events, transmit a request for content of the selected content creator, deliver content created by the content creator to the active user, and monitor progress of the active user based on a playback of the content by the active user.